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#26 Wizard

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Posted 20 March 2010 - 09:58

 Shock, on 20 Mar 2010, 9:52, said:

This system however would still not be sound for BFBC2 because it takes so much bullets with an assault rifle to kill a sniper. That means that snipers in cover who've been spotted aren't so much the dead man as they should be, because at such range its really hard to kill a sniper before he can find new cover.

That's the point. Also, you're saying it wrong. Those people dressed in Ghillie suits, aren't "Snipers", they are Recon. They should be spotting enemies and counter sniping. If someone has their rifle out and is trying to 1HK/HS their way through the game they will fail. Their job is to let their squad know where the enemy is, bring in down mortar fire on target, use their motion sensors and pick off long range targets (snipers) that don't move.

#27 Chyros

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Posted 20 March 2010 - 10:04

 Kalo, on 20 Mar 2010, 1:07, said:

Chyros : I didn't notice these inconveniences when I played you AJ DR and Wiz on the server :/.
Uhhh, which ones exactly? :P
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#28 Shirou

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Posted 20 March 2010 - 10:06

Maybe they should make spotting enemies as Recon rewarded in points. Something like 10 points per spot.
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#29 Wizard

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Posted 20 March 2010 - 10:14

 Shock, on 20 Mar 2010, 10:06, said:

Maybe they should make spotting enemies as Recon rewarded in points. Something like 10 points per spot.

I would prefer them to up the Spot Assists tbh and remove the spotting limit for recon. Currently there is something like a 5-10 second delay between identifying someone and someone else. Spotting someone isn't useful if they are just spotted. They do need to be killed in order for the spot to be effective. 20 exp for a spot assist just isn't as worth while as it should be. If they made it 30 or even 40 you'd see a lot more people hitting Q than do now. I have literally lost count of the number of times I've had Recon on my team, only for them to think they're snipers and I just get murdered by someone they are taking potshots at. Had they hit Q I might've survived and we'd be one ticket better off either way. I wouldn't mind but so few people move and snipe that they should have their fingers hovering over Q whilst scoped. Bad gamers :/

@ Kalo, actually in that game you having the slugs for your shotgun murdered me a hella of alot. The game is very centred around having played it before and having better kit. I like the fact that it's not MW2 dumb/casual, as it takes some skill to play and be effective, but in far too many cases, if you're under rank 8-10 you'll loose regardless of your skill level, to lots more players. As more and more people spend hours on this game the differences are becoming more and more apparent.

Edited by Wizard, 20 March 2010 - 10:18.


#30 deltaepsilon

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Posted 20 March 2010 - 10:34

 Wizard, on 20 Mar 2010, 11:14, said:

The game is very centred around having played it before and having better kit. I like the fact that it's not MW2 dumb/casual, as it takes some skill to play and be effective, but in far too many cases, if you're under rank 8-10 you'll loose regardless of your skill level, to lots more players. As more and more people spend hours on this game the differences are becoming more and more apparent.


Heh, "how do you kill that... with no life?" Some people have been maining a single class since they first started playing; my bro was around rank 6 or 7 when he unlocked the M60 and he had been playing Medic the whole time. Needless to say, having that gun REALLY helped him out.
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#31 Kalo

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Posted 20 March 2010 - 17:05

 Wizard, on 20 Mar 2010, 10:14, said:

 Shock, on 20 Mar 2010, 10:06, said:

Maybe they should make spotting enemies as Recon rewarded in points. Something like 10 points per spot.

I would prefer them to up the Spot Assists tbh and remove the spotting limit for recon. Currently there is something like a 5-10 second delay between identifying someone and someone else. Spotting someone isn't useful if they are just spotted. They do need to be killed in order for the spot to be effective. 20 exp for a spot assist just isn't as worth while as it should be. If they made it 30 or even 40 you'd see a lot more people hitting Q than do now. I have literally lost count of the number of times I've had Recon on my team, only for them to think they're snipers and I just get murdered by someone they are taking potshots at. Had they hit Q I might've survived and we'd be one ticket better off either way. I wouldn't mind but so few people move and snipe that they should have their fingers hovering over Q whilst scoped. Bad gamers :/

@ Kalo, actually in that game you having the slugs for your shotgun murdered me a hella of alot. The game is very centred around having played it before and having better kit. I like the fact that it's not MW2 dumb/casual, as it takes some skill to play and be effective, but in far too many cases, if you're under rank 8-10 you'll loose regardless of your skill level, to lots more players. As more and more people spend hours on this game the differences are becoming more and more apparent.



Recon does have the spot scope but I never actually got it to work. Anyone want to clue me in on that one?

