

Starcraft 2 will not support LAN
#51
Posted 02 July 2009 - 15:11
Perfectly legal situation and everyone wins as the cracked copies dont got access to BNet so Blizzard cant be "hurt"

#54
Posted 02 July 2009 - 19:33
TehKiller, on 2 Jul 2009, 17:11, said:
Perfectly legal situation and everyone wins as the cracked copies dont got access to BNet so Blizzard cant be "hurt"
That's not legal and one of the reasons why Blizzard did decide to include no LAN so that persons like you just don't spread a cracked version around their friends. Face it, everytime when a LAN party is made, someone brings a legit copy of a game and the others just crack it.

#55
Posted 02 July 2009 - 19:44
Teron, on 2 Jul 2009, 21:33, said:

Ion Cannon!, on 2 Jul 2009, 19:53, said:
The blizzard getting hurt is essentially in sales. Your situation deprives them of a sale.
I am kinda unsure if thats illegal or not, but sounds like only the owner of the car can drive it and only the owner of the house can live inside

#56
Posted 02 July 2009 - 20:00
18.11.1991. REMEMBER VUKOVAR!
#57
Posted 02 July 2009 - 20:37
D.K., on 2 Jul 2009, 21:00, said:
If thats true thats a huge loophole then.
By they cannot do anything he may have just meant they wouldn't do anything. Plenty of things over here are illegal but the police won't do much about it, they have more important things to do.
#58
Posted 02 July 2009 - 20:50
18.11.1991. REMEMBER VUKOVAR!
#59
Posted 02 July 2009 - 22:39
Ion Cannon!, on 2 Jul 2009, 21:37, said:
D.K., on 2 Jul 2009, 21:00, said:
If thats true thats a huge loophole then.
By they cannot do anything he may have just meant they wouldn't do anything. Plenty of things over here are illegal but the police won't do much about it, they have more important things to do.
There's so much in the way of interpreting the law it's scary, and so many loopholes in almost any system that it is equally as scary. The police are supposed to deal with any breach in the law - but there are two things they really work on: What the public really need (murder/robbery/similar), and what makes them money (catching speeders etc). The small illegal things that people do which earn cops no money, and nobody cares about - why would they really bother breaking up LAN parties and checking each PC?
That said, it is illegal in the majority of first-world countries, as you are only allowed to perform cracks to secure the investment you originally put in (in essence if you bought the game). If you didn't buy the game, you have nothing to secure/protect/backup. Frankly, this is a smart move by Blizzard which isn't going to be as bad for them as putting in DRM (which damages a game's reputation so much it's scary), but will make sure that people buy the game. In this day and age when 95% of people have a reasonable internet connection, LAN is slowly becoming a defunct item in games.
#60
Posted 03 July 2009 - 13:02
AJ, on 2 Jul 2009, 22:39, said:
Ion Cannon!, on 2 Jul 2009, 21:37, said:
D.K., on 2 Jul 2009, 21:00, said:
If thats true thats a huge loophole then.
By they cannot do anything he may have just meant they wouldn't do anything. Plenty of things over here are illegal but the police won't do much about it, they have more important things to do.
There's so much in the way of interpreting the law it's scary, and so many loopholes in almost any system that it is equally as scary. The police are supposed to deal with any breach in the law - but there are two things they really work on: What the public really need (murder/robbery/similar), and what makes them money (catching speeders etc). The small illegal things that people do which earn cops no money, and nobody cares about - why would they really bother breaking up LAN parties and checking each PC?
That said, it is illegal in the majority of first-world countries, as you are only allowed to perform cracks to secure the investment you originally put in (in essence if you bought the game). If you didn't buy the game, you have nothing to secure/protect/backup. Frankly, this is a smart move by Blizzard which isn't going to be as bad for them as putting in DRM (which damages a game's reputation so much it's scary), but will make sure that people buy the game. In this day and age when 95% of people have a reasonable internet connection, LAN is slowly becoming a defunct item in games.
Well welcome to the Balkans where many of your laws are non-existant here (and I'm happy we dont got a bunch of your ridicilous laws)...but unfortunately the ruling party folds to all the idiotic laws which the EU demands so I dont think it will take too long till this situation becomes illegal
Edited by TehKiller, 03 July 2009 - 13:04.

