That muzzleflash with smoke is about 100 particles.
Bunker buster is about 500. It's THAT much?
Also, there is something called priority. Critical means it will be rendered at all costs.
I often use death_explosion or weapon_explosion. If game see that it is too much, it just don't render the particles.
If you still think that it's "absurd" lag they cause, give me your e-mail, I'll send you all those particles you see on my videos and if they will lag you, then I will remake them all to allow people with 10 bucks computers to run them.
Edited by Failure, 09 April 2009 - 15:50.