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CoD: Black Ops announced


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#126 TheDR

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Posted 13 August 2010 - 00:08

I think thats quite cool :duh:

Anyway, i wonder if they made the kill streak first or the Prestige Edition first...
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#127 Pav:3d

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Posted 13 August 2010 - 00:30

View PostTheDR, on 13 Aug 2010, 1:08, said:

I think thats quite cool :duh:

Anyway, i wonder if they made the kill streak first or the Prestige Edition first...


Unless activision had a couple thousand spare RC cars lying around that they needed to shift quickly Im pretty sure it was a kill streak first :xD: (Or probably as part of a mission)

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#128 Kalo

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Posted 13 August 2010 - 05:35

Majority of you dislike it, but I actually like what I saw. Animations are a bit chunky, but meh.


Edit : Those gun sounds are awful, however.

Edited by Kalo, 13 August 2010 - 05:42.

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[ER-Dev] Kalo Shin [USA]: The only thing I could do in safe mode
[ER-Dev] Kalo Shin [USA]: Is browse my porn photos
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[ER-Dev] Kalo Shin [USA]: GIGGITY.

#129 deltaepsilon

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Posted 14 August 2010 - 03:31

Well to be honest, I'm not too worried if the gameplay's too similar to MW2, because this time around we also have some extra features and dedicated servers (along with inferior animations and sounds as some are saying). If you already have MW2, I agree, there's no reason to get BO. However, I don't own MW2, so I don't lose anything by purchasing a rehashed version of MW2 with the features that MW2 it should've had :read:
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#130 Pav:3d

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Posted 14 August 2010 - 13:56

Zombie mode will return!

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#131 Mbob61

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Posted 14 August 2010 - 14:04

To be honest, even though i only had a quick look, it didn't look all that bad.
Sure there were some stupid bits but overall i thought it looked ok.

Mike

Edit - woot for zombie mode.

Edited by Mbob61, 14 August 2010 - 14:05.

Thanks to Pav3d for the awesome sigs
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#132 BeefJeRKy

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Posted 15 August 2010 - 08:48

View PostPav:3d, on 14 Aug 2010, 16:56, said:


Yay for originality :read:
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#133 deltaepsilon

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Posted 15 August 2010 - 08:51

View Postscope, on 15 Aug 2010, 18:48, said:

View PostPav:3d, on 14 Aug 2010, 16:56, said:


Yay for originality :read:


Originality? In MY Call of Duty?
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#134 Chyros

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Posted 15 August 2010 - 10:23

View Postdeltaepsilon, on 15 Aug 2010, 10:51, said:

View Postscope, on 15 Aug 2010, 18:48, said:

View PostPav:3d, on 14 Aug 2010, 16:56, said:


Yay for originality :read:


Originality? In MY Call of Duty?
Call of Duty has plenty of originality. However, certain elements such as combat mechanics are a constant throughout the series.

Zombies though...
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#135 amazin

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Posted 16 August 2010 - 18:58

well it was one of the most popular features of WaW, and probably the only reason i ever pop the game in from time to time still, so i think its totally understandable for them to remake it. I for one am excited about it.

#136 Chyros

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Posted 16 August 2010 - 19:04

Zombie mode was moderately fun for a while, but I'm (not unjustifiably) afraid Treyarch will jump ship again and focus only on the zombies mode, neglecting the main game.
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#137 Pav:3d

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Posted 16 August 2010 - 19:26

Zombie mode was great fun, especially when you got a group of people who knew how to play it properly...

And if they focus more on that then the rest of the game (which wouldnt really be the case, since multiplayer is CoD's main selling point anyway), then fair play to them. Since the zombie expansion packs sold millions.

