TF2 Update Thread
#77
Posted 09 June 2010 - 21:57
#78
#79
Posted 09 June 2010 - 22:31
F O R T H E N S
#80
Posted 09 June 2010 - 22:43
#81
Posted 09 June 2010 - 22:47
#82
Posted 09 June 2010 - 23:45
Edited by MR.Kim, 09 June 2010 - 23:45.
#85
Posted 10 June 2010 - 20:39
Quote
* Made several changes that improve stability for clients running low on addressable memory.
* Changed all HTML controls to use Webkit for the rendering engine.
Team Fortress 2
* Added Mac support.
* Overhauled the main menu, and added help to Loadout, Backpack, and Crafting screens.
* Added Training, with support for General gameplay & Soldier class training for now.
* Added Offline Practice mode, with support for KOTH maps and Dustbowl.
* The "Open Character Loadout" key will now go to your future class if you’ve requested a class change, but haven’t respawned yet.
* Community Requests:
o Added "mp_forceautoteam", a server convar that forces all joining players to autoteam.
o Added "mp_stalemate_meleeonly", a server convar that allows melee weapons only during stalemates.
o Added "ExtinguishPlayer" input to tf_player for map makers.
No Engineer yet D:
F O R T H E N S
#86
Posted 10 June 2010 - 20:40
I'm curious to see what this 'training' is... Also, hurray for the Loadout edit shortcut being finally fixed!
EDIT N°32 : New video : http://www.teamfortress.com/macupdate/
EDIT N°45 : Oh and it looks like we were right about the Earbuds as hats, that means we have now an indicator for first choice targets
EDIT N°99 : Did the Engie get a new shotgun on that video, or is it just my eyes which are failing me? D:
Edited by ThatDR, 10 June 2010 - 20:54.
#87
Posted 10 June 2010 - 20:59
Awesome!
Edit: SCOPE YEAH
Edited by TheDR, 10 June 2010 - 21:00.
F O R T H E N S
#88
Posted 10 June 2010 - 21:02
And the comic actually mentions blog posts, a death toll, and a war between hale which makes weapons which are always crashing, and some guy who makes shiny items...
This totally doesn't look like an Apple vs PC war
#89
Posted 10 June 2010 - 21:06
Direct Hit
#90
Posted 10 June 2010 - 21:10
ThatDR, on 10 Jun 2010, 22:02, said:
And the comic actually mentions blog posts, a death toll, and a war between hale which makes weapons which are always crashing, and some guy who makes shiny items...
This totally doesn't look like an Apple vs PC war
Bring it on, Swims and I against the world!
#91
Posted 10 June 2010 - 21:10
Reminds me of that forum favourite, what was it, Morgan?
I also hope he gets at least one building |:
#92
Posted 10 June 2010 - 21:12
Brad, on 10 Jun 2010, 22:10, said:
Reminds me of that forum favourite, what was it, Morgan?
I also hope he gets at least one building |:
Well they have already shown one building that didn't get in, so i assume that he is getting a building.
F O R T H E N S
#94
Posted 10 June 2010 - 23:20
------------------------------------------------------------
----------------------------------------
------------------------------------------------------------
----------------------------------------
--------------------
The name's Bond.
Covalent Bond.
#95
Posted 10 June 2010 - 23:20
Its a windows window
F O R T H E N S
#96
Posted 10 June 2010 - 23:26
Looking through the patch notes, I'm particularly interested in these changes:
Quote
# Added Training, with support for General gameplay & Soldier class training for now.
# Added Offline Practice mode, with support for KOTH maps and Dustbowl.
------------------------------------------------------------
----------------------------------------
------------------------------------------------------------
----------------------------------------
--------------------
The name's Bond.
Covalent Bond.
#97
Posted 11 June 2010 - 00:35
#99
Posted 11 June 2010 - 03:10
Quote
------------------------------------------------------------
----------------------------------------
------------------------------------------------------------
----------------------------------------
--------------------
The name's Bond.
Covalent Bond.
#100
Posted 12 June 2010 - 02:18
Quote
Engine
Fixed a crash related to model caches.
Fixed a crash related to empty proxy files.
Fixed a rare crash involving corrupted voice-comm playback.
Team Fortress 2
Fixed some issues with the community submitted tips.
Fixed a case where servers could get stuck in an infinite loop while spawning bots.
Made the training HUD code more robust, so it doesn’t crash if the client has modified HUD resource files.
Fixed a potential crash in the HUD during startup.
Fixed a level change crash related to Bot navigation meshes.
Disabled quickswitch UI in training to reduce confusion.
The Demoman's battleaxe now sounds like a sword.
Missed a note from yesterday:
The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.
Glad fix the demoman's battleaxe.
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users