Used that but switched it up of I recall (It in itself is OP, it makes the M60 look like childs play but you do need to have Mag rounds for it tobe a 1 hit ko at close range). Funny how a Slug Shotgun is better then a standard spread one at close range. Quite honestly this game is incredibly easy to rank up in if you're in a squad. The reason I DO have max unlocks is because I had a bunch of people to heal/repair. Try it out man it really works.If you think it is actually difficult to rank up here, if you played BF2 and didn't decide which class you liked you'd probably be spending awhile to get the unlock you did want for your favorite class because of how difficult it was to rank up. 2142 was the same way and it was even easier to rank. And while there's advantages to the unlocks it does come down to team work and skill even if you're not willing to agree here.

About 80% of that round you 4 were all scattered whilst me and Neophyle and Mintockthong were all grouped up shouting verbal commands in VOIP. You all had the reflexes of a good FPS player and when you were together we actually died a fair bit considering. I'd still like to get some more FS players so we can have a Squad Deathmatch, that game mode is by far my favorite next to Conquest.


Before I forget : MW2 is also centered around people who played a bit. Otherwise it'd all be available from the start. The 1897 shotguns came at a later rank and so did the all amazing M16 or any other gun thats farther up the chain. Like the AK-47 which at that time I never understood why people said was junk when I picked it off people.


Chyros : The bullet inconvenience. I still think the game takes too many bullets to kill people on some guns (Which are my favorite by design, AKA the F2000).

Edited by Kalo, 20 March 2010 - 18:57.

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#32 Chyros

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Posted 20 March 2010 - 18:00

 Kalo, on 20 Mar 2010, 19:05, said:

 Wizard, on 20 Mar 2010, 10:14, said:

 Shock, on 20 Mar 2010, 10:06, said:

Maybe they should make spotting enemies as Recon rewarded in points. Something like 10 points per spot.

I would prefer them to up the Spot Assists tbh and remove the spotting limit for recon. Currently there is something like a 5-10 second delay between identifying someone and someone else. Spotting someone isn't useful if they are just spotted. They do need to be killed in order for the spot to be effective. 20 exp for a spot assist just isn't as worth while as it should be. If they made it 30 or even 40 you'd see a lot more people hitting Q than do now. I have literally lost count of the number of times I've had Recon on my team, only for them to think they're snipers and I just get murdered by someone they are taking potshots at. Had they hit Q I might've survived and we'd be one ticket better off either way. I wouldn't mind but so few people move and snipe that they should have their fingers hovering over Q whilst scoped. Bad gamers :/

@ Kalo, actually in that game you having the slugs for your shotgun murdered me a hella of alot. The game is very centred around having played it before and having better kit. I like the fact that it's not MW2 dumb/casual, as it takes some skill to play and be effective, but in far too many cases, if you're under rank 8-10 you'll loose regardless of your skill level, to lots more players. As more and more people spend hours on this game the differences are becoming more and more apparent.



Recon does have the spot scope but I never actually got it to work. Anyone clue me in on that one?
The spot scope has a range of only 75 metres which is barely past your nose in terms of sniping. You were probably never close enough to trigger it.



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Quite honestly this game is incredibly easy to rank up in if you're in a squad. The reason I DO have max unlocks is because I had a bunch of people to heal/repair. Try it out man it really works.If you think it is actually difficult to rank up here, if you played BF2 and didn't decide which class you liked you'd probably be spending awhile to get the unlock you did want for your favorite class because of how difficult it was to rank up. 2142 was the same way and it was even easier to rank. And while there's advantages to the unlocks it does come down to team work and skill even if you're not willing to agree here. [...]
Before I forget : MW2 is also centered around people who played a bit. Otherwise it'd all be available from the start. The 1897 shotguns came at a later rank and so did the all amazing M16 or any other gun thats farther up the chain. Like the AK-47 which at that time I never understood why people said was junk when I picked it off people.
I think I've played BC2 for, what, 12 ingame hours now? I haven't even unlocked the magnum rounds yet. All I have is a silly red dot, a lightweight perk and an ammo perk that doesn't seem to work :P . The guns I have are all super useless compared to easy winners like the M60. By comparison, after about 12 hours in MW2 I had gone through all 70 levels and already presitiged once. MW2 DOES put you at a disadvantage when you start, that's definitely true though. The most glaring ones are that you don't have Cold-blooded or a Stinger which makes you very vulnerable to enemy hardpoints, and that the ACR isn't unlocked until level 38 or something. Other than that, you start off immediately with some of the best weapons in the game, and more importantly, with actual perks. Also, the reason the people you spoke to said the AK-47 is bad is very probably because it is the only automatic in the game that idles. It isn't as good as some of the other assault rifles but far from a useless weapon.


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Chyros : The bullet inconvenience. I still think the game takes too many bullets to kill people on some guns (Which are my favorite by design, AKA the F2000).
This is where I kind of like Hardcore. It completely sucks but at least the weapons somewhat function more like they should.


