

MW2: Impressions *Spoilers*
#251
Posted 08 February 2010 - 17:14
#252
Posted 08 February 2010 - 17:40
Got to say I do like it, A LOT. Will have to play more for more stuffs though.
#253
Posted 08 February 2010 - 18:21
#254
Posted 08 February 2010 - 18:41


#255
Posted 08 February 2010 - 18:55
currently though, the endless care package bug is seriously pissing me off

#256
Posted 08 February 2010 - 19:00
#257
Posted 08 February 2010 - 19:12
it's even worse when they do it with emergency airdrops... those games become unplayable clusterfucks of random death by over 9000 AC130s choppergunners and whatnot.
#258
Posted 09 February 2010 - 01:05
MW2 is much like CoD 4, retaining basically the exact same strong core gameplay that made CoD 4 a famous bestseller, except considerably more extreme at everything. They fixed a lot of things and in return messed a lot of stuff up which boils down to a very easy shooter you either love or hate. Personally I have a love-hate relationship with it, knowing the full extent of what they changed, but the love definitely dominates. I consider it a better game than CoD 4.
What they improved or fixed:
-perk balance is now MUCH better
-maps are much less campy and considerably better balanced... for FFA and TDM (for everything else, they are arguably worse)
-game mechanics reward players much more for helping in other ways than killing, such as destroying vehicles, capturing points, defending points, etc. etc.
-many more gametypes to choose from which are also better executed
-much more weapons to choose from, attachments are now an actual, very big gameplay element which is very elegantly worked out, and secondaries are pretty nicely worked out in theory, each of them with their own pros and cons
-there are a lot more viable weapon in MW2 than CoD 4
-though the matchmaking system sucks, it DOES allow you to play in a party with your friends. This was a pleasant surprise to me (though dedis would be undeniably better)
-lag compensation greatly limits lag disadvantages
-the killstreak system is executed a lot better this time around and gives players a much better chance against killstreaks, as well as no longer forcing people to hide indoors anymore
-suiciding yourself now counts as a kill for the last person who wounded you if you're at less than 100& health
-frags are no longer overpowered
(the last two measures immediately meant the demise of the Chyrorist attack, by the way)
What they messed up:
-weapon balance is MUCH worse; even though there are more overpowered weapons to make a viable choice from now (instead of just AK-47, AKs-74u, RPD and M16 in that order), the weapons are a lot further apart in their viability now
-lame, no-skill weaponry is not only a lot more powerful but their use is encouraged
-the game gives massive advantages to the first player who lands a hit first because of shell shock and damageviewkick, which makes the game much more easy for noobs to do well at
-this one is at the bottom for a reason. The matchmaking system can make it a lot more slow to get a game going, and introduces a lot of extra lag for players, as well as not being able to choose any game parameters other than a gametype. It sucks badly, but it doesn't affect core gameplay, fortunately. All the others do.
An inherent but unfortunate disadvantage of both, which of course still hasn't been fixed, is that they're made by infinity ward. IW have a notorious history of patching badly (though they do it more now than they did in CoD 4, it's still not good enough IMO) and now there's no mod tools available.
All in all though, I think it's a great game and a great shooter. I'd enjoy it more if I were bad at the game, without a doubt, but I'm still taking this over any shooter I know at the moment.
Edited by Chyros, 09 February 2010 - 01:06.
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm


#259
Posted 14 February 2010 - 00:40
MW2 was, and still is, incredibly fun. But now I'm wondering if I should move onto either MAG or Bad Company 2 next.
Before anything else though, I still have to get Little Big Planet (for my sister).
Edited by AllStarZ, 14 February 2010 - 00:47.
#260
Posted 14 February 2010 - 00:43
AllStarZ, on 14 Feb 2010, 0:40, said:
You think that's bad, watch this.
It's broken and we can't even get rid of the boosters or lamers now.
#262
Posted 15 February 2010 - 13:40

