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Aarons Zone


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#51 BeefJeRKy

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Posted 07 May 2010 - 21:34

Edit your first post to edit the title :P
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#52 Pav:3d

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Posted 07 May 2010 - 21:51

The grey area around the Z?
Generally you would delete that in photoshop :P

Also try something more complex, best way to start with texturing stuff imo is to go in the deep end (-ish anyway, im not saying go and texture a 10k poly model just yet :sly:)

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#53 Zhao

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Posted 08 May 2010 - 06:52

Where do i get the models for that >_>

#54 Pav:3d

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Posted 08 May 2010 - 09:38

Generally speaking...

...you make them yourself :P

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#55 BeefJeRKy

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Posted 08 May 2010 - 11:45

The community needs some new skinners. Maybe get some models from free resource sites? Or politely ask someone who has unskinned models in their catalogue?
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#56 Zhao

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Posted 08 May 2010 - 15:07

Where can i find these free resources i know a site called slephinirs stuff or something like that can't remember :P

#57 CJ

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Posted 08 May 2010 - 15:51

Quite that, it's called Sleipner's Stuff. That's the only site I know though...

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#58 Kalo

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Posted 09 May 2010 - 02:40

View PostAaron, on 8 May 2010, 15:07, said:

Where can i find these free resources



I can help, although a good plethora of my models available are not CnC oriented, they're Star Wars oriented. Just an offer if you're still looking, they would not be for any particular project. They're leftovers from mods I had helped or been apart of. If they get finished, they'd be free released. So there's no "Holy shit would you do this for me?" involved.


Derp Edit : Pav mentions doing high poly items, I have some of them too.

Edited by Kalo, 09 May 2010 - 02:44.

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[ER-Dev] Kalo Shin [USA]: The only thing I could do in safe mode
[ER-Dev] Kalo Shin [USA]: Is browse my porn photos
[ER-Dev] Kalo Shin [USA]: GUESS WHAT I'VE BEEN DOING ALL DAY
[ER-Dev] Kalo Shin [USA]: GIGGITY.

#59 Zhao

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Posted 09 May 2010 - 06:20

Gimme some :P

#60 Kalo

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Posted 09 May 2010 - 16:23

Do you have a messenger or something I can send you them over?

Edited by Kalo, 09 May 2010 - 16:34.

Posted Image
[ER-Dev] Kalo Shin [USA]: The only thing I could do in safe mode
[ER-Dev] Kalo Shin [USA]: Is browse my porn photos
[ER-Dev] Kalo Shin [USA]: GUESS WHAT I'VE BEEN DOING ALL DAY
[ER-Dev] Kalo Shin [USA]: GIGGITY.

#61 Zhao

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Posted 09 May 2010 - 17:05

Youtube131520@yahoo.com
MSN >.>

#62 Kalo

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Posted 09 May 2010 - 19:41

Added.
Posted Image
[ER-Dev] Kalo Shin [USA]: The only thing I could do in safe mode
[ER-Dev] Kalo Shin [USA]: Is browse my porn photos
[ER-Dev] Kalo Shin [USA]: GUESS WHAT I'VE BEEN DOING ALL DAY
[ER-Dev] Kalo Shin [USA]: GIGGITY.

#63 Zhao

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Posted 10 May 2010 - 01:57

*waits for next motivation spike to hit*

#64 Zhao

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Posted 12 June 2010 - 09:06

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I tried to model something today out of boredom
:xD:
questions
-How do i make a face its own object ( For house color )
-How do i fix that god dam bug on the sides of the chassis ( I think its clear to point out )
-Where could i improve?
-is there a tool to make the object more round ( For barrels and such )

Edited by Aaron, 12 June 2010 - 09:06.


#65 Pav:3d

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Posted 12 June 2010 - 09:13

-Select faces/element (red square/red cube) and right click "Detach"
-Remodel that part. From what I can see that would be your easiest option.
-Add more details, use other tanks as refrence. If you want this for ZH I would suggest removing redundant details such as the extruding tank turret sides.
I would also suggest making the tracks seperate objects.
-There is the "Turbosmooth" modifier, but I would recommend either chamfer-ing (You can find it with edges selected in editable poly) or just re-doing it with a higher poly starting cylinder/box.

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#66 Zhao

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Posted 12 June 2010 - 16:59

To split a face do i have to physicaly cut it in half or is there a shortcut?

#67 Pav:3d

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Posted 13 June 2010 - 13:55

You can do, you can also use all the options editable poly has to offer, such as connect and inset. Just play around with it

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#68 Zhao

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Posted 14 June 2010 - 23:52

Is there a reason when i try the change the housecolor in 3dsmax is remains the color red?!

#69 Pav:3d

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Posted 15 June 2010 - 00:01

If its an imported model then thats probs why

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#70 Zhao

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Posted 15 June 2010 - 00:05

How do i fix it then :(?

#71 Zhao

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Posted 15 June 2010 - 02:14

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What is the tread texture for ZH units called?
*Also figured out how that dam light tracer and skylight thing works finally |8*

Edited by Aaron, 15 June 2010 - 02:14.


#72 Pav:3d

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Posted 15 June 2010 - 02:26

View PostAaron, on 15 Jun 2010, 1:05, said:

How do i fix it then :(?

You will have to apply a material (skin) with your own Housecolor

View PostAaron, on 15 Jun 2010, 3:14, said:

What is the tread texture for ZH units called?
*Also figured out how that dam light tracer and skylight thing works finally :D*

its called NVTREADS.dds and is in one of the Generals .big's

Also its much better if you find these things out yourself by experimenting rather than asking loads of questions |8

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#73 Zhao

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Posted 15 June 2010 - 02:58

IF i dont ask a bunch of questions to be sure ill lose motivation and just stop working.

But i do throughly research these things.

#74 R3ven

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Posted 15 June 2010 - 20:43

View PostAaron, on 14 Jun 2010, 22:58, said:

IF i dont ask a bunch of questions to be sure ill lose motivation and just stop working.

But i do throughly research these things.


Thoroughly = asking me now I suppose Zhao |8

(I told him how to clay render and tried to help him with the tread texture :D)

#75 Zhao

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Posted 15 June 2010 - 20:52

http://www.youtube.c...h?v=Mcp9L88lNWg

When i exported the model the muzzle flash was not working and the treads were not moving as the gattling tank did , what happened?!

Edited by Aaron, 15 June 2010 - 20:52.




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