One other thing I've noticed is that while weapon classes are relatively well-balanced against each other, the weapons inside those classes are very imbalanced against each other, to the point of unambiguity sometimes. For example, the M60 beats all other LMGs by several miles, the Barrett beats all sniper rifles generally speaking, and the AN-94 is very probably the best assault rifle. There are several other weapon matchups in classes which I simply don't understand the use of - for example, a GOL or SV98 versus an M24. The use of the T88 sniper is also completely beyond me since it doesn't seem to be capable of doing anything well.
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#33 Kalo

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Posted 20 March 2010 - 18:54

1 . That'd explain why it does shit all.

2 . Now forgive me if I'm wrong but as I recall you played Mw1 right? Generally speaking it translated over very well into MW2 which would explain why you sky rocketed so quick or why so many other COD fans did, I don't actually know if you played Mw1. The same goes for previous BF fans. a lot of the skills from BF2/2142/MC/Other shits also translate into BFBC2 and some from MW even. I think it's getting in that frame of mind as well, a good degree of COD players think of "kills" which doesn't work except in conquest and even then it only works 25% of the time because of Bleedout from the Flags and Armor combined. The only one where it does work is Squad Deathmatch but even then when you fight a squad of clanners who know what to do in the BF franchise you'll probably be destroyed.

Before you go hating on the other LMGs I think you need to give them a try. The PKM with Heavy Barrel can hit anyone in entirely full auto every single time. It's quickly becoming my favorite LMG. The XM8 also does the same. the MG36 sort of but I only use it for nostalgia sake. And truthfully the AN-94 "can" be the best but most use the M16 because it fires that extra bullet. So it's on preference of the two really. And your extra Ammo Spec isnt working ? What'd you do :/. I use it all the time with the MG3.

On snipers? There's almost no reason to argue except that the GOL actually bolts quicker from personal experience. But I only have a Gold Star with the SVU (Because I use it like an Assault Rifle) so if that lets you know its a good rifle then there you go. But yes...the Type 88 is absolute trash...Seriously. Who did the stats on that one |8.


Quick Edit : You saying the weapons being unbalanced to one another is a little odd, If in MW2 you put Stopping Power on an M16 there's really no reason to use any other AR :P.

Edited by Kalo, 20 March 2010 - 19:01.

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#34 Chyros

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Posted 20 March 2010 - 19:12

 Kalo, on 20 Mar 2010, 20:54, said:

2 . Now forgive me if I'm wrong but as I recall you played Mw1 right? Generally speaking it translated over very well into MW2 which would explain why you sky rocketed so quick or why so many other COD fans did, I don't actually know if you played Mw1. The same goes for previous BF fans. a lot of the skills from BF2/2142/MC/Other shits also translate into BFBC2 and some from MW even. I think it's getting in that frame of mind as well, a good degree of COD players think of "kills" which doesn't work except in conquest and even then it only works 25% of the time because of Bleedout from the Flags and Armor combined. The only one where it does work is Squad Deathmatch but even then when you fight a squad of clanners who know what to do in the BF franchise you'll probably be destroyed.
Heh, yeah, it's a good guess I'm unlocking stuff a lot slower than experienced BF players 8| . Yeah I did play MW1 too.

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Before you go hating on the other LMGs I think you need to give them a try. The PKM with Heavy Barrel can hit anyone in entirely full auto every single time. It's quickly becoming my favorite LMG. The XM8 also does the same. the MG36 sort of but I only use it for nostalgia sake. And truthfully the AN-94 "can" be the best but most use the M16 because it fires that extra bullet. So it's on preference of the two really. And your extra Ammo Spec isnt working ? What'd you do :/. I use it all the time with the MG3.=
Yeah I have to unlcok some more stuff and play some more before I can form a really good picture of weapons. I've noticed almost all medics use the M60 though and that it's super hard to overpower them, which should give at least a rough indication. Same goes for the AN and also the M16 (though it takes a while to unlock so it figures less people use it).

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On snipers? There's almost no reason to argue except that the GOL actually bolts quicker from personal experience. But I only have a Gold Star with the SVU (Because I use it like an Assault Rifle) so if that lets you know its a good rifle then there you go. But yes...the Type 88 is absolute trash...Seriously. Who did the stats on that one :P.
The GOL actually bolts a little slower than the M24 and SV98. They don't differ a lot at all, just a few RPM. But still RoF isn't a reason to pick one over the other in that comparison. I really don't understand what the designers were thinking that the other bolts-actions had in merits to give them lower damages.


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Quick Edit : You saying the weapons being unbalanced to one another is a little odd, If in MW2 you put Stopping Power on an M16 there's really no reason to use any other AR :P.
It's true weapon balance in MW2 is terrible... but the M16 is certainly not the best weapon in MW2 |8 .

EDIT: oh yeah, forgot to add the explosives chart:
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4,8 m kill radius :xD:

Edited by Chyros, 20 March 2010 - 19:22.