#263
Posted 15 February 2010 - 13:49
i mean, it's beyond a mere exploit. it's, as states so often in the vid, pretty damn game breaking. there's no kind of fun to be had when you're up against this kind of player. and the fact that almost half if not 3/5th of all players use this kind of bullshit only makes things worse.
i think it's fun to play as long as you can mentally filter out the infuriating parts. alternatively, just keep your cool and hit start => exit => start again. that's what i do when things like this happen.
#264
Posted 15 February 2010 - 14:03
TehKiller, on 15 Feb 2010, 13:40, said:
Sorry dude but wtf are you talking about? The gaming industry has to be the only industry on the planet that is, in reality, accountable to no one. You don't know what you get until you get it. And because of the demographic of the users you wouldn't get a decent review anyway. No one can ever review a MP game before it's released either.
How exactly would you suggest that we 'demand a polished game'? There was no beta so how does anyone know that there were gaming breaking exploits before it was released? What, we're supposed to sit back and just not buy it? If everyone did that.... I don't even want to continue that argument.
MW2 is Infinity Wards fuck up. Simple. They made a high octane shooter and pretty much left it there. No attention to real detail and absolutely no quality control at all. Why, because they're dickheads. And you think that a L4D2 style boycott would work? God no. If it won't work with Valve it will never work.
Bottom line this game is two things, all that is right in how to make a game playable and all that is wrong with game developers/distributors today. And if we've learnt anything from this, it's that devs listen to no one.
#266
Posted 15 February 2010 - 14:23

CoD4 wasn't balanced at all and it sold well and got great reviews. Why would IW care if there new game was balanced or tested.
CoD4 was a balloon about to burst, build off the successful run and gun CoD 1 and 2 gameplay it was great fun but it was already full of silly game mechanics of overpowered this and camping that. Instead of fixing this balloon IW decided to cram more mechanics into this balloon and the balloon exploded into what we like to call MW2.
Its not over yet, wait till the over priced map packs come out or maybe even patches you have to pay for


F O R T H E N S

#267
Posted 15 February 2010 - 15:09
TheDR, on 15 Feb 2010, 14:23, said:

CoD4 wasn't balanced at all and it sold well and got great reviews. Why would IW care if there new game was balanced or tested.
CoD4 was a balloon about to burst, build off the successful run and gun CoD 1 and 2 gameplay it was great fun but it was already full of silly game mechanics of overpowered this and camping that. Instead of fixing this balloon IW decided to cram more mechanics into this balloon and the balloon exploded into what we like to call MW2.
Its not over yet, wait till the over priced map packs come out or maybe even patches you have to pay for

Indeed, by forcing IWnet, and therefore not releasing mod tools they can charge you through the nose for custom maps which would have been made by the community otherwise. I also hear work of a MW2 MMO, or some sort of pay to play system being implemented. The games industry have been trying to "Monetize" many things we are used to getting for free, this is the first step.
I feel MW2 showcases everything that is wrong with the games industry, so on principle, I refuse to buy it.
Unfortunately so many people bought MW2 its unlikely the situation will improve for the ineveitable MW3.
#268
Posted 15 February 2010 - 15:14
Ion Cannon!, on 15 Feb 2010, 15:09, said:
Don't count your chickens just yet. MW2 has been nearly an unmitaged fuck up from day one. Even the console

Edited by Wizard, 15 February 2010 - 15:15.
#269
Posted 15 February 2010 - 15:27
Wizard, on 15 Feb 2010, 15:14, said:
Ion Cannon!, on 15 Feb 2010, 15:09, said:
Don't count your chickens just yet. MW2 has been nearly an unmitaged fuck up from day one. Even the console

MW2 may have been a fuck up, but its still sold millions of copies. Gamers vote with their pockets, and most of us emptied ours for MW2.
I'm sure I also remember hearing Activision brought in a third studio to work on the CoD franchise. I can't comment on Treyarch/CoD5 though, as i've never played it.
Edited by Ion Cannon!, 15 February 2010 - 15:28.
#270
Posted 15 February 2010 - 15:31
*waits for Chyros to tell everyone different now

#271
Posted 15 February 2010 - 15:39
Wizard, on 15 Feb 2010, 15:31, said:
*waits for Chyros to tell everyone different now

The balance problems stem from the fact your implementing RPG elements into an FPS game, something which is becoming more and more common. In most RPG's you try and build the most powerful character you can, in order to beat the singleplayer game. This means intelligent usage of skill points, attributes ect. And generally, after a while most of these RPG's have cookie cutter builds, that is, builds that are substantially more powerful than other builds. The problem comes when these cookie cutter builds are present in a game like MW2, as they are substantially more powerful than other builds, which really takes away any skill in the game. What MW3/4 needs to do, is eliminate the possibility of cookie cutter builds, and this is only really possible with alot of play-testing. Its unlikely they can balance it entirely, but the game can be balanced so no load out has such huge advantages over the others.
#272
Posted 15 February 2010 - 15:45
Wizard, on 15 Feb 2010, 15:31, said:
*waits for Chyros to tell everyone different now

