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Upgrade: China Uberlord Gattling Cannon


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#26 Jordan

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Posted 16 September 2009 - 23:01

I made a 81x Topol M launcher out of the Shockwave Topol M with 20000+ polygons, and it didn't make the game crash or lag like crazy.
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#27 Destiny

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Posted 17 September 2009 - 05:09

View PostJordan, on 17 Sep 2009, 7:01, said:

I made a 81x Topol M launcher out of the Shockwave Topol M with 20000+ polygons, and it didn't make the game crash or lag like crazy.

...

...

...holy shit.

Well for one, people with low-spec comps won't be able to run Crazy Mod properly without extreme lag :D
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#28 Su8perkillr

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Posted 17 September 2009 - 06:49

... a überhigh rendered scud launcher... my god... now we sure have a problem general... we only have low texture tomahawks!
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#29 Jordan

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Posted 17 September 2009 - 19:36

The new Scud Launcher isn't much more high-poly than the normal one. Also, I've fixed up the original Tomahawk Launcher already, I just never posted a render of it.

Edited by Jordan, 17 September 2009 - 19:37.
Capitalized one - count it - one letter

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#30 Camille

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Posted 17 September 2009 - 20:52

it's not that ZH sage can not handle high-poly models, it's just that it wont. like pav said, there's simply a limit built in. whenever a model exceeds a certain amount of polygons or texture resolution, the engine says: "fuxk this, i'm shutting this party down. dunno why but ahv' been hardcoded dat way. see ya."

the game can run perfectly fine with higher poly units on screen, just don't cross the golden limit. it's all or nothing.

Edited by Camille, 17 September 2009 - 20:53.

it's time to wake up

#31 BeefJeRKy

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Posted 17 September 2009 - 21:01

It seems to handle that erratically it seems. If we are to believe both sides of the story. And I remember indeed that ZH SAGE is famous for crashing when reaching higher levels of graphicness.
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