Kenobi's Art Stuff
TheDR 21 Nov 2010
Pav:3d, on 21 Nov 2010, 9:15, said:
You need another light source, I can barely make out the chairs and the plant is no longer visible
I can see everything clearly, are you sure your screen's brightness settings are set up right? It would also explain why you thought my sig was too dark
Edit: To test your brightness use this. You should be able to see a different shade of gray in every box, especially where it says 0, 1 and 2 at the top.
Edited by TheDR, 21 November 2010 - 10:17.
n5p29 21 Nov 2010
that's an awesome scene. o:
just need some changes to the walls texture, and it's 'perfect'.
just need some changes to the walls texture, and it's 'perfect'.
Sgt. Nuker 21 Nov 2010
I almost expect to see someone sitting in the chair, or at least be able to see an arm. A hushed, low voice, talking about something, perhaps a mission or asking the visitor to not drip water on the hard wood floor (something about it being terribly expensive and made of an exceedingly rare wood). At any rate, any suggestion I have or would have had has already been made.
Pav:3d 21 Nov 2010
TheDR, on 21 Nov 2010, 10:06, said:
Pav:3d, on 21 Nov 2010, 9:15, said:
You need another light source, I can barely make out the chairs and the plant is no longer visible
I can see everything clearly, are you sure your screen's brightness settings are set up right? It would also explain why you thought my sig was too dark
Edit: To test your brightness use this. You should be able to see a different shade of gray in every box, especially where it says 0, 1 and 2 at the top.
My screen is fine, you guys just need to stop being so damn dark with your artwork
Gen.Kenobi 24 Nov 2010
Getting there!
After today's meeting with the teacher, i've got tips, to make the armchair's material better. And i did a few more props
Getting there!
After today's meeting with the teacher, i've got tips, to make the armchair's material better. And i did a few more props
Getting there!
Libains 24 Nov 2010
Pav:3d, on 21 Nov 2010, 19:47, said:
TheDR, on 21 Nov 2010, 10:06, said:
Pav:3d, on 21 Nov 2010, 9:15, said:
You need another light source, I can barely make out the chairs and the plant is no longer visible
I can see everything clearly, are you sure your screen's brightness settings are set up right? It would also explain why you thought my sig was too dark
Edit: To test your brightness use this. You should be able to see a different shade of gray in every box, especially where it says 0, 1 and 2 at the top.
My screen is fine, you guys just need to stop being so damn dark with your artwork
I second this comment. The amount of work gone in is too great to let it be spoiled by the fact that barely anyone can see the bloody things in the scene.
Pav:3d 24 Nov 2010
AJ, on 24 Nov 2010, 0:27, said:
Pav:3d, on 21 Nov 2010, 19:47, said:
TheDR, on 21 Nov 2010, 10:06, said:
Pav:3d, on 21 Nov 2010, 9:15, said:
You need another light source, I can barely make out the chairs and the plant is no longer visible
I can see everything clearly, are you sure your screen's brightness settings are set up right? It would also explain why you thought my sig was too dark
Edit: To test your brightness use this. You should be able to see a different shade of gray in every box, especially where it says 0, 1 and 2 at the top.
My screen is fine, you guys just need to stop being so damn dark with your artwork
I second this comment. The amount of work gone in is too great to let it be spoiled by the fact that barely anyone can see the bloody things in the scene.
Indeed, though I see what type of mood you're trying to achieve, it really takes away from the work you've put in.
Gen.Kenobi 25 Nov 2010
I improved the lighting, made it a little bit more realistic, with the feedback i received in BlenderBrasil.com
I also added a few wineglasses, and i changed the place of the weapons
I guess i'm finaly getting there!
I also added a few wineglasses, and i changed the place of the weapons
I guess i'm finaly getting there!
Camille 26 Nov 2010
that is waaaay too dark :( i literally can't see anything but an orange glow...
git it fixed! i'd love to see what you've made of it.
git it fixed! i'd love to see what you've made of it.