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#138 Chyros

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Posted 19 August 2010 - 21:27

I do have to say, I'm very glad they added the SVD. I really missed it in MW2, especially since it was actually in the game files. And I'm even more pleased they used the correct PSO-1 reticle for it unlike previous CoDs where all scopes had the same piss-ugly British reticle.
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#139 Stinger

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Posted 20 August 2010 - 19:56

Mod tools and Developer_Console confirmed:

http://www.callofduty.com/board/viewtopic....9bdbc54d1cca531

#140 Chyros

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Posted 20 August 2010 - 22:31

View PostStinger, on 20 Aug 2010, 21:56, said:

Mod tools and Developer_Console confirmed:

http://www.callofduty.com/board/viewtopic....9bdbc54d1cca531
Well like I said, THAT is substantial. That means that in the event that Treyarch mess up all weapon balance we can balance it ourselves :P .
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#141 deltaepsilon

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Posted 22 August 2010 - 03:04

View PostChyros, on 21 Aug 2010, 8:31, said:

View PostStinger, on 20 Aug 2010, 21:56, said:

Mod tools and Developer_Console confirmed:

http://www.callofduty.com/board/viewtopic....9bdbc54d1cca531
Well like I said, THAT is substantial. That means that in the event that Treyarch mess up all weapon balance we can balance it ourselves :P .


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But seriously though, that's really awesome news. It's surprising and relieving that Treyarch, always in the shadow of Infinity Ward, have chosen to continue on the path of light :P

Edited by deltaepsilon, 22 August 2010 - 03:08.

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#142 Camille

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Posted 22 August 2010 - 18:35

Quote

It's surprising and relieving that Treyarch, always in the shadow of Infinity Ward, have chosen to continue on the path of light


see what they're doing to us?

take out one vital part of a product that you know will sell BILLIONS anyway and then reinstate it in the next one with huge fat smiles, telling us: "hey look, our games has X. didn't see that coming did you?"

absolutely disgusting, and that's the reason why i don't buy games any more.
it's time to wake up

#143 Chyros

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Posted 22 August 2010 - 21:05

View PostCamille, on 22 Aug 2010, 20:35, said:

Quote

It's surprising and relieving that Treyarch, always in the shadow of Infinity Ward, have chosen to continue on the path of light


see what they're doing to us?

take out one vital part of a product that you know will sell BILLIONS anyway and then reinstate it in the next one with huge fat smiles, telling us: "hey look, our games has X. didn't see that coming did you?
Of course they do. Personally though, despite me not buying any game just because it has dedis, I think not buying anything just because commercialism is a disgusting thing, is a huge hippie statement that will only hurt yourself in the end.
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#144 Camille

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Posted 22 August 2010 - 23:09

you don't understand. i don't buy them.

doesn't mean i don't play them.

i was purely talking about the retarded way they try reel in customers with such transparent stupidity.
it's time to wake up

#145 Chyros

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Posted 23 August 2010 - 07:16

Leaked Gamescom vid (warning, very bad quality):

http://www.mapmodnews.com/staticpages/inde...ps-leaked-video

(WHAT HAVE THEY DONE TO MY PRECIOUS AK-47 D:! )

Edited by Chyros, 23 August 2010 - 07:16.

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#146 Camille

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Posted 23 August 2010 - 11:32

it does look... thin :P
it's time to wake up

#147 Chyros

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Posted 23 August 2010 - 11:52

View PostCamille, on 23 Aug 2010, 13:32, said:

it does look... thin :P
My thoughts exactly! It seems like it's about two centimetres wide :xD: .
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#148 deltaepsilon

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Posted 24 August 2010 - 10:10

Must... resist... twss joke
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#149 Chyros

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Posted 02 September 2010 - 06:49

September 1st. Well, in America. Now we'll know.

Team Deathmatch montage:
http://www.gametrailers.com/video/team-dea...-call-of/703936

-last stand is back 8|
-lag compensation doesn't appear to be in the game
-SVD back and with proper PSO-1 reticle (yay!)
-though hard to conclude from console gameplay with their built-in aimbots, there seems very little recoil, even on the MP5K
-MP5K is a 30-20 weapon (that's probably bad news for SMGs)
-3-burst weapons still in (seemingly an M16A2)
-possible shotgun ADS bonus


"Wager Match" vid:
http://www.gametrail...-call-of/703899

I have to say the wager mode actually really looks like a lot of fun.
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The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
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#150 TheDR

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Posted 02 September 2010 - 07:10

It's nice to see new game modes being added. Wager Match reminds me of mutators for Unreal 04. Loads of different crazy gamemodes 8|
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