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#35 Kalo

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Posted 21 March 2010 - 03:39

On the snipers topic : What was IW thinking with all the Bolt Actions in MW1? :/ It's just choice. And there's also the fact that the unlock system was vastly different in BC1. the M24/SV98/GOL were Factional Sniper, In the following order : America, Russia, Middle Eastern Coalition. If you get right down to it there's really nothing "new" about BC2s weapons besides the Raffica, G3, M14 EBR, and the WW2 weapons. Just the way their handled.



SO, rather then argue about past content, lets turn this around and say what we want in the future patches and DLC!


1. Gear!

I am under the stern impression there will be DLC weapons for the following reason :

The Type 100 SMG is in the Campaign, and people have already expressed interest into getting it into multiplayer
The old MEC Shotgun (the Pistol Grip one thats not in MP) is also only in Campaign
There was a silenced M4A1 Listed on the Ultimate Prestige site and it was taken down the next day quite quickly.
There was ALSO an automatic SPAS Shotgun listed.
The old auto shotty from BC1 is also no where to be found


So with that in mind heres what I can see them doing without a shout of a doubt :

DLC Weapon Pack 1 :

Universal Machine/Semi Weapon (Type 100 for instance)
Shotgun for each class
A weapon for each class, Think the M4a1 for engineer for instance.


And they also talked about a good degree of content being free, so here's hoping.


Weapons I want :

An assault rifle like the FAMAS or something that is available for all classes. the G3 is awesome and all but there could be a little more choice.
A semi auto weapon like the FAL (COD got that gun right :P) for every class that doesn't have so little ammo.
The Pistol grip shotgun from campaign, this was my favorite throughout the BC series and I was immensely dissapointed when it wasn't in MP.
The German Sniper rifle from 1943, I loved that thing. I can't help it |8.
Javelin Missile Launcher
A new and interesting pistol. Such as the Glock or the old russian pistol from BF2 (MR44 right?)
Mp7 Universal SMG : The Thompson is cool as an SMG for each class, but it's from fucking world war 2. God damnit man.
A silenced pistol or something. Please?

Vehicle unlocks I want :

The game had cool ones but if you played BC1 you'd find a good amount of the features were there and just split up in BC2 to make unlocks.

Overdrive Engine : Increases the speed on all land vehicles and sea vehicles, and makes Helicopters more maneuverable
Nitrous : Could have a better name but a "Speed boost" to get away from C4 folks and all that would be immensely useful. Or for epic jumps. Or to FLY through a building.
Nikonov Mechanism : Increases the ROF of Machine guns and APC main cannons.
Outward Armor Systems : This would be a really cool one, Adds a "Fence" of armor around the vehicle that can take an RPG hit or two (Depending on what one you are using) before being incapacitated. Basically it would take damage and the Tank/APC would not.

NETBAT Scout Systems : For those who played 2142 you'll know what this is. In 2142 if a squad member looked at an enemy long enough it would actually put a "Diamond" on them to tell squad mates or enemies where he was. Basically like the Snipers spotting device but for vehicles. and have it actually work.

HELLFIRE Targeting Systems : Similar to the helicopters tracer darting, this would alert a friendly UAV or Helicopter that they had a target to destroy. and also work like a normal tracer dart.


New Maps :

The Conquest maps in this are total shit if you have ever played BF2s or 2142s. They're too short and too small.

So can we get a conquest map that's actually large and not a fucking cage?

Strike at Karkand : I want this because of destructible skyscrapers. Those of you that played Karkand will know that it had a bunch of large structures that would be epic on the Frost Bite engine.

Actual Urban maps : Ever notice how all the "Urban" maps are really small and the "Urban" aspect ends after a few houses? When I played Jalalabad and all that in Bf2 that was urban, tight and immensely fun.

More Jungle maps : Loved Presa and Valaparaiso. Want to see more of these personally.



Overall changes :

Add the 25% damage to weapons that is present in the console versions.

Edited by Kalo, 21 March 2010 - 03:40.

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#36 Libains

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Posted 21 March 2010 - 04:04

One simple one I will note right now:

Wake Island. Not sure how it would be implemented, but I love it to bits, and it doesn't feel quite like a BF game without it.
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#37 Kalo

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Posted 21 March 2010 - 05:00

If I recall they said a 1943 map would be in BFBC2, but it might just be Coral Sea, IE the one you see in the first campaign.
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#38 Chyros

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Posted 21 March 2010 - 11:57

 Kalo, on 21 Mar 2010, 5:39, said:

On the snipers topic : What was IW thinking with all the Bolt Actions in MW1? :/ It's just choice.
You mean all two of them? :P It's true that in MW1 the R700 was in practice grossly inferior to the M40 but it wasn't unambiguously so. If you didn't put on Stopping Power (for some ungraspable reason) the R700 was many many times better. But two of those BC2 ones seem literally worse at EVERYTHING so I'm still wondering what the idea was behind them. I mean it can't be complete morons that designed them, right? |8


