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Simcity 4 ( Warning, big images)

Ion Cannon!'s Photo Ion Cannon! 30 Dec 2010

View PostSgt. Rho, on 30 Dec 2010, 19:48, said:

I checked everything. It never was unwatered, and the pipe runs right in front of that area...


Hmm thats very odd. Is high water pollution effecting the pumps? If its not that, try demolishing the abandoned buildings.
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Ion Cannon!'s Photo Ion Cannon! 31 Dec 2010

Doublepost, but meh.

Heres something I've been working on, its a new high-tech park for Hazel Grove. Which is part of the Greater Eaton Metropolitan area. Land is to expensive in Eaton itself especially the land required for the Hydrox Project. Hence it was moved outside the city to Hazel Grove. The Hydrox project is a world leader in hydrological research and large amounts of land are required for their experiments, as you can see.

One of the holding reservoirs at night.
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The gates are crucial in controlling the flow of the water from one reservoir to another.
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Here is an overview of the holding reservoirs and the companys which have grown up around it.
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An overview of the entire complex. The complex is built in close proximity to the suburbs.
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Sgt. Rho's Photo Sgt. Rho 31 Dec 2010

Are those custom props as well? If so, links. I need that :D
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Ion Cannon!'s Photo Ion Cannon! 31 Dec 2010

View PostSgt. Rho, on 31 Dec 2010, 1:51, said:

Are those custom props as well? If so, links. I need that :D

http://sc4devotion.com/forums/index.php?PH...60798#msg160798

as with all SC4 devotion releases it has loads of dependencies. Worth it though.

Oh and make sure you download the addon packs as well, they add the gates / dams and other cool stuff.
Edited by Ion Cannon!, 31 December 2010 - 02:04.
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CJ's Photo CJ 31 Dec 2010

I was going to ask the same question about the origin of those canals, I've already downloaded a bunch of BSC Canals but I'm kinda lost (I'm new to the whole ploppable CC :D)
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Ion Cannon!'s Photo Ion Cannon! 31 Dec 2010

View PostCJ, on 31 Dec 2010, 2:28, said:

I was going to ask the same question about the origin of those canals, I've already downloaded a bunch of BSC Canals but I'm kinda lost (I'm new to the whole ploppable CC :D)


Canals tend to just need plopping, the official name for those lots is the Japan River Project. Before you can plop those you have to do some terraforming, but it explains it all in the guides. As long as you have the ground sinker / lifter lots there shouldn't be a problem.

I look forward to seeing what you guys do with the JRP. What I did was fairly basic, its going to get more complicated in the next tile.
Edited by Ion Cannon!, 31 December 2010 - 04:20.
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Ion Cannon!'s Photo Ion Cannon! 15 Jan 2011

Something I cooked up today, low res sprawl-ish. However the area is close enough to the city centre to attract the attention of some developers, in the past few years two large-ish high wealth housing projects have been built. Developers are lobbying for a third, but this has been met with much resistance by the populace. The outer ring road also passes through, making the area attractive for high powered buisiness people.

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Sgt. Rho's Photo Sgt. Rho 15 Jan 2011

Pretty 'highurbs' you have there I must say
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Destiny's Photo Destiny 16 Jan 2011

They're going to drive off the Earth :D But I must say you put roundabouts at funny places, such as the top left one. There's a patch of grass...then the roundabout...
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Ion Cannon!'s Photo Ion Cannon! 16 Jan 2011

View PostDestiny, on 16 Jan 2011, 2:08, said:

They're going to drive off the Earth :D But I must say you put roundabouts at funny places, such as the top left one. There's a patch of grass...then the roundabout...


They're not really roundabouts, they're more like a cul-de-sac at the end of a street. Otherwise the streets would stop abruptly and that looks odd.

