Pav3d's Stuff
Pav:3d
13 Apr 2011
Once I switch and finish university hopefully, my current uni is a sinking ship (I guess thats what I get for not having A levels) but Im in my second year so its going to be interesting to see if its possible.
Pav:3d
14 Apr 2011
Camille
14 Apr 2011
oh come ooooon
sketches are super interesting, i'm genuinely interested in them

sketches are super interesting, i'm genuinely interested in them

Pav:3d
14 Apr 2011
Camille
14 Apr 2011
cheers pav, the sketches aren't even half as bad as you think they are
they're somewhat crude but very effective. you've greatly improved from what i saw of you some time ago. your ME influence seeps through those sketches but that's not necessarily a bad thing. all in all i think you'll do great (doing great even) in this branche.
when i finally graduate in a few months i'll be doing the same thing so it's interesting to see your progress. what courses are you exactly following? here in Belgium i can choose between two courses, one that centers more on the game development and one that's more directed at design and the artistic side of things. you can guess which one i'll be choosing
god organic modeling is gonna be gruesome
oh and your finished model is awesome, jus saying.

when i finally graduate in a few months i'll be doing the same thing so it's interesting to see your progress. what courses are you exactly following? here in Belgium i can choose between two courses, one that centers more on the game development and one that's more directed at design and the artistic side of things. you can guess which one i'll be choosing

god organic modeling is gonna be gruesome

oh and your finished model is awesome, jus saying.
Pav:3d
14 Apr 2011
Camille, on 14 Apr 2011, 22:19, said:
cheers pav, the sketches aren't even half as bad as you think they are
they're somewhat crude but very effective. you've greatly improved from what i saw of you some time ago. your ME influence seeps through those sketches but that's not necessarily a bad thing. all in all i think you'll do great (doing great even) in this branche.

Cheers! since the start of the year I try and draw everyday.
Camille, on 14 Apr 2011, 22:19, said:
when i finally graduate in a few months i'll be doing the same thing so it's interesting to see your progress. what courses are you exactly following? here in Belgium i can choose between two courses, one that centers more on the game development and one that's more directed at design and the artistic side of things. you can guess which one i'll be choosing 

None of my work here is the product of anything Ive learned at my university, the one I am at is terrible and a piss-poor excuse for a university, I am currently "studying" Game Development and Art. My friend who is at a fantastic uni on the other hand is doing Visual Effects which he tells me covers things like character creation etc. But an animation course covers things like rendering, modeling and (ofc) animation. I would suggest going for the more artistic approach, since it sounds like something you'd be more suited to and something Id rather be doing

Camille, on 14 Apr 2011, 22:19, said:
god organic modeling is gonna be gruesome 

Not so much as you would think, Ive only been doing anatomy study for a few months and found myself crudely but comfortably sculpting in mudbox (but nothing Ive been able to complete since it keeps locking up my computer ¬_¬), and Im sure Id be able to do the same in zBrush (Once I get round to getting to grips with its infuriating UI).
Camille, on 14 Apr 2011, 22:19, said:
oh and your finished model is awesome, jus saying.
Thanks

Pav:3d
16 May 2011
Encrypted
17 May 2011
Getting better and better
. Just out of curiosity, how long does it typically take to create a texture for a model like that, and with that amount of detail?
I only have have one bit of constructive criticism for the ME character model above - The hands, even with the white finger tips, seem a little small in comparision to the rest of the model.

I only have have one bit of constructive criticism for the ME character model above - The hands, even with the white finger tips, seem a little small in comparision to the rest of the model.
Pav:3d
17 May 2011
Its difficult to say with that since I didnt have a sepcific plan to go off, I just made it up as I went along when it came to texturing, so I went through a lot of changes and tests with different colours and patterns so a lot of going back and forth. I couldnt give you a round number altogether, but it takes a few hours per piece of clothing. If I had a piece of coloured concept art to go off of it would have taken a fraction of the time since I would have a clear path to follow (which Is something I eventually hope to produce)
That said since I now have mudbox working properly texturing should take even less time since I can paint straight onto the model and not have to go back and forth between PS and 3ds. My next character I hope to construct entirely in mudbox to get a good grip of the program.
And you're right about his hands, didnt notice that :o
That said since I now have mudbox working properly texturing should take even less time since I can paint straight onto the model and not have to go back and forth between PS and 3ds. My next character I hope to construct entirely in mudbox to get a good grip of the program.
And you're right about his hands, didnt notice that :o
Pav:3d
22 Jun 2011
Alias
22 Jun 2011
Looks pretty good, but as with some of your previous models I think it suffers from chronic small-hands disorder.
Pav:3d
22 Jun 2011
Damnit, I will take extra care with the hands next time, theyre an absolute pain

Alias
22 Jun 2011
I think the easiest way for you would be to remember that the completely opened hand with spread fingers pretty much covers the face.
Pav:3d
02 Aug 2011
Destiny
02 Aug 2011
Ooh very, very nice although the helmet looks like it'll shatter if she accidentally walked into a space pole or something.
Pav:3d
02 Aug 2011
Luls a space pole
Its made of... space pole resistant material, I forgot to add

TheDR
02 Aug 2011
Hands look a lot better 
Would be nice to see the character in a setting and a pose, its hard to judge a model when you don't know the artists context.

Would be nice to see the character in a setting and a pose, its hard to judge a model when you don't know the artists context.
Pav:3d
02 Aug 2011
Originally she was meant to be floating toward an airlock (which I made beforehand) but the pose and lighting just didnt end up looking as well as I had hoped, so I settled for just a regular render.