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Pav3d's Stuff
Started By Pav:3d, Apr 27 2009 11:54
519 replies to this topic
#501
Posted 13 April 2011 - 23:11
WEN PROFESSIONAL CARRER.
#503
Posted 14 April 2011 - 13:19
i'd love to see those sketches
it's time to wake up
#505
Posted 14 April 2011 - 18:52
oh come ooooon
sketches are super interesting, i'm genuinely interested in them
sketches are super interesting, i'm genuinely interested in them
it's time to wake up
#507
Posted 14 April 2011 - 21:19
cheers pav, the sketches aren't even half as bad as you think they are they're somewhat crude but very effective. you've greatly improved from what i saw of you some time ago. your ME influence seeps through those sketches but that's not necessarily a bad thing. all in all i think you'll do great (doing great even) in this branche.
when i finally graduate in a few months i'll be doing the same thing so it's interesting to see your progress. what courses are you exactly following? here in Belgium i can choose between two courses, one that centers more on the game development and one that's more directed at design and the artistic side of things. you can guess which one i'll be choosing
god organic modeling is gonna be gruesome
oh and your finished model is awesome, jus saying.
when i finally graduate in a few months i'll be doing the same thing so it's interesting to see your progress. what courses are you exactly following? here in Belgium i can choose between two courses, one that centers more on the game development and one that's more directed at design and the artistic side of things. you can guess which one i'll be choosing
god organic modeling is gonna be gruesome
oh and your finished model is awesome, jus saying.
it's time to wake up
#508
Posted 14 April 2011 - 22:19
Camille, on 14 Apr 2011, 22:19, said:
cheers pav, the sketches aren't even half as bad as you think they are they're somewhat crude but very effective. you've greatly improved from what i saw of you some time ago. your ME influence seeps through those sketches but that's not necessarily a bad thing. all in all i think you'll do great (doing great even) in this branche.
Cheers! since the start of the year I try and draw everyday.
Camille, on 14 Apr 2011, 22:19, said:
when i finally graduate in a few months i'll be doing the same thing so it's interesting to see your progress. what courses are you exactly following? here in Belgium i can choose between two courses, one that centers more on the game development and one that's more directed at design and the artistic side of things. you can guess which one i'll be choosing
None of my work here is the product of anything Ive learned at my university, the one I am at is terrible and a piss-poor excuse for a university, I am currently "studying" Game Development and Art. My friend who is at a fantastic uni on the other hand is doing Visual Effects which he tells me covers things like character creation etc. But an animation course covers things like rendering, modeling and (ofc) animation. I would suggest going for the more artistic approach, since it sounds like something you'd be more suited to and something Id rather be doing
Camille, on 14 Apr 2011, 22:19, said:
god organic modeling is gonna be gruesome
Not so much as you would think, Ive only been doing anatomy study for a few months and found myself crudely but comfortably sculpting in mudbox (but nothing Ive been able to complete since it keeps locking up my computer ¬_¬), and Im sure Id be able to do the same in zBrush (Once I get round to getting to grips with its infuriating UI).
Camille, on 14 Apr 2011, 22:19, said:
oh and your finished model is awesome, jus saying.
Thanks
#510
Posted 17 May 2011 - 09:24
Getting better and better . Just out of curiosity, how long does it typically take to create a texture for a model like that, and with that amount of detail?
I only have have one bit of constructive criticism for the ME character model above - The hands, even with the white finger tips, seem a little small in comparision to the rest of the model.
I only have have one bit of constructive criticism for the ME character model above - The hands, even with the white finger tips, seem a little small in comparision to the rest of the model.
#511
Posted 17 May 2011 - 12:07
Its difficult to say with that since I didnt have a sepcific plan to go off, I just made it up as I went along when it came to texturing, so I went through a lot of changes and tests with different colours and patterns so a lot of going back and forth. I couldnt give you a round number altogether, but it takes a few hours per piece of clothing. If I had a piece of coloured concept art to go off of it would have taken a fraction of the time since I would have a clear path to follow (which Is something I eventually hope to produce)
That said since I now have mudbox working properly texturing should take even less time since I can paint straight onto the model and not have to go back and forth between PS and 3ds. My next character I hope to construct entirely in mudbox to get a good grip of the program.
And you're right about his hands, didnt notice that :o
That said since I now have mudbox working properly texturing should take even less time since I can paint straight onto the model and not have to go back and forth between PS and 3ds. My next character I hope to construct entirely in mudbox to get a good grip of the program.
And you're right about his hands, didnt notice that :o
#513
Posted 22 June 2011 - 00:34
Looks pretty good, but as with some of your previous models I think it suffers from chronic small-hands disorder.
#515
Posted 22 June 2011 - 00:58
I think the easiest way for you would be to remember that the completely opened hand with spread fingers pretty much covers the face.
#517
Posted 02 August 2011 - 20:45
Ooh very, very nice although the helmet looks like it'll shatter if she accidentally walked into a space pole or something.
#519
Posted 02 August 2011 - 21:42
Hands look a lot better
Would be nice to see the character in a setting and a pose, its hard to judge a model when you don't know the artists context.
Would be nice to see the character in a setting and a pose, its hard to judge a model when you don't know the artists context.
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