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Kenobi's Art Stuff
#101
Posted 26 November 2009 - 04:36
#103
Posted 26 November 2009 - 11:53
Gen.Kenobi, on 25 Nov 2009, 13:34, said:
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This has to be my favourite model you've made. However you have over-detailed it by miles. I dread to think what the poly count is. You could save many by taking the detail out and letting the skin do some work.
Gen.Kenobi, on 26 Nov 2009, 1:25, said:
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Well apart from the position of the arms I'd say proportionally it is ok.
#104
Posted 27 November 2009 - 11:48
try to understand the anatomy of the human body befor you start modeling.
a good start is allways that one:
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given that you want to model a human of course
Edited by IPS, 27 November 2009 - 11:48.
-{Aston Martin 4ever}-
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"the earth does not deserve to touch my feet"
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#105
Posted 10 December 2009 - 01:12
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kudos to Pasidon for this awesome avvy and siggy!
#106
Posted 10 December 2009 - 11:41
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because somehow they look similar.
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NProject Mod -- Recolonize -- Tidal Wars
#107
Posted 10 December 2009 - 13:24
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kudos to Pasidon for this awesome avvy and siggy!
#108
Posted 10 December 2009 - 13:55
Gen.Kenobi, on 10 Dec 2009, 20:24, said:
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hmm... maybe I will mix it with the ruby's
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NProject Mod -- Recolonize -- Tidal Wars
#109
Posted 10 December 2009 - 14:10
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#110
Posted 28 December 2009 - 21:23
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kudos to Pasidon for this awesome avvy and siggy!
#111
Posted 11 July 2010 - 03:32
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Tried some skinning...
It looks good for a first try in my opinion
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kudos to Pasidon for this awesome avvy and siggy!
#112
Posted 11 July 2010 - 04:57
#113
Posted 11 July 2010 - 05:49
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NProject Mod -- Recolonize -- Tidal Wars
#114
Posted 11 July 2010 - 05:55
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#115
Posted 11 July 2010 - 09:28
a few things though:
1) you didn't skin/unwrap the housecolor-parts
2) You didn't (correctly) unwrap the side parts of the hatch and plates that are sticking out.
Quite nice for a first try
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#116
Posted 11 July 2010 - 15:25
@Stalker: 1) I don't know to do that yet.
2) Those will hardly be noticed ingame
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kudos to Pasidon for this awesome avvy and siggy!
#117
Posted 11 July 2010 - 15:31
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#119
Posted 12 July 2010 - 04:42
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HCs are skinned just like any part of the model, except you use a black and white texture. Just use "Housecolor2.dds" it's whats always used.
To get then to work ingame, jusr rename the mesh to HOUSECOLORXX (XX = any number from 01 to 99)
Looks good for a first try, nonetheless
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Edited by Zeke, 12 July 2010 - 05:01.
#120
Posted 12 July 2010 - 09:33
#121
Posted 12 July 2010 - 22:33
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kudos to Pasidon for this awesome avvy and siggy!
#122
Posted 14 July 2010 - 03:14
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I have a few suggestions for this model in particular though:
- Detach the front face of the housecolor tip of the barrel, and skin it using the barrel hole texture in avleopard.dds. You can find it in the lower left corner of the texture. Check out the model for the Crusader tank (avleopard.w3d) if you don't know what I'm talking about.
- At the front of the tank chassis, you have three rows of bolts, but the texture doesn't flow. I suggest you only have two rows of bolts, with a black line dividing them.
- The face on the turret where it meets the barrel is upside down. You can tell since the white line is on the bottom, not the top.
- Skin the housecolor using housecolor2.dds. For rendering, recolor a copy of that texture so it is blue, and use that texture only when rendering.
- The Humvee texture on the boxes that the antennae come out of just doesn't fit, I would suggest using something else.
- You need to properly skin the sides of the hatches and that rectangular protrusion coming from the chassis.
- The skin on the back of the chassis looks stretched.
I know it's your first try, and it looks great especially for being a first try, but these are a few ways to make it even better.
-Jordan
#123
Posted 10 November 2010 - 19:31
I reccently switished to Blender
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Flinstone's Car:
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HDR Testing with Blender's Compositing:
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Very simple scene.
Mosing Nagant (my proudest model so far
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I did the post-producing (compositing) with Blender.
In all models i used Blender and Gimp and the Internet to find some good textures
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My lastest WIP:
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Stills a lot of work to do. Everything is WIP, including lighting and scalling (suggestions are open
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kudos to Pasidon for this awesome avvy and siggy!
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