CoD: Black Ops announced
#51
Posted 07 July 2010 - 13:15
Kind of old, but I don't believe this has been posted.
The movement and reload animations are not up to par with Infinity Ward's.
The guns, however, do seem to have more recoil, which is a good thing. Camo skins in SP and attachments would suggest that there will be varying textures and attachments in MP - although this is not confirmed, I think it is a given.
#52
Posted 07 July 2010 - 13:38
i'm loving the fact that they're doing different stuff though.
#53
Posted 07 July 2010 - 13:51
Edited by Chyros, 07 July 2010 - 13:58.
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#54
Posted 07 July 2010 - 14:14
At 2:41 it's hard to forgive those trudging animations, though. And wow, that guy falls so fast when he is killed. It reminds me of the air being let out of a balloon. :S
#55
Posted 07 July 2010 - 15:02
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#56
Posted 08 July 2010 - 02:44
Chyros, on 7 Jul 2010, 14:51, said:
How is that really a problem? And how does it affect balance, exactly?
[ER-Dev] Kalo Shin [USA]: The only thing I could do in safe mode
[ER-Dev] Kalo Shin [USA]: Is browse my porn photos
[ER-Dev] Kalo Shin [USA]: GUESS WHAT I'VE BEEN DOING ALL DAY
[ER-Dev] Kalo Shin [USA]: GIGGITY.
#57
Posted 08 July 2010 - 06:17
Kalo, on 8 Jul 2010, 4:44, said:
Chyros, on 7 Jul 2010, 14:51, said:
How is that really a problem? And how does it affect balance, exactly?
A similar effect holds true for explosives, which is partly responsible for the overpoweredness of for example noobtubes and rockets (the most substantial effect is of course their ridiculous killing radius, but still this is not an unimportant factor). This effect is called "shock" and it is what makes your screen shake all over if an explosive is detonated near you. This makes aiming all but impossible for up to two seconds which is enough to reload your explosive in.
Both damageviewkick and shock are variables introduced because of realism and not because they improved gameplay. Thinking too shallowly, IW managed to all but completely break balance with just these two effects. With explosives that don't have a ridiculously huge killing radius or cause a disproportionate amount of shock, and bullets that don't cause damageviewkick, the game would be a lot better balanced.
The damage disorientation is a similar effect that highly discourages skilled play. This consists of, in MW2, a bloody screen that obscures almost everything (in contrast to just a red edge in CoD 4), as well as a deafening effect and a vision/motion blur visual effect. In other words, whoever gets hit first can't see or hear anything, making skilled counters almost impossible.
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#58
Posted 08 July 2010 - 06:37
Chyros, on 8 Jul 2010, 16:17, said:
What, like RL
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The name's Bond.
Covalent Bond.
#59
Posted 08 July 2010 - 08:36
#60
Posted 08 July 2010 - 08:51
deltaepsilon, on 8 Jul 2010, 8:37, said:
Worst though is that it unbalances the weapons because auto weapons with less recoil get to harness the power of DVK. Why use a 1-hit-kill weapon when 5 hits will kill them just as easily without other hassle like bolt-action etc.?
Edited by Chyros, 08 July 2010 - 08:54.
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#62
Posted 08 July 2010 - 13:47
Quote
We understand this.
But stuff life this is best left to the competitive circuit and custom games. Removing these things would create a fairly stale and lifeless environment to play in for everyone else.
If we took out damage viewkick, we would get feedback from other players about how they didn't know they are being shot, or how the game doesn't feel realistic and/or feels too arcady.
David 'Vahn' Vonderhaar
I don't think anybody would call a game without DVK "lifeless" or "stale"; I don't think CoD 4 was ever called that either, and because weapon balance becomes so bland and recoil such a tremendously dominating factor that I'd actually call it a lot more stale with it IN.
Read between the lines though. Obviously they want to make BO a complete noob game again by dumbing it down completely. Yay Treyarch.
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#64
Posted 08 July 2010 - 13:54
Chyros, on 8 Jul 2010, 9:47, said:
Quote
We understand this.
