Jump to content


Simcity 4 ( Warning, big images)


441 replies to this topic

#226 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 30 December 2010 - 20:29

View PostSgt. Rho, on 30 Dec 2010, 19:48, said:

I checked everything. It never was unwatered, and the pipe runs right in front of that area...


Hmm thats very odd. Is high water pollution effecting the pumps? If its not that, try demolishing the abandoned buildings.
Posted Image

Posted Image

#227 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 31 December 2010 - 01:48

Doublepost, but meh.

Heres something I've been working on, its a new high-tech park for Hazel Grove. Which is part of the Greater Eaton Metropolitan area. Land is to expensive in Eaton itself especially the land required for the Hydrox Project. Hence it was moved outside the city to Hazel Grove. The Hydrox project is a world leader in hydrological research and large amounts of land are required for their experiments, as you can see.

One of the holding reservoirs at night.
Posted Image

The gates are crucial in controlling the flow of the water from one reservoir to another.
Posted Image

Here is an overview of the holding reservoirs and the companys which have grown up around it.
Posted Image

An overview of the entire complex. The complex is built in close proximity to the suburbs.
Posted Image
Posted Image

Posted Image

#228 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 31 December 2010 - 01:51

Are those custom props as well? If so, links. I need that :D

#229 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 31 December 2010 - 01:59

View PostSgt. Rho, on 31 Dec 2010, 1:51, said:

Are those custom props as well? If so, links. I need that :D

http://sc4devotion.com/forums/index.php?PH...60798#msg160798

as with all SC4 devotion releases it has loads of dependencies. Worth it though.

Oh and make sure you download the addon packs as well, they add the gates / dams and other cool stuff.

Edited by Ion Cannon!, 31 December 2010 - 02:04.

Posted Image

Posted Image

#230 CJ

    Rocket soldier

  • Member Test
  • 2150 posts
  • Projects: Nothing yet

Posted 31 December 2010 - 02:28

I was going to ask the same question about the origin of those canals, I've already downloaded a bunch of BSC Canals but I'm kinda lost (I'm new to the whole ploppable CC :D)

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#231 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 31 December 2010 - 03:00

View PostCJ, on 31 Dec 2010, 2:28, said:

I was going to ask the same question about the origin of those canals, I've already downloaded a bunch of BSC Canals but I'm kinda lost (I'm new to the whole ploppable CC :D)


Canals tend to just need plopping, the official name for those lots is the Japan River Project. Before you can plop those you have to do some terraforming, but it explains it all in the guides. As long as you have the ground sinker / lifter lots there shouldn't be a problem.

I look forward to seeing what you guys do with the JRP. What I did was fairly basic, its going to get more complicated in the next tile.

Edited by Ion Cannon!, 31 December 2010 - 04:20.

Posted Image

Posted Image

#232 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 15 January 2011 - 18:14

Something I cooked up today, low res sprawl-ish. However the area is close enough to the city centre to attract the attention of some developers, in the past few years two large-ish high wealth housing projects have been built. Developers are lobbying for a third, but this has been met with much resistance by the populace. The outer ring road also passes through, making the area attractive for high powered buisiness people.

Posted Image
Posted Image

Posted Image

#233 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 15 January 2011 - 19:11

Pretty 'highurbs' you have there I must say

#234 Destiny

    Forum Nakadashi-er

  • Member Test
  • 3141 posts

Posted 16 January 2011 - 02:08

They're going to drive off the Earth :D But I must say you put roundabouts at funny places, such as the top left one. There's a patch of grass...then the roundabout...
Posted Image

#235 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 16 January 2011 - 03:19

View PostDestiny, on 16 Jan 2011, 2:08, said:

They're going to drive off the Earth :D But I must say you put roundabouts at funny places, such as the top left one. There's a patch of grass...then the roundabout...


They're not really roundabouts, they're more like a cul-de-sac at the end of a street. Otherwise the streets would stop abruptly and that looks odd.

Anyone else got anything to show?
Posted Image

Posted Image

#236 Wizard

    [...beep...]

  • Administrator
  • 9627 posts

Posted 16 January 2011 - 12:59

I may have soon, just bought it in the Steam Sale, but I need to work on my city as it's been quite a while since I've played this properly.