Gen.Kenobi 26 Nov 2010
Maybe it's your monitor Here my teacher said it was too bright LOL
I improved the lighting a little bit:
I improved the lighting a little bit:
CJ 26 Nov 2010
TBH, I don't see any bloody thing either, and before you ask, yes, my monitor is correctly set and calibrated to get the best image quality and an optimal brightness level
Camille 26 Nov 2010
Sgt. Nuker 26 Nov 2010
To be obscenely honest mate, your latest render actually appears darker than the other 2 renders.
Libains 27 Nov 2010
Agreed with Nuker here. Somehow you've managed to make it darker. Get a roaring bloody fire going in that fireplace and you'll have it casting all sorts of shadows, not looking like a horribly finite light source. Seriously, more light is required. You also have a problem with the plaque under your guns - the plaque is extremely reflective of a non-existant light source for some reason. You'll have to trust us on this one mate, everyone is agreeing it's too dark. Not often everyone agrees on something arty here, so I think that probably tells you how wrong we feel it is
Pav:3d 27 Nov 2010
Whack the lighting WAAAAY up!
edit: I took the liberty of playing around with the render in PS (rather than us all just shouting for it to be lighter ) to show you what kinda of level of lighting would show the objects and at the same time keep the mood your scene sets:
Edited by Pav:3d, 27 November 2010 - 11:07.
edit: I took the liberty of playing around with the render in PS (rather than us all just shouting for it to be lighter ) to show you what kinda of level of lighting would show the objects and at the same time keep the mood your scene sets:
Edited by Pav:3d, 27 November 2010 - 11:07.
Camille 27 Nov 2010
way better pav
kenobi, this is what your scene should look like. if you could make a clean render we could see what your scene needs to look like in high quality
also, could you render in a higher resolution? i feel the image is way too small to appreciate it's detail.
Edited by Camille, 27 November 2010 - 11:34.
kenobi, this is what your scene should look like. if you could make a clean render we could see what your scene needs to look like in high quality
also, could you render in a higher resolution? i feel the image is way too small to appreciate it's detail.
Edited by Camille, 27 November 2010 - 11:34.
Gen.Kenobi 27 Nov 2010
First of all, i'd like to thank you all for the constructive feedback i received so far This is the way to improve.
So i played with the lights a little bit more...and i composited with final image with Blender's Node Editor, where i added the Glow effect and corrected a little bit the collors, if you guys want, i can show the render without the compositing.
Anyways, i'll be rendering some HD pics soon...Because just this one took me 7:30 minutes...Imagine one 1680x1050... lol And i must play around with the simulations to do a nice fire
So i played with the lights a little bit more...and i composited with final image with Blender's Node Editor, where i added the Glow effect and corrected a little bit the collors, if you guys want, i can show the render without the compositing.
Anyways, i'll be rendering some HD pics soon...Because just this one took me 7:30 minutes...Imagine one 1680x1050... lol And i must play around with the simulations to do a nice fire
Gen.Kenobi 27 Nov 2010
High Resolution:
Or click the link: http://media.moddb.com/images/members/1/25.../wall-wip17.png
24:38:54 minutes of rendering.
Edited by Gen.Kenobi, 27 November 2010 - 17:22.
Or click the link: http://media.moddb.com/images/members/1/25.../wall-wip17.png
24:38:54 minutes of rendering.
Edited by Gen.Kenobi, 27 November 2010 - 17:22.
Sgt. Nuker 27 Nov 2010
The glooow. The wonderful gloooow! Compared to your previous renders, this one is the tops. There's light where it should be, and no light where it shouldn't be (because, while fire casts light, a fireplace only casts light in a limited arc).
Gen.Kenobi 27 Nov 2010
Thx Nuker Comments like this makes me feel going foward
Anyways, i've done a Jetpack for a Contest took me aprox. 3hours and 30 minutes.
From Concept, to model
Brainstorming different designs
Front
I still needs to add a little detail here and there... and them try to texture this beast....
Anyways, i've done a Jetpack for a Contest took me aprox. 3hours and 30 minutes.
From Concept, to model
Brainstorming different designs
Front
I still needs to add a little detail here and there... and them try to texture this beast....
Camille 29 Nov 2010
Gen.Kenobi 29 Nov 2010
That's the glass that is going to protect the main "engine" things. I just openned it, so i could show the interior, since i'm just rendering with AO, no lights yet