#61
Posted 03 July 2009 - 16:41
18.11.1991. REMEMBER VUKOVAR!
#62
Posted 04 July 2009 - 14:31
TehKiller, on 3 Jul 2009, 15:02, said:
AJ, on 2 Jul 2009, 22:39, said:
Ion Cannon!, on 2 Jul 2009, 21:37, said:
D.K., on 2 Jul 2009, 21:00, said:
If thats true thats a huge loophole then.
By they cannot do anything he may have just meant they wouldn't do anything. Plenty of things over here are illegal but the police won't do much about it, they have more important things to do.
There's so much in the way of interpreting the law it's scary, and so many loopholes in almost any system that it is equally as scary. The police are supposed to deal with any breach in the law - but there are two things they really work on: What the public really need (murder/robbery/similar), and what makes them money (catching speeders etc). The small illegal things that people do which earn cops no money, and nobody cares about - why would they really bother breaking up LAN parties and checking each PC?
That said, it is illegal in the majority of first-world countries, as you are only allowed to perform cracks to secure the investment you originally put in (in essence if you bought the game). If you didn't buy the game, you have nothing to secure/protect/backup. Frankly, this is a smart move by Blizzard which isn't going to be as bad for them as putting in DRM (which damages a game's reputation so much it's scary), but will make sure that people buy the game. In this day and age when 95% of people have a reasonable internet connection, LAN is slowly becoming a defunct item in games.
Well welcome to the Balkans where many of your laws are non-existant here (and I'm happy we dont got a bunch of your ridicilous laws)...but unfortunately the ruling party folds to all the idiotic laws which the EU demands so I dont think it will take too long till this situation becomes illegal
Oh sure, the EU is just a bunch of jerks which makes idiotic laws YOU poor little one have to follow, because your country would be in much better condition without it. Even if the laws are to protect companies where people earn their money. Pease, go on

#63
Posted 04 July 2009 - 14:39
Quote


#64
Posted 04 July 2009 - 17:53
The game developers are holding the software ransom and can do whatever they want to something YOU own, after you gave them your money. They can decide to cut internet play and guess what, your multiplayer days are over. It is for similar reasons that free software such as Linux is being developed. It is made by and for people who don't want to depend on the whims of some company that decides to screw them over when they feel like it. They want to be in control of the software they use, and rightly so. After all it's their computer, they have the right to get it to do what they want it to do. Intentionally adding limitations to software, whether it's copy protection, DRM or removing LAN play, serves no purpose other than to reduce the control the user has over their computers and their software. And I think it's dispicable.
Edited by CodeCat, 04 July 2009 - 17:55.


