CoD: Black Ops announced
Destiny
04 Dec 2010
I do factor out explosions (only got noobtubed once in my entire gametime) and headshots (sniper pointed at my head from a few meters away and kaboom), but the killcams I see are all full-autoing me with no headshots (there was even one with back/arm shots) but...heh, I don't think it matters much since no one's opinion is wrong
Chyros
04 Dec 2010
Destiny, on 4 Dec 2010, 13:48, said:
I do factor out explosions (only got noobtubed once in my entire gametime) and headshots (sniper pointed at my head from a few meters away and kaboom), but the killcams I see are all full-autoing me with no headshots (there was even one with back/arm shots) but...heh, I don't think it matters much since no one's opinion is wrong 
deltaepsilon
04 Dec 2010
Chyros
04 Dec 2010
Stalker
04 Dec 2010
Chyros
04 Dec 2010
Stalker, on 4 Dec 2010, 15:04, said:
Yeh right.
The timer is long enough to pull out your pistol and fire two to four bullets before you can receive damage again.
Stinger
04 Dec 2010
When I was playing Black Ops, I encountered more Second Chance users than Last Stand users in MW2, and I have 75 hours on BO's MP and 818 hours on MW2.
The reason it's used is because there are no really good third tier perks. Ninja gives you silent footsteps? Why use it when no one can hear you moving anyway (PC) until they are within knife lunging distance?
Edited by Stinger, 04 December 2010 - 13:51.
The reason it's used is because there are no really good third tier perks. Ninja gives you silent footsteps? Why use it when no one can hear you moving anyway (PC) until they are within knife lunging distance?
Edited by Stinger, 04 December 2010 - 13:51.
Chyros
04 Dec 2010
I modded CoD 4 for a bit to simulate what the MAC-11 parameters would do to its recoil, btw:
Note that the gun model also recoils a lot more from the hip, to reflect how uncontrollable the weapon really is.
Note that the gun model also recoils a lot more from the hip, to reflect how uncontrollable the weapon really is.
AllStarZ
06 Dec 2010
1) Is multiplayer better balanced than MW2?
2) Is the game less glitchy and better optimized for PS3?
2) Is the game less glitchy and better optimized for PS3?
Wizard
06 Dec 2010
No point for a separate topic.
1) No, no where close
2) There are fewer exploits in general, but spawning is useless. As for PS3, sorry, I can't answer that.
1) No, no where close
2) There are fewer exploits in general, but spawning is useless. As for PS3, sorry, I can't answer that.
Stalker
06 Dec 2010
Imho Black Ops' Multiplayer balance is way better than MW2's
Sure, the FAMAS is OP (but not really that far) but you can't compare that to OMA-Tubing, MLC-Runners and Akimbo Glocks/M93.
Also having no stopping power gives other perks a chance.
Sure, the FAMAS is OP (but not really that far) but you can't compare that to OMA-Tubing, MLC-Runners and Akimbo Glocks/M93.
Also having no stopping power gives other perks a chance.
Pav:3d
06 Dec 2010
Stalker, on 6 Dec 2010, 13:49, said:
Imho Black Ops' Multiplayer balance is way better than MW2's
Sure, the FAMAS is OP (but not really that far) but you can't compare that to OMA-Tubing, MLC-Runners and Akimbo Glocks/M93.
Also having no stopping power gives other perks a chance.
Sure, the FAMAS is OP (but not really that far) but you can't compare that to OMA-Tubing, MLC-Runners and Akimbo Glocks/M93.
Also having no stopping power gives other perks a chance.
FAMAS is OP to the point where its fruitless to use another weapon, at least in MW2 you had a wide selection of OP weapons.
Point about stopping power is true, but the third teir perks are utter crap in black ops.
Stalker
06 Dec 2010
Well, the balance is far from perfect, especially the weapons.
But better balanced perks, launchers, killstreaks, secondary weapons, and Grenades are definetly a step upwards.
Imho MW2 is the better game, but dying from a FAMAS that is at least counterable with skill, is not as bad as tubes and commando
But better balanced perks, launchers, killstreaks, secondary weapons, and Grenades are definetly a step upwards.
Imho MW2 is the better game, but dying from a FAMAS that is at least counterable with skill, is not as bad as tubes and commando
Chyros
06 Dec 2010
Stalker, on 6 Dec 2010, 16:21, said:
But better balanced perks, launchers, killstreaks, secondary weapons, and Grenades are definetly a step upwards.
