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Simcity 4 ( Warning, big images)


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#376 Ion Cannon!

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Posted 05 December 2011 - 14:06

The game can run widescreen resolutions, but you have to change some parameters in the launch. See here - http://www.widescree.../wiki/SimCity_4

It might also help to run it in a lower compatability mode, though some graphics cards just take issue with the game and others don't. Switching to software usually stops this.

EDIT : Also make sure that all your graphics settings which you can set via the nvidia control panel / ATI catalyst centre are not checked to over-ride application setting, as this can cause artifacts.

Edited by Ion Cannon!, 05 December 2011 - 14:09.

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#377 Wizard

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Posted 05 December 2011 - 19:26

Custom res and software rendering seems to have made the difference. Appreciate the assistance mate.

#378 Ion Cannon!

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Posted 05 December 2011 - 20:07

Glad to hear it :) Theres something really rewarding about constructing cities, I guess its the evolution of playing with lego and K-NEX as a child :)

You will probably find the game will still crash on occasion though, thats just the nature of the game so save often. Sometimes I can play for 4-6hours with no crashes, other times it crashes within 5mins of opening a city. More often the former than the latter though. Additionally, if you install NAM - Which you should :) then don't hover a puzzle piece over a transit enabled lot, as this will cause a crash 100% of the time.

Edited by Ion Cannon!, 05 December 2011 - 20:09.

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#379 Ion Cannon!

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Posted 08 December 2011 - 05:30

Not quite a comparison shot, but more an image showing how my building style has changed. This tile is being redone entirely, I have done about half of it, but the rest remains in the older state, quite a difference from one to the other. It should be obvious but just in case, top of the city is new, bottom is old.

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#380 Admiral FCS

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Posted 08 December 2011 - 06:00

I must say the tree mods are so much better than the original. And the terrain. They just make the city so much more alive than plain Maxis.

#381 Wizard

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Posted 08 December 2011 - 09:27

Nice work Ion. I've been getting back to grips with this game now I can play it again (thanks agan btw) and I've noticed just how boring and functional my two cities are. I would point out that I have less than a 10,000 population, but I think I need to change the way I do it. My layouts leave bugger all room for anything but roads and zones :/

#382 Sgt. Rho

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Posted 08 December 2011 - 09:39

Personally, my central cities always are functional, to keep traffic down, etc., while the outter ones get more and more aesthetic.

#383 Ion Cannon!

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Posted 08 December 2011 - 12:18

View PostWizard, on 08 December 2011 - 09:27, said:

Nice work Ion. I've been getting back to grips with this game now I can play it again (thanks agan btw) and I've noticed just how boring and functional my two cities are. I would point out that I have less than a 10,000 population, but I think I need to change the way I do it. My layouts leave bugger all room for anything but roads and zones :/


I really wouldn't worry at all about that, half of my cities are still horrible but very functional :P I just don't tend to show you those as much, though overtime your "skill" if you can call it that, will increase. obviously having alot of custom content helps though. It's also worth remembering that alot of the cities you see on simtropolis aren't what they seem. Many players cheat, either by giving themselves unlimited money, turning off abandonment ect. Alot of cities are also purely plopped, with 0 actual population and will use transit spawners to give the illusion of being busy. They see Simcity as a canvas, to do what they will. I see it as a canvas within a set of rules. If I cannot follow those rules, my cities will not succeed.

Besides, to kick start region play/growth and gain access to all the range of buildings - from stage 1-8, you need about 500k population anyway.

Edited by Ion Cannon!, 08 December 2011 - 12:19.

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#384 Ion Cannon!

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Posted 10 December 2011 - 01:24

Oh and Wiz, what tile size are you starting with? I would recommend either medium or large, the small tiles are to small to do much with.

Oh and here are some of the things I never show you, these are old as hell, but I haven't and probably won't redevelop them. I have a slope mod which severely restricts the angle I can build on currently, making 100% of this pretty much impossible. Crime, over-density, saturation of samey buildings and no attempt to be pleasing to the eye, its all here. But it is all very functional and successful from an economic POV, which at the start, is all that really matters.

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Edited by Ion Cannon!, 10 December 2011 - 01:47.

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#385 Ion Cannon!

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Posted 15 December 2011 - 17:02

The commuter belt / suburb of Kirkstone. My region has also finally passed the 25 million mark.

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#386 Ion Cannon!

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Posted 10 January 2012 - 17:49

This city tile is nearly complete, though I have run out of ideas so started work on another one for now.

Some images.

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And here is a picture from the city I have just started work on.

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#387 Sgt. Rho

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Posted 10 January 2012 - 20:22

Looks pretty nice so far. I should reinstall SC4 :P

#388 Ion Cannon!

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Posted 14 January 2012 - 04:47

I never bother to uninstall it, because I always come back and play it again anyway :P
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#389 Sgt. Rho

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Posted 14 January 2012 - 09:40

I reformatted C:\ 4 weeks ago tho, and didn't reinstall everything yet :P

#390 Dr. Strangelove

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Posted 19 January 2012 - 23:42

Normally nostalgia makes me prefer SC3K Unlimited's graphics, but with all that green you cities are just gorgeous, Ion.
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#391 Ion Cannon!

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Posted 20 January 2012 - 03:33

Thanks for the comment. I haven't played SC4 for a while now, but I always play it in bursts before taking a hiatus then going back to it anyway.
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#392 Ion Cannon!

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Posted 07 March 2012 - 23:46

Starting playing again recently, you might recognise bits of this, you might not, anyway..

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#393 TheDR

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Posted 08 March 2012 - 12:56

Damn, your neighborhoods always look awesome :D

The railway going through the trees is by far my favorite bit, its really well done.
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#394 Ion Cannon!

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Posted 08 March 2012 - 13:52

Thanks, here is some more greeny goodness. I particularily like the abandoned/rundown industry near the raised motorway, though it's not 100% finished yet.

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#395 Ion Cannon!

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Posted 21 March 2012 - 14:00

A chemical works thingy, still a WIP.

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#396 Sgt. Rho

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Posted 23 April 2012 - 09:53

So...there go my old saves. I can't load my savegames from before installing Windows 7. New region:
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#397 Admiral FCS

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Posted 24 April 2012 - 04:30

It's... very ordered :P

#398 Sgt. Rho

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Posted 24 April 2012 - 05:05

those are my central cities, I always keep those nearly ordered, else commute times skyrocket.

#399 Ion Cannon!

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Posted 27 April 2012 - 10:02

A very expensive riverside suburb -
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A slum area on the outskirts of the city, looks to green though..

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#400 TheDR

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Posted 27 April 2012 - 10:56

Ah, just what the slums need, a helipad for the police copters :P
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