Go dtiomsaítear do chód gan earráidí, is go gcríochnaítear do chláir go réidh. -Old Irish proverb
#65
Posted 05 July 2009 - 09:32
If I lived in Netherlands, I'd come to your house right away, and kiss you in your... well, you get it. There is just so much bloody truth in here.
Edited by D.K., 05 July 2009 - 09:32.
18.11.1991. REMEMBER VUKOVAR!
#66
Posted 05 July 2009 - 09:49
It just proves people are stingy.
It'd be like boycotting Bioshock because it didn't have multiplayer, then modding in your own multiplayer.
Masonicon, on 17 Oct 2009, 13:44, said:
#67
Posted 05 July 2009 - 13:33
CodeCat, on 4 Jul 2009, 19:53, said:
The game developers are holding the software ransom and can do whatever they want to something YOU own, after you gave them your money. They can decide to cut internet play and guess what, your multiplayer days are over. It is for similar reasons that free software such as Linux is being developed. It is made by and for people who don't want to depend on the whims of some company that decides to screw them over when they feel like it. They want to be in control of the software they use, and rightly so. After all it's their computer, they have the right to get it to do what they want it to do. Intentionally adding limitations to software, whether it's copy protection, DRM or removing LAN play, serves no purpose other than to reduce the control the user has over their computers and their software. And I think it's dispicable.
While I see your point and partly agree with it, Blizzard doesn't look like to be at the step of closing for the next ten years. And the BattleNet is something they had since Warcraft II, so they won't remove it since all of their games run on it. And it is completely free for anyone! Battlenet made them what they are today.
Of course, you cannot be 100% sure about it, but seeing it this way you could also argue: What if your country will decide to block the internet connection to the battlenet servers, because of political incorrectness of some games yet to come. With high probability, it won't happen but a chance exists.
And when comparing it to free software:
No one forces you to actually buy their games. It's your free choice, instead of having an already installed version of MS Software/Mac OS on your newly bought pc.
And sorry for Blizzard trying to make money, but they have pay checks to pay and to ensure to be able to do so, Blizzard has to do something to prevent piracy as good as they can. In fact, you should feel lucky that they try to make it as comfortable as it is possible. DRM is a pain and a clearly NO-THANK YOU for many gamers, because you bought the game and couldn't even install it without knowing it before trying!
Blizzard doesn't worry much about a single person pirating it, but about third party companies (which hire specialists), offering possibilities to play with pirated versions (ICCup for example)!
Besides, the same argument goes for all steam accounts, where you buy the software and can only download it, which means: No CD/DVD and "loosing" the game again, when the company becomes broken.
"Removing" LAN is a better way to prevent a "rerun" of 25kk $ of missing income (like Starcraft 1 had), not only for Blizzard, but also a more comfortable way for the customers, sparing them with DRM like EA did and failed.
Edited by Teron, 05 July 2009 - 13:38.
#68
Posted 25 August 2009 - 10:27
Quote
But now, several statements from Blizzard people point the way to the possibility that a LAN-like mode might be implemented, with players able to set up fast a local connection after they log into Battle.net in order to authenticate.
In an interview conducted at BlizzCon, Greg Canessa told Shacknews that “Maintaining a connection with Battle.net, I don't know if it's once or periodically, but then also having a peer-to-peer connection between players to facilitate a very low-ping, high-bandwidth connection... those are the things that we're working on.” He added that “We really wanted to bring all these players together and keep them in the same pool, and make everything work, so your achievements work, your friends list works, everything just works correctly, as opposed to having two separated ways to play.”
Apparently, Starcraft II will allow players to get into the single player campaign using a so-called “guest account,” which will be offline and will not need a connection to Battle.net. But the developers are very determined to integrate as much information about the player as possible in their online profile, allowing them to match their skills in multiplayer games with similarly capable players and also to show off their achievements easily.
A lot of pieces of news regarding Starcraft II came out of BlizzCon. Some players were outraged to hear that Blizzard was planning to allow maps to be sold by mod makers for a fee, while other players were delighted to hear that the editor included in the game was powerful enough to create role-playing experiences and FPS games.
Source
#69
Posted 25 August 2009 - 10:43

#70
Posted 26 August 2009 - 13:17
All i got is the word FAJL in that department

#71
Posted 26 August 2009 - 16:30
TehKiller, on 26 Aug 2009, 14:17, said:
All i got is the word FAJL in that department
Exactly what I was thinking, its not really LAN seeing as you have to be logged in...

#72
Posted 27 August 2009 - 00:19
Services such as Haofang and Garena abuse offline LAN to make millions of dollars in revenue off of intellectual property they do not own, all the while laughing in the face of Blizzard, since they cannot do anything about it. And since regular LAN is a legitimate part of products such as StarCraft and WarCraft III, Blizzard has no legal grounds on which it can prevent these services from continuing their operations.
Sadly, Internet-authenticated LAN is about as best as we can hope for, given the circumstances. And as already said, it could be worse.
To quote myself again:
'Teron' said:
#74
Posted 27 August 2009 - 04:40
Anywhoo, if Blizzard is intent on anti-piracy, why not make the legit software be "installable" by, let's say, 4 times?

"Once upon a time in 1700's, Imperial Britain had its share of terrorists...And they were called Americans."
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