Request particle FX here.
#76
Posted 26 June 2010 - 18:47
#78
Posted 28 June 2010 - 17:23
#79
Posted 28 June 2010 - 21:21
Sorry if this is a lot to ask :S
#80
Posted 28 June 2010 - 21:37
#81
Posted 28 June 2010 - 21:40
The module you should look for is called BoneFXUpdate in both
Thanks if you can do it
#82
Posted 28 June 2010 - 21:42
You told me to edit them, but you haven't told me how you want them to look like
Edited by Failure, 28 June 2010 - 21:43.
#83
Posted 28 June 2010 - 22:43
Sorry if its really vague, but its hard to describe somethings for me xD
#84
Posted 29 June 2010 - 10:07
Is it fine?
Edited by Failure, 29 June 2010 - 12:01.
#85
Posted 29 June 2010 - 15:15
#86
Posted 29 June 2010 - 16:02
I of course, will resize it if Huhnu wants.
Edited by Failure, 29 June 2010 - 16:04.
#87
Posted 29 June 2010 - 16:46
#88
Posted 29 June 2010 - 16:48
I should have this ready today.
#89
Posted 29 June 2010 - 16:51
Again, thanks so much, I love it
#90
Posted 29 June 2010 - 16:53
#91
Posted 29 June 2010 - 17:11
EDIT: Also, if you do a video for the black napalm particle, could you demonstrate the firewalls as well?
Edited by Huhnu, 29 June 2010 - 17:35.
#92
Posted 29 June 2010 - 18:07
Here it is Huhnu, have fun!
I'll post the download link and video in public particles thread too.
Flamethrower.txt (19.28K)
Number of downloads: 25
Edited by Failure, 29 June 2010 - 19:33.
#93
Posted 05 July 2010 - 19:00
Linked for Size
Notice the two twisting wires at the rear of the missile starting from the launcher's barrel.
Would it be possible to emulate the twisting motion and tension that comes with a stretching wire? Also, after a certain point, I need the wire to "cut off" from the barrel of the launcher, meaning at about 350 milliseconds the wire should start drifting to the ground and fade out.
Edited by mcbob, 05 July 2010 - 19:00.
#94
Posted 05 July 2010 - 21:03
No matter, I'll try doing this. Just remember it will probably fade into ground since we don't have collision option for particles.
#95
Posted 06 July 2010 - 16:14
Failure, on 5 Jul 2010, 21:03, said:
No matter, I'll try doing this. Just remember it will probably fade into ground since we don't have collision option for particles.
2 wires would be nice. If the particles have to be too small to the point where you can't see either, then one will suffice C:
#96
Posted 06 July 2010 - 16:42
#97
Posted 10 July 2010 - 08:56
I have a rather large request.
Could you do a Trail and Impact FX (about the size of a nuke) for a Meteor ?
Here is the projectile model I'm going to use:
meteor.rar (132.8K)
Number of downloads: 19
#98
Posted 10 July 2010 - 09:05
The only problem is that I will give it to you after 2 weeks, since I'm going out of my city and the internet does not go with me
#99
Posted 22 July 2010 - 17:13
#100
Posted 26 July 2010 - 23:40
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users