Aarons Zone
#53
Posted 08 May 2010 - 06:52
#56
Posted 08 May 2010 - 15:07
#57
Posted 08 May 2010 - 15:51
#58
Posted 09 May 2010 - 02:40
Aaron, on 8 May 2010, 15:07, said:
I can help, although a good plethora of my models available are not CnC oriented, they're Star Wars oriented. Just an offer if you're still looking, they would not be for any particular project. They're leftovers from mods I had helped or been apart of. If they get finished, they'd be free released. So there's no "Holy shit would you do this for me?" involved.
Derp Edit : Pav mentions doing high poly items, I have some of them too.
Edited by Kalo, 09 May 2010 - 02:44.
[ER-Dev] Kalo Shin [USA]: The only thing I could do in safe mode
[ER-Dev] Kalo Shin [USA]: Is browse my porn photos
[ER-Dev] Kalo Shin [USA]: GUESS WHAT I'VE BEEN DOING ALL DAY
[ER-Dev] Kalo Shin [USA]: GIGGITY.
#59
Posted 09 May 2010 - 06:20
#60
Posted 09 May 2010 - 16:23
Edited by Kalo, 09 May 2010 - 16:34.
[ER-Dev] Kalo Shin [USA]: The only thing I could do in safe mode
[ER-Dev] Kalo Shin [USA]: Is browse my porn photos
[ER-Dev] Kalo Shin [USA]: GUESS WHAT I'VE BEEN DOING ALL DAY
[ER-Dev] Kalo Shin [USA]: GIGGITY.
#61
Posted 09 May 2010 - 17:05
MSN >.>
#62
Posted 09 May 2010 - 19:41
[ER-Dev] Kalo Shin [USA]: The only thing I could do in safe mode
[ER-Dev] Kalo Shin [USA]: Is browse my porn photos
[ER-Dev] Kalo Shin [USA]: GUESS WHAT I'VE BEEN DOING ALL DAY
[ER-Dev] Kalo Shin [USA]: GIGGITY.
#63
Posted 10 May 2010 - 01:57
#64
Posted 12 June 2010 - 09:06
I tried to model something today out of boredom
questions
-How do i make a face its own object ( For house color )
-How do i fix that god dam bug on the sides of the chassis ( I think its clear to point out )
-Where could i improve?
-is there a tool to make the object more round ( For barrels and such )
Edited by Aaron, 12 June 2010 - 09:06.
#65
Posted 12 June 2010 - 09:13
-Remodel that part. From what I can see that would be your easiest option.
-Add more details, use other tanks as refrence. If you want this for ZH I would suggest removing redundant details such as the extruding tank turret sides.
I would also suggest making the tracks seperate objects.
-There is the "Turbosmooth" modifier, but I would recommend either chamfer-ing (You can find it with edges selected in editable poly) or just re-doing it with a higher poly starting cylinder/box.
#66
Posted 12 June 2010 - 16:59
#68
Posted 14 June 2010 - 23:52
#70
Posted 15 June 2010 - 00:05
#71
Posted 15 June 2010 - 02:14
What is the tread texture for ZH units called?
*Also figured out how that dam light tracer and skylight thing works finally *
Edited by Aaron, 15 June 2010 - 02:14.
#72
Posted 15 June 2010 - 02:26
Aaron, on 15 Jun 2010, 1:05, said:
You will have to apply a material (skin) with your own Housecolor
Aaron, on 15 Jun 2010, 3:14, said:
*Also figured out how that dam light tracer and skylight thing works finally *
its called NVTREADS.dds and is in one of the Generals .big's
Also its much better if you find these things out yourself by experimenting rather than asking loads of questions
#73
Posted 15 June 2010 - 02:58
But i do throughly research these things.
#74
Posted 15 June 2010 - 20:43
Aaron, on 14 Jun 2010, 22:58, said:
But i do throughly research these things.
Thoroughly = asking me now I suppose Zhao
(I told him how to clay render and tried to help him with the tread texture )
#75
Posted 15 June 2010 - 20:52
When i exported the model the muzzle flash was not working and the treads were not moving as the gattling tank did , what happened?!
Edited by Aaron, 15 June 2010 - 20:52.
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