CoD: Black Ops announced
#551
Posted 09 November 2010 - 08:42
#552
Posted 09 November 2010 - 23:58
I'd say hold out until they release this patch, and then you should really consider looking into this. I found they did a LOT of good things and shifted their arses into top gear after all the comments on their reveal trailers because even though there's a bunch of MW2 glitches still in there, they fixed a LOT of things the community told them were wrong. Another funny note is that they took over an extreme amount of CoD 4 stuff so the game feels much more like you're playing CoD 4 and not MW2, as many suggested. I dare say they really came through there. If they can do it again by stabilising the game for the weaker comps, I'll heavily recommend this.
At the moment I'm entertaining myself in the offline practice mode against bots. It's really really laggy at the start, but once the game stabilises it's a lot of fun, and I am using it even more than I thought I would originally (which is saying something).
For all the skeptics: the campaign may be rather meh and occasionally a bit irritating (though one of the level tracks is completely awesome), but the MP game seems pretty well-designed to be honest.
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#553
Posted 10 November 2010 - 00:53
I do like the purchase options for attachments and equipment much more than the standard level up format. Although it's a pain buying each attachment for each gun you have. You should be able to sell off old attachments for something like 50% of the purchase costs etc.
Overall, looking promising. Hope they patch it soon, there are a hell of a lot of people who are bitching about it. And it is balanced for lean
#554
Posted 10 November 2010 - 02:17
Wizard, on 10 Nov 2010, 11:53, said:
HELL TO THE YEAH
Oh, and it's Metascore (based on 6 reviews at the time of this post) ain't too shabby either.
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The name's Bond.
Covalent Bond.
#555
Posted 10 November 2010 - 07:51
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#556
Posted 10 November 2010 - 09:23
I wonder if I should use an MG as my primary...
#558
Posted 10 November 2010 - 09:42
Chyros, on 10 Nov 2010, 8:51, said:
Perhaps because some of these weapons are outmatched in real life as well? For instance, no one except the French would use the famas over an M4 if given the choice
#559
Posted 10 November 2010 - 09:46
youtube is full of absolutely butthurt people complaining THERES NO SKILL INVOLVED IT'S JUST LUCK
#560
Posted 10 November 2010 - 09:46
Wizard, on 10 Nov 2010, 20:40, said:
Or just try the guns for yourself and make your primary the one that gets you kills most easily
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The name's Bond.
Covalent Bond.
#561
Posted 10 November 2010 - 10:37
#562
Posted 10 November 2010 - 10:41
Destiny, on 10 Nov 2010, 11:37, said:
No idea, perhaps making a prayer to Cthulhu or something?
Anyway, You guys sure seem positively surprised, I heard the singleplayer should be good, is it?
Quote
Imagine a group of people who are all blind, deaf and slightly demented and suddenly someone in the crowd asks, "What are we to do?"... The only possible answer is, "Look for a cure". Until you are cured, there is nothing you can do.
And since you don't believe you are sick, there can be no cure.
- Vladimir Solovyov
#563
Posted 10 November 2010 - 10:48
Destiny, on 10 Nov 2010, 10:37, said:
Quote
The Red line indicates the basic damage. The Green line indicates damage range with a silencer (or the Python's Snub Nose).
Certain body parts multiply damage from attacks.
Note that the L96A1 has an extra damage modifier. The shoulders and biceps also take 1.5x damage.
A weapon's Hip Spread is determined by a minimum and maximum cone of fire in degrees from the center of the screen.
Shotguns from the hip are much less accurate than they used to be before. Aim down the sights with them to make them a bit more effective.
Recoil is an area within four points and the random chance of the weapon kicking in those directions.
Working against the recoil is Center Speed which is an arbitrary number. Higher Center Speed means faster recovery.
A weapon's Fire Time is the time between each shot.
Divide 60 by the Fire Time and you get the Rounds Per Minute.
Each weapon has a specific Reload Time for partial and Empty magazines.
For both of these reloads is the Add Time, the point where the Ammo Counter changes.
The Add Time indicates the point where you can cancel the reload animation and still have a reloaded weapon.
Some shotguns and the Python reload one round at a time. The first round takes longer than the following rounds.
The Python's Speed Loader time is also indicated in place of the Add Time (which is irrelevant for the Python).
Raise Time and Drop Time are the lengths it takes to put away one weapon and take out another.
Combine one gun's Drop with another's Raise to see how long it will take.
NOTE: Switching from one weapon to a Pistol will cause your weapon in hand to use Quick Drop, only 0.25 of a second.
Aim Down Sights takes a moment before the sighted accuracy takes effect after pressing the ADS button.
Depending on the Primary weapon you're carrying, your character will have his base running speed changed.
Help?
#564
Posted 10 November 2010 - 12:01
Camille, on 10 Nov 2010, 10:46, said:
And how did that guy kill me then in my first game?
They made it harder, but they definetly didn't get entirely rid of quickscoping
Also does anyone else think that akimbo scorpions are the new glocks? And a 2 shot in close range? -.-
Edited by Stalker, 10 November 2010 - 12:01.
#565
Posted 10 November 2010 - 12:03
Stalker, on 10 Nov 2010, 12:01, said:
Quite possibly. I'd say their effective range would temper the damage, but if you're running akimbo with them let's face it you're not going to be engaging at more than sneeze range anyway. Luckily enough I haven't come across them yet. Sure I will by the end of the day
#566
Posted 10 November 2010 - 12:17
I was a bit frustrated after loosing my first games.
I was good at fast aiming/shooting in MW2 but this doesn't really work that good in BO since you do less damage without stopping power. It's more about spraying this time.
I guess I should play Combat Training first.
#567
Posted 10 November 2010 - 20:14
CJ, on 10 Nov 2010, 11:42, said:
Chyros, on 10 Nov 2010, 8:51, said:
Perhaps because some of these weapons are outmatched in real life as well? For instance, no one except the French would use the famas over an M4 if given the choice
Destiny, on 10 Nov 2010, 12:37, said:
Wizard, on 10 Nov 2010, 14:03, said:
Stalker, on 10 Nov 2010, 12:01, said:
Quite possibly. I'd say their effective range would temper the damage, but if you're running akimbo with them let's face it you're not going to be engaging at more than sneeze range anyway. Luckily enough I haven't come across them yet. Sure I will by the end of the day
Edited by Chyros, 10 November 2010 - 20:19.
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#568
Posted 11 November 2010 - 00:01
Found the GALIL with the reflex sight to be QUITE useful to say the least. Before that I was having fun with the AKu and the MAC11.
Its great having that ACOG-ed python, has proved very handy (and supremely accurate 0.o)
edit: Also all the maps seem to be pretty good, not been one when Im all "OH NOT THIS MAP" etc
Edited by Pav:3d, 11 November 2010 - 00:11.
#569
Posted 11 November 2010 - 13:41
#570
Posted 11 November 2010 - 14:27
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#571
Posted 11 November 2010 - 14:34
#572
Posted 11 November 2010 - 17:01
Wizard, on 11 Nov 2010, 16:34, said:
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#573
Posted 11 November 2010 - 17:32
#574
Posted 11 November 2010 - 17:59
Edited by SquigPie, 11 November 2010 - 17:59.
Quote
Imagine a group of people who are all blind, deaf and slightly demented and suddenly someone in the crowd asks, "What are we to do?"... The only possible answer is, "Look for a cure". Until you are cured, there is nothing you can do.
And since you don't believe you are sick, there can be no cure.
- Vladimir Solovyov
#575
Posted 11 November 2010 - 18:01
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