Anyone else got anything to show?
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Wizard's Photo Wizard 16 Jan 2011

I may have soon, just bought it in the Steam Sale, but I need to work on my city as it's been quite a while since I've played this properly.
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Sgt. Rho's Photo Sgt. Rho 16 Jan 2011

I got a question: How did you make these one-sided highway on-ramps?

http://img155.imageshack.us/img155/4607/ri...ay319129366.jpg
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Ion Cannon!'s Photo Ion Cannon! 16 Jan 2011

View PostSgt. Rho, on 16 Jan 2011, 15:12, said:

I got a question: How did you make these one-sided highway on-ramps?

http://img155.imageshack.us/img155/4607/ri...ay319129366.jpg


It's part of the NAM, you can find it under single perpendicular ramps I think. Just press tab till the right one comes up. Oh and heres some suburbia, although the transistion from medium grid to low res sprawl needs work, its to abrupt at the moment.

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Edited by Ion Cannon!, 16 January 2011 - 17:21.
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Ion Cannon!'s Photo Ion Cannon! 19 Jan 2011

Heres some WIP shots of a highurbs that I've just started. Development will be centered around the highway t-junction with the rest being medium or low density. I think these two pictures give you a good idea of how I build an area like this.

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Ion Cannon!'s Photo Ion Cannon! 21 Jan 2011

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It's also dawned on me that I haven't shown Eaton for a while. I don't play it much anymore, but I've still done alot more than the previous pictures showed. With traffic turned on Eaton is rather laggy as well. Yeah, It's massive.

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Alias's Photo Alias 21 Jan 2011

Lol, "12/2/1003"
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TheDR's Photo TheDR 21 Jan 2011

They look really cool, i wish i enough time to make stuff like that.

I really like the big blue skyscraper, its very nice.
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Ion Cannon!'s Photo Ion Cannon! 22 Jan 2011

Thanks for the comments guys, though it would be nice to see other people posting images other than myself.
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CJ's Photo CJ 22 Jan 2011

I would, if my last try at creating a city didn't turn so bad.
Economically I was in the green but aesthetically I hated the whole city so I demolished it D:
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Ion Cannon!'s Photo Ion Cannon! 22 Jan 2011

View PostCJ, on 22 Jan 2011, 2:48, said:

I would, if my last try at creating a city didn't turn so bad.
Economically I was in the green but aesthetically I hated the whole city so I demolished it D:


I didn't beautify my older cities at all(Apart from plopping parks), they're quite a mess, but needed to provide the demand so that I can now do as I please with my cities. And I've actually gone back and improved some of them a little. The mayor rating is at 100, everything is good, they're functional but ugly.
Edited by Ion Cannon!, 22 January 2011 - 03:04.
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Admiral FCS's Photo Admiral FCS 27 Jan 2011

I would like some good mod recommendations; in specific, these canals, if you still remember where you got them.
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Ion Cannon!'s Photo Ion Cannon! 27 Jan 2011

View PostAdmiral FCS, on 27 Jan 2011, 1:17, said:

I would like some good mod recommendations; in specific, these canals, if you still remember where you got them.


I already linked them in a previous post on this page.
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Admiral FCS's Photo Admiral FCS 27 Jan 2011

Oops. Sorry, my bad.

Also: I'm finally starting to get Stage 5+6 residential buildings and CO$$$/CS$$$'s, but then except the R$ buildings, the rest of them just pops up, stays there a while and get abandoned or look nasty because of lack of a workforce. I have all stages of education and a pretty good healthcare system, and demand is relatively high too; I've no idea why it's like this.
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Ion Cannon!'s Photo Ion Cannon! 27 Jan 2011

View PostAdmiral FCS, on 27 Jan 2011, 8:58, said:

Oops. Sorry, my bad.

Also: I'm finally starting to get Stage 5+6 residential buildings and CO$$$/CS$$$'s, but then except the R$ buildings, the rest of them just pops up, stays there a while and get abandoned or look nasty because of lack of a workforce. I have all stages of education and a pretty good healthcare system, and demand is relatively high too; I've no idea why it's like this.


When you query the abandoned buildings does it say - Abandoned due to commute time?
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Admiral FCS's Photo Admiral FCS 27 Jan 2011

They're not really "abandoned"; rather, they have less than half the slots filled with workers, and customer demand is low.

Also, commute time as of this moment is around 70(min?).
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