Jump to content


Kenobi's Art Stuff


202 replies to this topic

#101 JJ

    Half dead member

  • Project Leader
  • 3294 posts
  • Projects: Real life things, personal RA3 mod

Posted 26 November 2009 - 04:36

Mmm, better idea to just take the normal ZH infantry models, then add more polys to them?

#102 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 26 November 2009 - 08:45

Well for a start, the arms are in the wrong place.
Posted Image

Posted Image

#103 Wizard

    [...beep...]

  • Administrator
  • 9627 posts

Posted 26 November 2009 - 11:53

View PostGen.Kenobi, on 25 Nov 2009, 13:34, said:

Posted Image

This has to be my favourite model you've made. However you have over-detailed it by miles. I dread to think what the poly count is. You could save many by taking the detail out and letting the skin do some work.

View PostGen.Kenobi, on 26 Nov 2009, 1:25, said:

Posted Image

Well apart from the position of the arms I'd say proportionally it is ok.

#104 IPS

    Eisenhower Commander

  • Project Team
  • 649 posts
  • Projects: Shockwave, Rotr

Posted 27 November 2009 - 11:48

@the infatry model:
try to understand the anatomy of the human body befor you start modeling.

a good start is allways that one: :P
Posted Image

given that you want to model a human of course

Edited by IPS, 27 November 2009 - 11:48.

My Showroom
-{Aston Martin 4ever}-
Posted Image
"the earth does not deserve to touch my feet"
...:rofl:...:rofl:...:lol:...:rofl:...:rofl:...:lol:...
......... -.___.--"------ ................./ /

........ / ]: [][ I ]..........=======/
....... (-,____==o___.ยด ..............` --
--`-------`---..........



#105 Gen.Kenobi

    Set sails!

  • Project Leader
  • 1170 posts
  • Projects: New!

Posted 10 December 2009 - 01:12

Models Dump:

Posted Image

Posted Image
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
Posted Image

kudos to Pasidon for this awesome avvy and siggy!

#106 n5p29

    Lurker

  • Project Leader
  • 1417 posts
  • Projects: NProject Mod, Recolonize, Tidal Wars

Posted 10 December 2009 - 11:41

that's not my/HB1 APC ripoff right? :D
because somehow they look similar.

#107 Gen.Kenobi

    Set sails!

  • Project Leader
  • 1170 posts
  • Projects: New!

Posted 10 December 2009 - 13:24

If you want....it's yours :D
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
Posted Image

kudos to Pasidon for this awesome avvy and siggy!

#108 n5p29

    Lurker

  • Project Leader
  • 1417 posts
  • Projects: NProject Mod, Recolonize, Tidal Wars

Posted 10 December 2009 - 13:55

View PostGen.Kenobi, on 10 Dec 2009, 20:24, said:

If you want....it's yours :D

hmm... maybe I will mix it with the ruby's

#109 Zhao

    That pro guy.

  • Project Team
  • 619 posts
  • Projects: Situation Zero

Posted 10 December 2009 - 14:10

Very nice , such Inspiring models you got there :D

#110 Gen.Kenobi

    Set sails!

  • Project Leader
  • 1170 posts
  • Projects: New!

Posted 28 December 2009 - 21:23

Posted Image
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
Posted Image

kudos to Pasidon for this awesome avvy and siggy!

#111 Gen.Kenobi

    Set sails!

  • Project Leader
  • 1170 posts
  • Projects: New!

Posted 11 July 2010 - 03:32

Posted Image

Tried some skinning...
It looks good for a first try in my opinion :D
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
Posted Image

kudos to Pasidon for this awesome avvy and siggy!

#112 Zhao

    That pro guy.

  • Project Team
  • 619 posts
  • Projects: Situation Zero

Posted 11 July 2010 - 04:57

Bought dam time you made a quality model

#113 n5p29

    Lurker

  • Project Leader
  • 1417 posts
  • Projects: NProject Mod, Recolonize, Tidal Wars

Posted 11 July 2010 - 05:49

very nice, GK. really good for the first try.

#114 Alias

    Member Title Goes Here

  • Member
  • 11705 posts

Posted 11 July 2010 - 05:55

Not too shabby, there's quite a few UV errors here and there, and the texture doesn't really flow as a whole, but it's certainly better than my first.

Posted Image

#115 Stalker

    All Purpose ZH Modder

  • Project Team
  • 568 posts
  • Projects: secret stuff.

Posted 11 July 2010 - 09:28

It's good.

a few things though:

1) you didn't skin/unwrap the housecolor-parts
2) You didn't (correctly) unwrap the side parts of the hatch and plates that are sticking out.

Quite nice for a first try
Posted Image

#116 Gen.Kenobi

    Set sails!

  • Project Leader
  • 1170 posts
  • Projects: New!

Posted 11 July 2010 - 15:25

Thank you all.

