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Kenobi's Art Stuff

TheDR's Photo TheDR 21 Nov 2010

View PostPav:3d, on 21 Nov 2010, 9:15, said:

You need another light source, I can barely make out the chairs and the plant is no longer visible

I can see everything clearly, are you sure your screen's brightness settings are set up right? It would also explain why you thought my sig was too dark :xD:

Edit: To test your brightness use this. You should be able to see a different shade of gray in every box, especially where it says 0, 1 and 2 at the top.
Edited by TheDR, 21 November 2010 - 10:17.
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n5p29's Photo n5p29 21 Nov 2010

that's an awesome scene. o:
just need some changes to the walls texture, and it's 'perfect'.
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Sgt. Nuker's Photo Sgt. Nuker 21 Nov 2010

I almost expect to see someone sitting in the chair, or at least be able to see an arm. A hushed, low voice, talking about something, perhaps a mission or asking the visitor to not drip water on the hard wood floor (something about it being terribly expensive and made of an exceedingly rare wood). At any rate, any suggestion I have or would have had has already been made. :xD:
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Pav:3d's Photo Pav:3d 21 Nov 2010

View PostTheDR, on 21 Nov 2010, 10:06, said:

View PostPav:3d, on 21 Nov 2010, 9:15, said:

You need another light source, I can barely make out the chairs and the plant is no longer visible

I can see everything clearly, are you sure your screen's brightness settings are set up right? It would also explain why you thought my sig was too dark :xD:

Edit: To test your brightness use this. You should be able to see a different shade of gray in every box, especially where it says 0, 1 and 2 at the top.

My screen is fine, you guys just need to stop being so damn dark with your artwork |8
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Gen.Kenobi's Photo Gen.Kenobi 24 Nov 2010

Getting there!

After today's meeting with the teacher, i've got tips, to make the armchair's material better. And i did a few more props :cool:

Getting there!

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Libains's Photo Libains 24 Nov 2010

View PostPav:3d, on 21 Nov 2010, 19:47, said:

View PostTheDR, on 21 Nov 2010, 10:06, said:

View PostPav:3d, on 21 Nov 2010, 9:15, said:

You need another light source, I can barely make out the chairs and the plant is no longer visible

I can see everything clearly, are you sure your screen's brightness settings are set up right? It would also explain why you thought my sig was too dark :cool:

Edit: To test your brightness use this. You should be able to see a different shade of gray in every box, especially where it says 0, 1 and 2 at the top.

My screen is fine, you guys just need to stop being so damn dark with your artwork :read:

I second this comment. The amount of work gone in is too great to let it be spoiled by the fact that barely anyone can see the bloody things in the scene.
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Pav:3d's Photo Pav:3d 24 Nov 2010

View PostAJ, on 24 Nov 2010, 0:27, said:

View PostPav:3d, on 21 Nov 2010, 19:47, said:

View PostTheDR, on 21 Nov 2010, 10:06, said:

View PostPav:3d, on 21 Nov 2010, 9:15, said:

You need another light source, I can barely make out the chairs and the plant is no longer visible

I can see everything clearly, are you sure your screen's brightness settings are set up right? It would also explain why you thought my sig was too dark :cool:

Edit: To test your brightness use this. You should be able to see a different shade of gray in every box, especially where it says 0, 1 and 2 at the top.

My screen is fine, you guys just need to stop being so damn dark with your artwork :read:

I second this comment. The amount of work gone in is too great to let it be spoiled by the fact that barely anyone can see the bloody things in the scene.

Indeed, though I see what type of mood you're trying to achieve, it really takes away from the work you've put in.
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Gen.Kenobi's Photo Gen.Kenobi 25 Nov 2010

I improved the lighting, made it a little bit more realistic, with the feedback i received in BlenderBrasil.com <87

I also added a few wineglasses, and i changed the place of the weapons :xD:

I guess i'm finaly getting there! :D

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Camille's Photo Camille 26 Nov 2010

that is waaaay too dark :( i literally can't see anything but an orange glow...

git it fixed! i'd love to see what you've made of it.
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Gen.Kenobi's Photo Gen.Kenobi 26 Nov 2010

Maybe it's your monitor <87 Here my teacher said it was too bright LOL

I improved the lighting a little bit:
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CJ's Photo CJ 26 Nov 2010