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SO, rather then argue about past content, lets turn this around and say what we want in the future patches and DLC!
Cool idea. As for guns I'd like to see: the AK-47 and MP5 are really high on my want list. I don't really care they are in a zillion games already, the BC2 weapons I barely know of (many of them are not very mainstream at all) so it feels like I'm fighting with alien weaponry somewhat 8| . I'd also really like an actual autoshotty such as the AA-12, a silenced pistol indeed, such as the MK23 Mod 0 SOCOM, and indeed the FAL sounds good to have here too (yeah I'm using the MW2 inventory list for convenience atm, shut up :P). But also other HK stuff like a G36 assault rifle and PSG-1, and MAC-10, SIG SG-550, and the R93 sniper (see THAT would be a good candidate for a 100-50 or 100-40 sniper rifle, not that GOL and and SV98 thing :xD: ) would be good additions IMO :D . And please ffs transplant that weird SVU thing for a proper and tasty SVD :xD: .



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NETBAT Scout Systems : For those who played 2142 you'll know what this is. In 2142 if a squad member looked at an enemy long enough it would actually put a "Diamond" on them to tell squad mates or enemies where he was. Basically like the Snipers spotting device but for vehicles. and have it actually work.

HELLFIRE Targeting Systems : Similar to the helicopters tracer darting, this would alert a friendly UAV or Helicopter that they had a target to destroy. and also work like a normal tracer dart.
Yeah I don't really know about any of this but I agree there could be a lot more things done with the spotting and tracer systems.

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New Maps :

The Conquest maps in this are total shit if you have ever played BF2s or 2142s. They're too short and too small.

So can we get a conquest map that's actually large and not a fucking cage?
Fun you should say that. Doc showed me some Conquest BF2 (iirc?) maps that looked quite huge and quite epic. The ones in BC2 are quite small. Which is also fun, but (perhaps a new gametype?) really really really BIG conquest maps would also be awesome I think. And more scenario-esque. Not always just four points, but for example also two or fifteen or one team that starts out with multiple ones and the other team has on uncapturable one. What I saw there looked pretty awesome so I'd like some porting of that to BC2.


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Overall changes :

Add the 25% damage to weapons that is present in the console versions.
Yeah that. It's kind of lame to leave out snipers completely in this though, since the Recon class as a whole is already not that useful for a team, so I'd suggest making bolt-actions a 1HK to the neck as well (even though the head hitbox seems kind of big :P) and making the semis a 1HK in a headshot until up to, say, 100 metres? Then it can drop off to their silly 25 damage again. I haven't tried the VAL yet or have found it in any kit so far so I wouldn't know about if it needed an upgrade or not. Furthermore I propose taking out the spot delay on Recon classes (or drastically shortening it) to make them more teamwork-based classes and a nerf to the noobtube. Currently BC2 servers are about as lame as MW2 ones: no-one uses anything but AN-94's with a noobtube or M60, and here and there you find the occasional Barrett. I'd appreciate it if a shot from it was never fatal in one hit. It still could be able to kill through walls, to breach stuff and finish off anyone who is wounded and inflict that terrible deafness and blindness when you get hit (seriously, you get hit by anything and suddenly you're helpless as a baby :/) so that it would encourage more tactical use but it's just too easy to make kills with it in the open as it is IMO. I wouldn't mind a boost to some of the assault rifles to help them preserve their status as the strong attacker class but the noobtube is just way too lame atm, arguably worse even than in MW2.
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#39 Wizard

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Posted 21 March 2010 - 13:17

Taking this backwards a bit, just unlocked the M60 in a Rush game and went through 2 ranks after that in the one game. Add Magnum and it's almost a guaranteed win. It's just brutal to the point of being OP.

Back to the discussion at hand, I think that the game needs some more specialisations. Granted you don't get many at the lower levels, which they should've done, but once you hit lvl 11-12 they come thick and fast.

Larger maps are needed, but unless we get a city, it becomes a vehicle fest. I'd love to see a proper urban map, not some sparsely populated cliff top Aspen like retreat, with a warehouse and 9 cottages. How cool would it beto have some sky scraper warfare? :/

BTW 31 hours game time for that. Although I suspect that it's counting in game, rather than in server. I've left the game running whilst being afk for quite a lot.

Edited by Wizard, 21 March 2010 - 13:28.


#40 Shirou

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Posted 21 March 2010 - 13:33

Well yeah on the maps deparment its a bit lacking here and there. All of them are coming from the single player in some way so I would like to see an original map with an original setting.

An urban center with large buildings you can totally destroy, would be nice.

