You know the big change between dedicated server and peer to peer is they merged the dedicated server and the game, instead of having them be seperate, and the game chooses the game host on his connection history and how good his connection is. And if the game gets it wrong, it will migrate host to a better host. Who may or may not be a whiney 12 year old, but as of late I haven't ran into them very much. But the game does recognize where the world you are in with your IP, and won't connect you to a game if the connection ping is worse enough. Worse case scenario for Eurpoeans is the system will throw you into a room that is hosted on the easter easboard of the united states. Yeah, the ping may not be the best, but the connection should still be good. I imagine that IW has programming in the system to include the European base players.
Sure its an obvious downgrade to what the PC players are used to, but if they are trying to bring Matchmaking to PC, then they will include the party system so that you and a party of friends can travel between games. For the clan and community based people, all they would have to do is if they want internal games against each other they would do private matches where the host of the game controls the settings, but with this addition to the matchmaking system, all you would need to do is party up and then go and play against another team of players, whether they be clan or not. During those fights, you may win, or you may lose, but you still learn what the rest of the gaming community as a whole is playing.
Also, I have yet to hear how the PC multiplayer is going to be built upon. Console multiplayer has been showed in large amounts, but not how the PC is. Since they are going to be making a matchmaking system similiar to consoles, there will be friends list support and party support.
You can do the same stuff that you would do in a dedicated server, its just more dynamic.
Sure, IW may not change their approach and not have dedicated servers and thats going to suck, but just some positive, even in a huge negative realm right now, to take away from this. It isn't as horrible as it seems, well to some it is, but speaking from years of console experience, if that is how the system will work then here is some general info about it.
I'm not trying to fan any flames here, I am just trying to help bring both sides together in a compromising way. Thats all.
Edited by Lord Atlantis, 20 October 2009 - 17:31.