Stinger, on 20 Jul 2010, 20:12, said:
The process they use to capture motion looks incredible. There's no excuse for bad animations when you have this technology at your disposal.
It gets worse - the player model's animation for the M203 is ripped directly from CoD 4 and MW2, but the gun's animation isn't so the M203's reload doesn't correspond to it. The M203 slides forward very steadily, in trademark robotic Treyarch style, while the FP player model obviously jerks the thing suddenly. It's stupid mistakes like this that mess up their animations, and because their animations use overly fond vector physics everything looks like it progresses at a constant speed and therefore robotic.
Wizard, on 20 Jul 2010, 20:40, said:
There are good things and bad things that come out of that video. Firstly I am horrified by the poor visual appeal of the game so far. Just because it's Cold War era, they don't need Cold War graphics. MW2 set the standard for spectacular visuals, this looks like a step backwards. I agree with you Stinger, that the capture technology should produce better animations. They just look poor now.
I agree as well. Gameplay is the most important part of a game of course, but there's no excuse for bad animations (especially reloads *does some kind of reload of something*).
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On the plus side, I like the positive ideas of ammunition and weapon customization. Will be interesting to see how they customize an Assault Rifle, beyond anything visual, unless you can tape your other mag upside down to the loaded one in a cliched fashion. Although I suspect that the ammo will just be CoD:BO version of FMJ from MW2.
I wouldn't expect too much tbh, but the ammo was revealed partially in the form of Dragon's Breath ammo for the SPAS-12, a pyrophoric type of ammunition.
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I had to chuckle at the part where they were talking about giving us something new and the best they can reveal is flying a heli... OMFG ... do they have their finger on the pulse or what

Tbh, I wouldn't hold my hope for whatever campaign they make. Treyarch have shown they are experts in making spectacularly unspectacular campaigns so far.
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Oh and was it me, but did the M1 in the helipad scene have zero recoil???
Was there an M1 in? I can't remember. Apparently, from what I overheard somewhere, Treyarch will put in recoil though... "for the PC". On consoles recoil of course messes up the game too much, because it doesn't work with aim assist. The protests against lack of recoil have been so much though that I can't imagine even Treyarch not putting in any.
Kalo, on 21 Jul 2010, 2:16, said:
I am seriously pondering my choice on to buy this or not, truthfully, I like Treyarch (I must be the first one to say that ever

) and this really looks interesting. But I agree with EVERYONE on the animations so far, wtf?
They still have to come up with ANYTHING to show that really makes me want to play the game so far. I want nothing more than for the game to become great and maximally awesome and stuff, but for FPS history to hit a new benchmark with TREYARCH is going to be a challenge, I'd say

.