Call of Duty: Modern Warfare 2 confirmed
#252
Posted 28 July 2009 - 07:46
Chyros, on 27 Jul 2009, 22:42, said:
http://www.gametrailers.com/video/multipla...n-warfare/53383
Brace for awesome .
*Brain a'splodes from level of awesomeness*
Seriously, it looks really similar to COD 4 but you can see how much they've refined it and polished it. The Rio map looks stunning.
The AC-130 was pretty sweet, but was "OP" the first thing that came to anybody else's mind? I'm all up for pummeling scores of defenseless opponents, but it would kinda suck for them. I wonder how it'll be balanced?
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The name's Bond.
Covalent Bond.
#253
Posted 28 July 2009 - 08:13
#254
Posted 28 July 2009 - 10:26
deltaepsilon, on 28 Jul 2009, 9:46, said:
2. Missiles are now heat-seeking, countermeasures notwithstanding.
3. The Spectre is listed as available at a killstreak of 11. That means it's not likely to pop up often and make everyone stay inside constantly like the heli did in CoD 4.
But of course it'll be very powerful, that much is obvious .
Edited by Chyros, 28 July 2009 - 10:26.
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#255
Posted 28 July 2009 - 11:24
A. Control it yourself with a birds eye view, and make it fire at specific targets around the map. (This leaves you very vulnerable, so you'd need to hide).
B. Let it go around killing enemies you fire at randomly. It looked like every time the player fired at someone, the AC-130 locked on to the target and decimated it. So I reckon you CAN do around killing other enemies while the AC-130 helps out.
It would be somewhat balanced, if it goes away as soon as you die. That way, the entire enemy team could just attempt to kill the enemy player that called it in, via sniping, grenades etc, I'm sure the player wouldn't last long.
The other thing that would balance it, would be to let an entire team of players with the RPG, easily shoot it down. That one depends on how many flares the AC-130 has. It might have infinite flares and be impossible to shoot down.
The other thing I really liked about the trailer in general, was the excellent lighting on the new maps. The graphical detail, and especially lighting looks a universe away from what COD4 had.
- Sam
#256
Posted 28 July 2009 - 12:22
Samster01, on 28 Jul 2009, 8:24, said:
A. Control it yourself with a birds eye view, and make it fire at specific targets around the map. (This leaves you very vulnerable, so you'd need to hide).
B. Let it go around killing enemies you fire at randomly. It looked like every time the player fired at someone, the AC-130 locked on to the target and decimated it. So I reckon you CAN do around killing other enemies while the AC-130 helps out.
It would be somewhat balanced, if it goes away as soon as you die. That way, the entire enemy team could just attempt to kill the enemy player that called it in, via sniping, grenades etc, I'm sure the player wouldn't last long.
The other thing that would balance it, would be to let an entire team of players with the RPG, easily shoot it down. That one depends on how many flares the AC-130 has. It might have infinite flares and be impossible to shoot down.
The other thing I really liked about the trailer in general, was the excellent lighting on the new maps. The graphical detail, and especially lighting looks a universe away from what COD4 had.
- Sam
QFT.
Personaly, i think it's goign to be AWESOME, but i'll never get an AC-130 :(
Edited by Gen.Kenobi, 28 July 2009 - 12:23.
kudos to Pasidon for this awesome avvy and siggy!
#257
Posted 28 July 2009 - 12:47
I am afraid to even look onto IW forums right now.
18.11.1991. REMEMBER VUKOVAR!
#258
Posted 28 July 2009 - 13:47
EDIT: Just found out it says 'be the gunner of a AC130' in the description
But I hope you can control it yourself, although that would be worse then the helicopter though. Soon after you call it, everyone will hide in a house. With the helicopter you could clear the houses yourself then, but this wouldn't be possible with the Spectre.
How awesome would it be if they would add destructible buildings like in Bad Company? Annihilating the whole map with a AC130!!
There are 15 unlockable Killstreaks it seems. I guess there will also be the Dogs and Artillery from CoD5. But I can't really think of anything else.
Post your Ideas!
And I hope they get rid of the one-killstreak-power-thingie-at-a-time restriction. Yes, it would look stupid if two Helis wouldn't attack each other, but seriously it sucket in CoD5 that you couldn't call in your dogs because someone else did and the Dogs lasted for an eternity.