But stuff life this is best left to the competitive circuit and custom games. Removing these things would create a fairly stale and lifeless environment to play in for everyone else.
If we took out damage viewkick, we would get feedback from other players about how they didn't know they are being shot, or how the game doesn't feel realistic and/or feels too arcady.
David 'Vahn' Vonderhaar
I don't think anybody would call a game without DVK "lifeless" or "stale"; I don't think CoD 4 was ever called that either, and because weapon balance becomes so bland and recoil such a tremendously dominating factor that I'd actually call it a lot more stale with it IN.
Read between the lines though. Obviously they want to make BO a complete noob game again by dumbing it down completely. Yay Treyarch.
Wow, interesting read there Chyros. It'd be nicer if they at least had an option to turn off viewkick, I don't think it'd be that hard to put in the game. That would also allow for "competitive circuit and custom games", as Treyarch claims.
AJ is responsible for this signature masterpiece... if you see him, tell him I say thanks.
#65
Posted 08 July 2010 - 14:10
#66
Posted 08 July 2010 - 21:31
Chyros, on 8 Jul 2010, 8:51, said:
I don't know about that, Project Reality is pretty fantastic. But I really can't speak too much on balance for the CoD series, since it's not my kind of game. So I'll just back out here.
[ER-Dev] Kalo Shin [USA]: The only thing I could do in safe mode
[ER-Dev] Kalo Shin [USA]: Is browse my porn photos
[ER-Dev] Kalo Shin [USA]: GUESS WHAT I'VE BEEN DOING ALL DAY
[ER-Dev] Kalo Shin [USA]: GIGGITY.
#67
Posted 09 July 2010 - 12:21
Stinger, on 7 Jul 2010, 15:15, said:
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#68
Posted 20 July 2010 - 18:12
http://www.youtube.c...h?v=6IvvmtQ_FVg
I noticed at 1:06 that they changed the model for the guy with the knife in the tunnel.
You can see the original at 0:46 below:
http://www.youtube.c...h?v=N4A9BuZWeuQ
The process they use to capture motion looks incredible. There's no excuse for bad animations when you have this technology at your disposal.
Edited by Stinger, 20 July 2010 - 21:45.
#69
Posted 20 July 2010 - 18:40
On the plus side, I like the positive ideas of ammunition and weapon customization. Will be interesting to see how they customize an Assault Rifle, beyond anything visual, unless you can tape your other mag upside down to the loaded one in a cliched fashion. Although I suspect that the ammo will just be CoD:BO version of FMJ from MW2.
I had to chuckle at the part where they were talking about giving us something new and the best they can reveal is flying a heli... OMFG ... do they have their finger on the pulse or what
Oh and was it me, but did the M1 in the helipad scene have zero recoil???
#70
Posted 21 July 2010 - 00:16
[ER-Dev] Kalo Shin [USA]: The only thing I could do in safe mode
[ER-Dev] Kalo Shin [USA]: Is browse my porn photos
[ER-Dev] Kalo Shin [USA]: GUESS WHAT I'VE BEEN DOING ALL DAY
[ER-Dev] Kalo Shin [USA]: GIGGITY.
#71
Posted 31 July 2010 - 19:52
Stinger, on 20 Jul 2010, 20:12, said:
Wizard, on 20 Jul 2010, 20:40, said:
Quote
Quote
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Kalo, on 21 Jul 2010, 2:16, said:
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#72
Posted 31 July 2010 - 20:55
When I played WaW again about a week ago I found the animations to be "robotic", as Chyros put it. The movement animations look even worse than those in Modern Warfare. In fact, they look like they reused animations from Call of Duty 2. :S
#73
Posted 31 July 2010 - 21:05
Stinger, on 31 Jul 2010, 22:55, said:
Quote
Edited by Chyros, 31 July 2010 - 21:08.
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#74
Posted 31 July 2010 - 21:54
This was made back in April and more may have left since then.
I really hate seeing what became of this company - it's almost heart-rending. So much talent under one roof, and it was destroyed by the avarice of man. I wonder who was to really blame for all of this?
Ah well, this thread is about Black Ops so I shan't derail it further.
#75
Posted 01 August 2010 - 08:10
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