@Stalker: 1) I don't know to do that yet.
2) Those will hardly be noticed ingame :P
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
Posted Image

kudos to Pasidon for this awesome avvy and siggy!

#117 Alias

    Member Title Goes Here

  • Member
  • 11705 posts

Posted 11 July 2010 - 15:31

Whether they are noticable or not is irrelevant, it is good to have well grounded principles. It's an extra 5 minutes work for God's sake.

Posted Image

#118 Zhao

    That pro guy.

  • Project Team
  • 619 posts
  • Projects: Situation Zero

Posted 11 July 2010 - 16:31

View PostAlias, on 11 Jul 2010, 15:31, said:

Whether they are noticable or not is irrelevant, it is good to have well grounded principles. It's an extra 5 minutes work for God's sake.


This.

#119 Zeke

    The X General

  • Project Team
  • 3504 posts
  • Projects: Deep Impact (formerly EC)

Posted 12 July 2010 - 04:42

Indeed, you should at least give the barrel a hole :P

HCs are skinned just like any part of the model, except you use a black and white texture. Just use "Housecolor2.dds" it's whats always used.

To get then to work ingame, jusr rename the mesh to HOUSECOLORXX (XX = any number from 01 to 99)

Looks good for a first try, nonetheless 8|

Edited by Zeke, 12 July 2010 - 05:01.


#120 Wizard

    [...beep...]

  • Administrator
  • 9627 posts

Posted 12 July 2010 - 09:33

UW errors aside you've done well for your first attempt. Just a bit more practice and you'll be one step closer to being the highly sought after types, a skinner.

#121 Gen.Kenobi

    Set sails!

  • Project Leader
  • 1170 posts
  • Projects: New!

Posted 12 July 2010 - 22:33

@Zeke and Wiz: Thanks! and i'll look into that file. :P
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
Posted Image

kudos to Pasidon for this awesome avvy and siggy!

#122 Jordan

    Crazy Modder

  • Gold Member
  • 2704 posts
  • Projects: C&C Crazy Mod Leader

Posted 14 July 2010 - 03:14

Hehe, it's just like I skin all of my units. Just use all the textures EA made in as many ways as humanely possible, and you'll probably never have to actually create a skin for a unit yourself. :) I love using avpaladin.dds, I use it for just about every single unit I make for the USA in my Crazy Mod.

I have a few suggestions for this model in particular though:
  • Detach the front face of the housecolor tip of the barrel, and skin it using the barrel hole texture in avleopard.dds. You can find it in the lower left corner of the texture. Check out the model for the Crusader tank (avleopard.w3d) if you don't know what I'm talking about.
  • At the front of the tank chassis, you have three rows of bolts, but the texture doesn't flow. I suggest you only have two rows of bolts, with a black line dividing them.
  • The face on the turret where it meets the barrel is upside down. You can tell since the white line is on the bottom, not the top.
  • Skin the housecolor using housecolor2.dds. For rendering, recolor a copy of that texture so it is blue, and use that texture only when rendering.
  • The Humvee texture on the boxes that the antennae come out of just doesn't fit, I would suggest using something else.
  • You need to properly skin the sides of the hatches and that rectangular protrusion coming from the chassis.
  • The skin on the back of the chassis looks stretched.

I know it's your first try, and it looks great especially for being a first try, but these are a few ways to make it even better.

-Jordan
C&C Crazy Mod Version 0.55
^^^^The True Crazy Mod Starts Here^^^^
Posted Image

#123 Gen.Kenobi

    Set sails!

  • Project Leader
  • 1170 posts
  • Projects: New!

Posted 10 November 2010 - 19:31

Hey guys!

I reccently switished to Blender :P So i'm gonna post now..a selection of my best works over this software (so far - i started learning it since August).

Flinstone's Car:

Posted Image
Posted Image
Posted Image


HDR Testing with Blender's Compositing:
Posted Image
Very simple scene.

Mosing Nagant (my proudest model so far :xD:)

Posted Image

Posted Image
Posted Image
Posted Image

I did the post-producing (compositing) with Blender.


In all models i used Blender and Gimp and the Internet to find some good textures |8

My lastest WIP:

Posted Image

Stills a lot of work to do. Everything is WIP, including lighting and scalling (suggestions are open :xD:)
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
Posted Image

kudos to Pasidon for this awesome avvy and siggy!

#124 Umbrella Secrets

    Experimenting

  • Member
  • 658 posts
  • Projects: I'm with the Mapper Guild Projects

Posted 10 November 2010 - 19:39

This is Blender?

damn...that is better than I thought.
Posted Image
Posted Image

#125 Pav:3d

    YOUR WORLDS WILL BECOME OUR LABORATORIES

  • Project Leader
  • 7224 posts
  • Projects: EC, CORE, ER

Posted 10 November 2010 - 19:58

That Mosing Nagant looks great!

Where did you get that wood texture?

You've improved a hell of a lot since your last models

Posted Image

Posted Image



6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users