Edited by Stalker, 28 July 2009 - 13:57.
#260
Posted 28 July 2009 - 14:35
Stalker, on 28 Jul 2009, 14:47, said:
They wont, there seems to be limited destruction, but the AC-130 didnt make any craters in the ground from its shot
#261
Posted 28 July 2009 - 15:52
Stalker, on 28 Jul 2009, 15:47, said:
Stalker, on 28 Jul 2009, 15:47, said:
Edited by Chyros, 28 July 2009 - 15:53.
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#262
Posted 28 July 2009 - 16:25
#263
Posted 28 July 2009 - 16:41
Chyros, on 28 Jul 2009, 16:52, said:
Stalker, on 28 Jul 2009, 15:47, said:
lulwut? Coz having an airstrike do absolutely nothing to a building is great fun
#264
Posted 28 July 2009 - 16:42
#265
Posted 28 July 2009 - 16:46
Pav3d, on 28 Jul 2009, 18:41, said:
Chyros, on 28 Jul 2009, 16:52, said:
Stalker, on 28 Jul 2009, 15:47, said:
lulwut? Coz having an airstrike do absolutely nothing to a building is great fun
^this^
I know destructible enviroment won't do gameplay a favor, but it looks kinda stupid if you see a huge explosion and nothing gets destroyed. It would be nice if there were a few destroyable areas on every map
edit:
Quote
No, ofcourse there should be places to hide. I just think it sucks to have a Spectre if you can't destroy a wooden shelter or something
Edited by Stalker, 28 July 2009 - 16:50.
#267
Posted 28 July 2009 - 17:37
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#268
Posted 28 July 2009 - 17:43
Pav3d, on 28 Jul 2009, 16:55, said:
Actually a Spectre pummeling the area would destroy everything if aimed manually. Question would it be capable of digging up the dirt (huge ass craters that is) so that you could use it as cover is another story
#269
Posted 28 July 2009 - 21:02
Chyros, on 28 Jul 2009, 19:37, said:
Except the Brasil and what looks like a super tiny map for 4 or 6 player al of the new maps look big and very open, so i am going to say shotguns and sniper are already screwed over
#270
Posted 29 July 2009 - 01:25
IW has earned my money.
#272
Posted 29 July 2009 - 05:45
destructible environments wouldnt really work in MW cause of how the guns are set up, but in BC they work becuase, you can stand quite a chance using just about any kit providing you use it right.
#273
Posted 29 July 2009 - 05:56
On Topic:
Yeah, the only way to make destructible environment work is to create the whole game around it. It just wouldn't fit CoD. But having a few destroyable roofs would still be nice.
I'm so going to buy this!
#274
Posted 29 July 2009 - 09:04
Chyros, on 28 Jul 2009, 10:26, said:
deltaepsilon, on 28 Jul 2009, 9:46, said:
2. Missiles are now heat-seeking, countermeasures notwithstanding.
3. The Spectre is listed as available at a killstreak of 11. That means it's not likely to pop up often and make everyone stay inside constantly like the heli did in CoD 4.
But of course it'll be very powerful, that much is obvious .
1. Regardless, you'll still be gaining a lot more kills with significantly greater ease than you would regularly.
2. I got a feeling it's still going to take quite a combined effort, especially with the level of armour they'd presumably have.
3. Yeah, fair call.
4. Rage quitting will be in renewed abundance, even more so than it is now
Samster01, on 28 Jul 2009, 11:24, said:
A. Control it yourself with a birds eye view, and make it fire at specific targets around the map. (This leaves you very vulnerable, so you'd need to hide).
Sounds feasible, but if you're teammates were up for it, they could just defend you [e.g, for S&D or HQ] for as long as the AC-130 was around.
Edited by deltaepsilon, 29 July 2009 - 09:06.
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The name's Bond.
Covalent Bond.
#275
Posted 29 July 2009 - 10:41
deltaepsilon, on 29 Jul 2009, 11:04, said:
deltaepsilon, on 29 Jul 2009, 11:04, said:
Samster01, on 28 Jul 2009, 11:24, said:
A. Control it yourself with a birds eye view, and make it fire at specific targets around the map. (This leaves you very vulnerable, so you'd need to hide).
Sounds feasible, but if you're teammates were up for it, they could just defend you [e.g, for S&D or HQ] for as long as the AC-130 was around.
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
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