I think both recon really needs fixing of the spotter. The spotter scope is a nice idea but they probably thought of it as OP so limited the ranges to stupidity, and theres no real extra way to get more points as you will not be the main killing device. You'll have to go killing vehicles with C4 and Mortars for that. I feel leveling with recon is going extremely slow.

Btw the F2000 sucks real bad as well :/. Its probably meant for close quarters combat with its fast rate of fire but the Taiga works much better at that (plus that one gets you C4 for some anti vehicle asset).

Edited by Trivmvirate, 21 March 2010 - 13:40.

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#41 Kalo

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Posted 21 March 2010 - 13:35

I just wanna take the time to say that if you truly think Sniper isnt used much and isn't helpful to a team then I personally want you to reconsider and keep an eye out for a good one. They're the only class that gets the little UAV devices, and a squad utilizing them can pretty much be ready for anything. They have C4 and Mortar devices. If anything they get too much. You really have yet to see someone utilize that class as Special Forces if you really think that.

Also, wanna overpower an M60? Grab the M16 or AN-94/UMP.


Quick edit : Wiz : Thats why I want more Urban maps. How pumped would you be to drive through a building on an urban map with an Abrams and kill like seven dudes because of it?

Edited by Kalo, 21 March 2010 - 13:38.

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#42 Wizard

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Posted 21 March 2010 - 13:42

 Kalo, on 21 Mar 2010, 13:35, said:

Also, wanna overpower an M60? Grab the M16 or AN-94/UMP.

It's the situtaion with the Medic spam that makes the M60 all the more OP. Drop a kit by you when defending and you're gonna survive. I know the M16 is brutal, it's my next Assualt unlock and I can't wait. The AN-94 is also pretty special and I'm having great fun getting used to it. It's hipspread is tighter than.... well the joke would've been rather offensive, but you get the point.

 Kalo, on 21 Mar 2010, 13:35, said:

Quick edit : Wiz : Thats why I want more Urban maps. How pumped would you be to drive through a building on an urban map with an Abrams and kill like seven dudes because of it?

Couldn't agree more. I just like the idea of having big maps where vehicles don't rule the roost. Atacama Desert is the typical example. I know it's a vehicle map, but iirc, it's also the biggest one atm.

#43 Chyros

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Posted 21 March 2010 - 13:45

 Kalo, on 21 Mar 2010, 15:35, said:

I just wanna take the time to say that if you truly think Sniper isnt used much and isn't helpful to a team then I personally want you to reconsider and keep an eye out for a good one. They're the only class that gets the little UAV devices, and a squad utilizing them can pretty much be ready for anything. They have C4 and Mortar devices. If anything they get too much. You really have yet to see someone utilize that class as Special Forces if you really think that.
I'm not saying Recons aren't used much, but they don't feel as useful as others if their purpose is supposed to be spotting (which I've been told at least, I wouldn't really know). Because they don't really get a lot in the field of spotting (though admittedly the alien grenade is a pretty useful thingymajigmansbob).

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Also, wanna overpower an M60? Grab the M16 or AN-94/UMP.
All of which are high-level unlocks as well :/ .

Edited by Chyros, 21 March 2010 - 13:46.

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#44 Kalo

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Posted 21 March 2010 - 13:47

They're also great for bringing down buildings with mortars/c4.

yeah, don't know why the MG3 isn't as amazing as the M60 honestly.

Edited by Kalo, 21 March 2010 - 13:47.

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[ER-Dev] Kalo Shin [USA]: The only thing I could do in safe mode
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[ER-Dev] Kalo Shin [USA]: GIGGITY.

#45 deltaepsilon

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Posted 22 March 2010 - 11:40

 Kalo, on 21 Mar 2010, 13:47, said:

They're also great for bringing down buildings with mortars/c4.

yeah, don't know why the MG3 isn't as amazing as the M60 honestly.


I dunno, it is meant to be based of a WW2 era design.

Also, I've never scored a kill with the mortar strike. At least not in the retail version. (yet)
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#46 Wizard

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Posted 22 March 2010 - 11:44

 deltaepsilon, on 22 Mar 2010, 11:40, said:

 Kalo, on 21 Mar 2010, 13:47, said:

They're also great for bringing down buildings with mortars/c4.

yeah, don't know why the MG3 isn't as amazing as the M60 honestly.


I dunno, it is meant to be based of a WW2 era design.

Also, I've never scored a kill with the mortar strike. At least not in the retail version. (yet)

Orly?! It helps to make the mortar strike the first attempt to kill them rather than second. Most good recons will move out of the mortar range if they aren't killed with the first shot.

#47 Chyros

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Posted 22 March 2010 - 14:22

 deltaepsilon, on 22 Mar 2010, 13:40, said:

 Kalo, on 21 Mar 2010, 13:47, said:

They're also great for bringing down buildings with mortars/c4.

yeah, don't know why the MG3 isn't as amazing as the M60 honestly.