TBH, I don't see any bloody thing either, and before you ask, yes, my monitor is correctly set and calibrated to get the best image quality and an optimal brightness level <87
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Camille's Photo Camille 26 Nov 2010

View PostCJ, on 26 Nov 2010, 22:50, said:

TBH, I don't see any bloody thing either, and before you ask, yes, my monitor is correctly set and calibrated to get the best image quality and an optimal brightness level <87


that. either your teacher is blind or your monitor is way too bright.
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Sgt. Nuker's Photo Sgt. Nuker 26 Nov 2010

To be obscenely honest mate, your latest render actually appears darker than the other 2 renders.
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Libains's Photo Libains 27 Nov 2010

Agreed with Nuker here. Somehow you've managed to make it darker. Get a roaring bloody fire going in that fireplace and you'll have it casting all sorts of shadows, not looking like a horribly finite light source. Seriously, more light is required. You also have a problem with the plaque under your guns - the plaque is extremely reflective of a non-existant light source for some reason. You'll have to trust us on this one mate, everyone is agreeing it's too dark. Not often everyone agrees on something arty here, so I think that probably tells you how wrong we feel it is <87
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Pav:3d's Photo Pav:3d 27 Nov 2010

Whack the lighting WAAAAY up!

edit: I took the liberty of playing around with the render in PS (rather than us all just shouting for it to be lighter <87) to show you what kinda of level of lighting would show the objects and at the same time keep the mood your scene sets: Posted Image
Edited by Pav:3d, 27 November 2010 - 11:07.
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Camille's Photo Camille 27 Nov 2010

way better pav :)

kenobi, this is what your scene should look like. if you could make a clean render we could see what your scene needs to look like in high quality |8

also, could you render in a higher resolution? i feel the image is way too small to appreciate it's detail.
Edited by Camille, 27 November 2010 - 11:34.
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Gen.Kenobi's Photo Gen.Kenobi 27 Nov 2010

First of all, i'd like to thank you all for the constructive feedback i received so far :) This is the way to improve.

So i played with the lights a little bit more...and i composited with final image with Blender's Node Editor, where i added the Glow effect and corrected a little bit the collors, if you guys want, i can show the render without the compositing.

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Anyways, i'll be rendering some HD pics soon...Because just this one took me 7:30 minutes...Imagine one 1680x1050... lol And i must play around with the simulations to do a nice fire |8
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Gen.Kenobi's Photo Gen.Kenobi 27 Nov 2010

High Resolution:

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Or click the link: http://media.moddb.com/images/members/1/25.../wall-wip17.png

24:38:54 minutes of rendering.
Edited by Gen.Kenobi, 27 November 2010 - 17:22.
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Sgt. Nuker's Photo Sgt. Nuker 27 Nov 2010

The glooow. The wonderful gloooow! Compared to your previous renders, this one is the tops. There's light where it should be, and no light where it shouldn't be (because, while fire casts light, a fireplace only casts light in a limited arc).
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Gen.Kenobi's Photo Gen.Kenobi 27 Nov 2010

Thx Nuker :P Comments like this makes me feel going foward |8

Anyways, i've done a Jetpack for a Contest took me aprox. 3hours and 30 minutes.

From Concept, to model |8

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Brainstorming different designs :P

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Front

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I still needs to add a little detail here and there... :) and them try to texture this beast....
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Gen.Kenobi's Photo Gen.Kenobi 28 Nov 2010

Tex Progress:

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Gen.Kenobi's Photo Gen.Kenobi 28 Nov 2010

Bump

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That's all for today. I almost reached my CG Textures Quota :) |8
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Pav:3d's Photo Pav:3d 29 Nov 2010

Whats is that random reflective plane?

Modelling looks great
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Camille's Photo Camille 29 Nov 2010

View PostPav:3d, on 29 Nov 2010, 1:16, said:

Whats is that random reflective plane?


that.

while i see a few errors in the model, it's quite effective albeit a bit simple.

good progress!
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Gen.Kenobi's Photo Gen.Kenobi 29 Nov 2010

That's the glass that is going to protect the main "engine" things. I just openned it, so i could show the interior, since i'm just rendering with AO, no lights yet :)
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