IMO the server thing should go the other way round, sever connections have always been a lot better than PvP and i can't see why consoles can't get that kind of system. I guess it all comes down to control in IW case, with dedicated severs you get horrible things like custom maps and mods, how dare consumers get more from their products when they should be buying map packs or next years overpriced installment


F O R T H E N S

#273
Posted 15 February 2010 - 17:03
Camille, on 15 Feb 2010, 15:49, said:
i mean, it's beyond a mere exploit. it's, as states so often in the vid, pretty damn game breaking. there's no kind of fun to be had when you're up against this kind of player. and the fact that almost half if not 3/5th of all players use this kind of bullshit only makes things worse.
i think it's fun to play as long as you can mentally filter out the infuriating parts. alternatively, just keep your cool and hit start => exit => start again. that's what i do when things like this happen.
Wizard, on 15 Feb 2010, 16:03, said:
TehKiller, on 15 Feb 2010, 13:40, said:
Sorry dude but wtf are you talking about? The gaming industry has to be the only industry on the planet that is, in reality, accountable to no one. You don't know what you get until you get it. And because of the demographic of the users you wouldn't get a decent review anyway. No one can ever review a MP game before it's released either.
How exactly would you suggest that we 'demand a polished game'? There was no beta so how does anyone know that there were gaming breaking exploits before it was released? What, we're supposed to sit back and just not buy it? If everyone did that.... I don't even want to continue that argument.
MW2 is Infinity Wards fuck up. Simple. They made a high octane shooter and pretty much left it there. No attention to real detail and absolutely no quality control at all. Why, because they're dickheads. And you think that a L4D2 style boycott would work? God no. If it won't work with Valve it will never work.
TheDR, on 15 Feb 2010, 16:23, said:

CoD4 wasn't balanced at all and it sold well and got great reviews. Why would IW care if there new game was balanced or tested.
CoD4 was a balloon about to burst, build off the successful run and gun CoD 1 and 2 gameplay it was great fun but it was already full of silly game mechanics of overpowered this and camping that. Instead of fixing this balloon IW decided to cram more mechanics into this balloon and the balloon exploded into what we like to call MW2.
Wizard, on 15 Feb 2010, 17:14, said:
Ion Cannon!, on 15 Feb 2010, 15:09, said:
Don't count your chickens just yet. MW2 has been nearly an unmitaged fuck up from day one. Even the console

Ion Cannon!, on 15 Feb 2010, 17:39, said:
Wizard, on 15 Feb 2010, 15:31, said:
*waits for Chyros to tell everyone different now

The balance problems stem from the fact your implementing RPG elements into an FPS game, something which is becoming more and more common. In most RPG's you try and build the most powerful character you can, in order to beat the singleplayer game. This means intelligent usage of skill points, attributes ect. And generally, after a while most of these RPG's have cookie cutter builds, that is, builds that are substantially more powerful than other builds. The problem comes when these cookie cutter builds are present in a game like MW2, as they are substantially more powerful than other builds, which really takes away any skill in the game. What MW3/4 needs to do, is eliminate the possibility of cookie cutter builds, and this is only really possible with alot of play-testing. Its unlikely they can balance it entirely, but the game can be balanced so no load out has such huge advantages over the others.

TheDR, on 15 Feb 2010, 17:45, said:
Wizard, on 15 Feb 2010, 15:31, said:
*waits for Chyros to tell everyone different now

IMO the server thing should go the other way round, sever connections have always been a lot better than PvP and i can't see why consoles can't get that kind of system. I guess it all comes down to control in IW case, with dedicated severs you get horrible things like custom maps and mods, how dare consumers get more from their products when they should be buying map packs or next years overpriced installment

The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm


#274
Posted 16 February 2010 - 06:23

[ER-Dev] Kalo Shin [USA]: The only thing I could do in safe mode
[ER-Dev] Kalo Shin [USA]: Is browse my porn photos
[ER-Dev] Kalo Shin [USA]: GUESS WHAT I'VE BEEN DOING ALL DAY
[ER-Dev] Kalo Shin [USA]: GIGGITY.
#275
Posted 16 February 2010 - 07:22
Kalo, on 16 Feb 2010, 8:23, said:
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm


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