I dunno, it is meant to be based of a WW2 era design.

Also, I've never scored a kill with the mortar strike. At least not in the retail version. (yet)
Use it against vehicles. It works complete wonders against thse tanks/BMDs that just sit there and bomb your village to dust. And has the nice side benefit of also slaughtering enemy engineers that might be repairing the vehicles. C4 as its uses and is quite powerful but I've found the mortar strike to be much more useful, especially considering the design of a Recon.
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#48 Wizard

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Posted 22 March 2010 - 15:22

Current fixes in the works

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- EA disconnects: Work ongoing in this area. Largely down to bandwidth, mostly fixed. This is different to being disconnected from a game server.
- CTD's: There were several CTDs reported. We have already addressed some in patches for CTDs when loading MP maps. Work on CTDs will continue. When reporting a CTD please don’t just say “my PC crashed to desktop”. We need to know what you were doing in game when this occurred in order to be able to research the problem.
- Punkbuster: Server update solved the punkbuster issue. Hacks/Cheats ban
- Unable to login problems: As with EA Disconnects above

- Autobalance: This is an ongoing area we are researching. We realize the frustration this causes. A re-write is underway to address Autobalance and joining friends which leads to team balance issues.

- Server Browser is slow: We are addressing this with each patch update. Sort by PING should now work. Clicking cancel should return 100 servers within 5 seconds. We are looking to introduce a list by region (Europe, North America Asia) – not confirmed as feasible yet.
- Ability to take a screenshot: not currently supported

- Scoreboard text overlaps: Fixed

- Scoreboard does not always display ping on certain game types (Squad Deathmatch): Being researched. Data actually shows round trip latency for a packet.

- Switching teams when you are dead, often makes you respawn in enemy territory on Rush Mode: Being researched.

- Server info when loading tends to wander off designated text area when the message is too long: Known issue on the list, minor at present.

- Server browser filter does not always filter correctly: As above, we are working on several issues in this area.

- When joining servers, server browser will often say "Please Wait": Should be Fixed to display Server Full or Password required message. Please feedback.

- Ping in-game differs from real ping (usually 50-100ms difference): This is due to round-trip latency for an in game packet.

- Not always able to chat at the end of a round: Being researched. Does not affect all users.

- Points gained after death are not awarded at all: Design issue, see other threads.

- After a round, sometimes the win or lose screen does not execute: Fix underway.

- Various friend's list issues: Fixes underway.

- GUI issues while playing HardCore mode: Being researched.

- Vsync option is not working for certain users: Being researched.

- Sound settings (hi-fi, wartapes, etc.) reset upon exit of game: Fix underway.

- MG36 scope has no red dot in hardcore mode: Being researched.

- Vehicle optics zoom in sometimes doesn't work or gets stuck in zoomed in mode: Being researched.

- Possible to get stuck half way trying to jump through certain windows, have to die or suicide to get out: Being researched (unlikely fix).

- Certain vehicle weapons fire inconsistently (heli and APC cannon), sometimes firing bursts other time firing just 1 shot: Being researched.

- Users with ATI cards are experiencing longer-than-normal load times: Known issue.

- Users with ATI cards in Crossfire have reported texture flashing/glitching: Being researched.

- Helicopters still rubberband when hit by AA: Being researched (potential latency between server and client)

- Dead white pixel in the bottom right-hand corner: Yep… issue with empty HUD and minor for the large part.

- Dead pixels on letterbox bars in singleplayer: Being researched.

- Scrollwheel becomes "inverted" while trying to change weapon when sprinting: Known issue, potential fix soon.

- Iron sights/Gun models should scale with FOV: Being researched (model redesign is difficult at this stage)

- After a round, many times the "Unlock Progression" page will not show your next upgrades for any class: Server data issue. The progression stats are hosted on a different server to the main game and fail safes kick in when high traffic from stats websites occur and people are playing.

- "Awards Collected" descriptions on the Stats page point to dates that are before the BC2 release date: Being researched.

- 4x ACOG scope & Red Dot Sight disappear on Assault kit when using 40mm grenade launcher: Being researched (model redesign is difficult at this stage)

- The "Play Now" button occasionally tries to connect to password-enabled servers: To be adjusted in future update. Should look for non-password, non HC, non Full, non empty, low ping. On going.

- Alt + Tab (Minimize to desktop) does not work. Only works when you have other windows open and can switch to them: Being researched. Low priority at present.

- M1 Garand does not appear in-game for Battlefield Veterans after entering code: Fixed, please feedback.

- Knife is glitched: Design issue plus latency.
- Spotting doesn't function properly many of the times: Being researched. Potential issue with cool down timer.

- Some unlocks don't unlock at the required levels/experience: Believed to be largely fixed. Please research.

- Joystick issues: Being researched.