I'd also like to make a point about Stopping Power: sure, it's easier to balance the game without it, but it's not IMPOSSIBLE to balance a game with it.
Stalker
06 Dec 2010
Chyros, on 6 Dec 2010, 17:25, said:
I'd also like to make a point about Stopping Power: sure, it's easier to balance the game without it, but it's not IMPOSSIBLE to balance a game with it.
True. I preferred playing with SP because it enforced good aiming and reactions, rather than spraying (Mostly one-burst-kill). My problem with SP is that a perk just shouldn't make such a big difference.
A 10-20% dps increase would be more than enough. The problem is that a damage increase only makes sense when it decreases the number of shots to kill. So its hard to make a balanced +DMG perk.
Also with weapons like the FAMAS, no SP is not such a big deal, but a BO M16 is nothing compared to the MW2 one (with SP) even if it has the same stats.
SquigPie
06 Dec 2010
Chyros, on 6 Dec 2010, 17:25, said:
Stalker, on 6 Dec 2010, 16:21, said:
But better balanced perks, launchers, killstreaks, secondary weapons, and Grenades are definetly a step upwards.
I'd also like to make a point about Stopping Power: sure, it's easier to balance the game without it, but it's not IMPOSSIBLE to balance a game with it.
Chyros found something he liked about BO?!
Edited by SquigPie, 06 December 2010 - 17:15.
Chyros
06 Dec 2010
Stalker, on 6 Dec 2010, 19:05, said:
True. I preferred playing with SP because it enforced good aiming and reactions, rather than spraying (Mostly one-burst-kill). My problem with SP is that a perk just shouldn't make such a big difference.
A 10-20% dps increase would be more than enough. The problem is that a damage increase only makes sense when it decreases the number of shots to kill. So its hard to make a balanced +DMG perk.
A 10-20% dps increase would be more than enough. The problem is that a damage increase only makes sense when it decreases the number of shots to kill. So its hard to make a balanced +DMG perk.
1) avoid SP lowering the amount of hits-to-kill only at short or only at long range (i.e. the MW2 UMP45 does 40-35 damage; it only profits from SP at short range, at long range it's a 3HK regardless of SP)
2) avoid SP having an impact at ranges that weapon shouldn't be good at. For example, assault rifles preferably shouldn't do over 35 damage, to avoid them becoming 2HKs up close. The 40-30 damage class on assault rifles were what ruined balance in CoD 4, for example.
SquigPie, on 6 Dec 2010, 19:13, said:
Chyros, on 6 Dec 2010, 17:25, said:
Stalker, on 6 Dec 2010, 16:21, said:
But better balanced perks, launchers, killstreaks, secondary weapons, and Grenades are definetly a step upwards.
I'd also like to make a point about Stopping Power: sure, it's easier to balance the game without it, but it's not IMPOSSIBLE to balance a game with it.
Chyros found something he liked about BO?!
SquigPie
06 Dec 2010
Somehow, I found you saying that humorous.
I was just surprised (and happy) to see you actually having something positive to say, that's all.
Could we also please stop this, I remember what happened last time.
Edited by SquigPie, 06 December 2010 - 19:08.
I was just surprised (and happy) to see you actually having something positive to say, that's all.
Could we also please stop this, I remember what happened last time.
Edited by SquigPie, 06 December 2010 - 19:08.
Stinger
06 Dec 2010
At least Chyros cites evidence to back up his points rather than making uninformed opinions.
Chyros
06 Dec 2010
SquigPie, on 6 Dec 2010, 21:07, said:
Somehow, I found you saying that humorous.
I was just surprised (and happy) to see you actually having something positive to say, that's all.
Could we also please stop this, I remember what happened last time.
I was just surprised (and happy) to see you actually having something positive to say, that's all.
Could we also please stop this, I remember what happened last time.
As for you, I really don't take offence at all and people who know me will affirm that I wouldn't deny being rather vocal with CoD games. I gladly join into any stereotype people have of me here in voice convos. But your posts are so useless and unconstructive and so irrelevant that I can't but be annoyed at them anyway, if only for a completely different reason.
Slightly Wonky Robob
06 Dec 2010
All right guys, lets get drop this petty squabble and get back on topic.