#237 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 16 January 2011 - 15:12

I got a question: How did you make these one-sided highway on-ramps?

http://img155.imageshack.us/img155/4607/ri...ay319129366.jpg

#238 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 16 January 2011 - 17:17

View PostSgt. Rho, on 16 Jan 2011, 15:12, said:

I got a question: How did you make these one-sided highway on-ramps?

http://img155.imageshack.us/img155/4607/ri...ay319129366.jpg


It's part of the NAM, you can find it under single perpendicular ramps I think. Just press tab till the right one comes up. Oh and heres some suburbia, although the transistion from medium grid to low res sprawl needs work, its to abrupt at the moment.

Posted Image

Edited by Ion Cannon!, 16 January 2011 - 17:21.

Posted Image

Posted Image

#239 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 19 January 2011 - 17:07

Heres some WIP shots of a highurbs that I've just started. Development will be centered around the highway t-junction with the rest being medium or low density. I think these two pictures give you a good idea of how I build an area like this.

Posted Image

Posted Image
Posted Image

Posted Image

#240 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 21 January 2011 - 06:02

Posted Image

It's also dawned on me that I haven't shown Eaton for a while. I don't play it much anymore, but I've still done alot more than the previous pictures showed. With traffic turned on Eaton is rather laggy as well. Yeah, It's massive.

Posted Image
Posted Image

Posted Image

#241 Alias

    Member Title Goes Here

  • Member
  • 11705 posts

Posted 21 January 2011 - 06:25

Lol, "12/2/1003"

Posted Image

#242 TheDR

    Whispery Wizard

  • Administrator
  • 5852 posts

Posted 21 January 2011 - 18:29

They look really cool, i wish i enough time to make stuff like that.

I really like the big blue skyscraper, its very nice.
Posted Image
F O R T H E N S
Posted Image

#243 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 22 January 2011 - 02:41

Thanks for the comments guys, though it would be nice to see other people posting images other than myself.
Posted Image

Posted Image

#244 CJ

    Rocket soldier

  • Member Test
  • 2150 posts
  • Projects: Nothing yet

Posted 22 January 2011 - 02:48

I would, if my last try at creating a city didn't turn so bad.
Economically I was in the green but aesthetically I hated the whole city so I demolished it D:

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#245 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 22 January 2011 - 03:04

View PostCJ, on 22 Jan 2011, 2:48, said:

I would, if my last try at creating a city didn't turn so bad.
Economically I was in the green but aesthetically I hated the whole city so I demolished it D:


I didn't beautify my older cities at all(Apart from plopping parks), they're quite a mess, but needed to provide the demand so that I can now do as I please with my cities. And I've actually gone back and improved some of them a little. The mayor rating is at 100, everything is good, they're functional but ugly.

Edited by Ion Cannon!, 22 January 2011 - 03:04.

Posted Image

Posted Image

#246 Admiral FCS

    ?????

  • Member Test
  • 1526 posts

Posted 27 January 2011 - 01:17

I would like some good mod recommendations; in specific, these canals, if you still remember where you got them.

#247 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 27 January 2011 - 03:12

View PostAdmiral FCS, on 27 Jan 2011, 1:17, said:

I would like some good mod recommendations; in specific, these canals, if you still remember where you got them.


I already linked them in a previous post on this page.
Posted Image

Posted Image

#248 Admiral FCS

    ?????

  • Member Test
  • 1526 posts

Posted 27 January 2011 - 08:58

Oops. Sorry, my bad.

Also: I'm finally starting to get Stage 5+6 residential buildings and CO$$$/CS$$$'s, but then except the R$ buildings, the rest of them just pops up, stays there a while and get abandoned or look nasty because of lack of a workforce. I have all stages of education and a pretty good healthcare system, and demand is relatively high too; I've no idea why it's like this.

#249 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 27 January 2011 - 17:07

View PostAdmiral FCS, on 27 Jan 2011, 8:58, said:

Oops. Sorry, my bad.

Also: I'm finally starting to get Stage 5+6 residential buildings and CO$$$/CS$$$'s, but then except the R$ buildings, the rest of them just pops up, stays there a while and get abandoned or look nasty because of lack of a workforce. I have all stages of education and a pretty good healthcare system, and demand is relatively high too; I've no idea why it's like this.


When you query the abandoned buildings does it say - Abandoned due to commute time?
Posted Image

Posted Image

#250 Admiral FCS

    ?????

  • Member Test
  • 1526 posts

Posted 27 January 2011 - 18:35

They're not really "abandoned"; rather, they have less than half the slots filled with workers, and customer demand is low.

Also, commute time as of this moment is around 70(min?).



11 user(s) are reading this topic

0 members, 11 guests, 0 anonymous users