- Textures flicker on many maps, including misplaced ships and buildings: Some work done in this area, potential driver issues remaining.

- The built-in VOIP does not work: Intermittent, being researched.

- The UAV station, when operating UAV, has a graphical positional problem, making the UAV station appear to be "floating" and not stationary: Yes, low priority.
- Pings aren't showing up in the Steam version; Believe fixed, feedback please.
- Game is not actually shutting down after Exiting the game in the Steam version: Being researched.

- The unlock progression of a specific item does not show up if you have used it after picking up someone else's kit: Design issue

- Malfunctioning C4 (does not always detonate):Being researched.

- Fix the M14 description or the amount of ammo in the clip (description says 20 rounds in a clip, but it's only 10): On the list, not super urgent (but its poor polish, yes).

- Floor texture glitching after explosion: Terrain deformation, probably wont fix.

- FOV keeps resetting to 55 in singleplayer every time a cut scene plays: Known issue, being researched.

- Dog Tags collection screen has UI bug for numbers over 3 digits: Yep, minor and may not address.

- The wartapes sound option makes louder sounds like gunfire and bomb explosions very static-like: Being researched.

- Smoke GL malfunctions. Either does not detonate or does not show as detonated on users screen: Being researched, potential config issue.

- Flight sticks don't function fully with this game: Being researched.

- Bullets passing through walls only leave holes on 1 side: Yes… J

- Shotgun crosshairs still appear despite the server crosshair option turned off: Being researched.

- Quadbike horn can´t be heard by other players: Being researched. Expected to be a combination of factors affecting this making a fix difficult.

- Sending friend invites is very inconsistent: Fix underway.

- When spawning on a quadbike, you are able to view 360° instead of 180°: Whilst an issue, unlikely to be addressed.

- Bugged reload animation for the Neostad 2000. Being researched (model redesign is difficult at this stage)

- No squad repair points if a squadmember stays on the second /gunner seat: Believe fixed, please feedback.

- No squad text chat in vehicles: Agreed, fix planned.

- Can't spawn on a squad member in the water: Intentional, should occur when you can’t use weapons in the water.

- Isla Innocentes-specific building glitch for MCOM's. Destroying fence next to building, levels the building, effectively destroying the MCOM in the process: Oops. We will work on a fix for this.

- "Most Scored By" Section shows more kills on a weapon than the cumulative kills for that round: Being researched.

- MG shield will sometimes block your view, instead of enabling you to see through it: DX9 specific, fix planned.

- 4x ACOG scope for different weapons "float" 1-2 inches in front of scope's model. Being researched (model redesign is difficult at this stage)

- GOL Magnum Sniper with 4x ACOG Scope & Red Dot Sight has graphical errors: This was a driver issue we believe to be fixed. Feedback please.
- Award Scores at the end of a match are bugged: Being researched.

- "Floating window" after destroying wall. Also, there are textures still visible from the grenade explosion on the wall: Unlikely to be fixed.

-Shadows are very pixelated. Max AA/AF & all HIGH settings won't help smooth out the jagged shadow edges: Unlikely to be fixed. Possible configuration issue.
- Awards (medals) are bugged when being awarded: Being researched.
- MEDK R+ and MEDK H+ descriptions are swapped: Being researched. Low priority at present.


Sauce

And balance issues appear to be being looked at.

Going back to the studio tomorrow to work on Balance tweaks. On the list: M60, M1911, and AA. Up, down, sideways? I won't say...

#49 Kalo

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Posted 22 March 2010 - 16:08

Going to just throw this out from Wiki real quick :

The MG 3 is a German general purpose machine gun chambered for the 7.62x51mm NATO cartridge. The weapon's design is derived from the World War II era MG 42 universal machine gun that fired the 7.92x57mm Mauser round.[1]

The MG 3 was developed in the late 1950s and adopted into service with the newly formed Bundeswehr, where it continues to serve to this day as a squad support weapon and vehicle-mounted machine gun. The weapon and its derivatives have also been acquired by the armed forces of over 30 countries. Production rights to the machine gun were purchased by Italy, Spain (MG 42/59), Pakistan (MG 1A3), Greece, Iran, Sudan and Turkey.


It's obviously not the WW2 design so there's no reason it should be as useless as the Thompson.
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[ER-Dev] Kalo Shin [USA]: Is browse my porn photos
[ER-Dev] Kalo Shin [USA]: GUESS WHAT I'VE BEEN DOING ALL DAY
[ER-Dev] Kalo Shin [USA]: GIGGITY.

#50 Chyros

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Posted 22 March 2010 - 18:59

It's almost unplayable now. You can't join ip with friends because the game is always full even though there's six or so places open, you can hang at any one of ten billion screens and it crashes to desktop in about one in three games for me. It even regularly refuses to update my stats which causes me to lose a whole match's worth of work. Yay for DICE 8| .
TN



The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm


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