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Battlefield 3 Discussion


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#176 Pav:3d

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Posted 02 March 2011 - 14:17

Its looking pretty beautiful :o

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#177 CJ

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Posted 02 March 2011 - 23:14

Fucking stupid guys, they could at least do like Infinity Ward and hire someone capable of talking Arabic to write the text, they're basically mashing their keyboard and putting random letters for the Arabic text :/

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#178 Alias

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Posted 02 March 2011 - 23:18

LOL.

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#179 TheDR

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Posted 03 March 2011 - 00:05

Alias, please refrain from just posting "LOL".

It's looking very good, gameplay is what I'm after though, MP gameplay.
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#180 Raven

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Posted 03 March 2011 - 01:54

Looks very polished even at this early stage. I really like how the soldiers react to bullets. This'll surely raise the bar for the next COD title.

#181 Destiny

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Posted 03 March 2011 - 02:08

I'm quite liking BF3...hmm...

View PostCJ, on 3 Mar 2011, 7:14, said:

Fucking stupid guys, they could at least do like Infinity Ward and hire someone capable of talking Arabic to write the text, they're basically mashing their keyboard and putting random letters for the Arabic text :/

Lemme guess, it's QWERTY or ASFDGH or hiow;luhgsadsrg;u hotel? :/
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#182 CJ

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Posted 03 March 2011 - 04:34

Well on the hotel they've written Qa Da Né Fé. 4 unattached letters without any meaning (even if they were attached)
In CoD and CS there were various inscriptions in Arabic which are just like Easter eggs for us, there are even jokes sometimes :/ (For example de_dust2 has an inscription which means "CS Source sucks")

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#183 Zeke

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Posted 03 March 2011 - 09:48

Well the game certainly looks very pretty :/

on a less serious note, I CAN SEE MY FEET WHEN I FALL DOWN!!

#184 Alias

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Posted 03 March 2011 - 09:54

I don't see what all the fuss about visible body parts is about. FEAR did it 6 years ago, Crysis did it well 3 years ago.

It's hardly a new thing.

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#185 Destiny

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Posted 03 March 2011 - 10:18

Well you don't see it often in other FPSes...especially CoD.
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#186 Alias

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Posted 03 March 2011 - 10:39

Since when is Call of Duty the be all and end all of FPS?
It never was and never will be.

Call of Duty is probably one of the least innovative game series as a whole.

Edited by Alias, 03 March 2011 - 10:40.


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#187 Nid

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Posted 03 March 2011 - 11:04

I would hardly call adding feet innovative either. When I started playing modern FPS at like the age of 12 or something I was asking my dad where the feet were. Even Halo has feet in...
Same for being blown backwards with explosions. The only reason nobody really questions it and complains about the lack of these features as much as they would is because we're all used to such simple physics in FPS games. You're witnessing the evolution of Video Games with BF3, EA and Dice are simply taking steps that most other developers have been too lazy to take, and making them awesome with how much more powerful our gaming machines have become over the last few years. Hopefully these kinds of features become standard requirements for any decent, realistic fps in the near future.
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#188 Chyros

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Posted 03 March 2011 - 14:00

View PostAlias, on 3 Mar 2011, 12:39, said:

Since when is Call of Duty the be all and end all of FPS?
It never was and never will be.

Call of Duty is probably one of the least innovative game series as a whole.
It's not very complicated, but I'd hardly call it uninnovative. For example, perks and hardpoints are CoD ideas.
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#189 Alias

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Posted 03 March 2011 - 14:03

View PostNidmeister, on 3 Mar 2011, 22:04, said:

I would hardly call adding feet innovative either. When I started playing modern FPS at like the age of 12 or something I was asking my dad where the feet were. Even Halo has feet in...
Same for being blown backwards with explosions. The only reason nobody really questions it and complains about the lack of these features as much as they would is because we're all used to such simple physics in FPS games. You're witnessing the evolution of Video Games with BF3, EA and Dice are simply taking steps that most other developers have been too lazy to take, and making them awesome with how much more powerful our gaming machines have become over the last few years. Hopefully these kinds of features become standard requirements for any decent, realistic fps in the near future.
FEAR had 'being blown back by explosions' too. In fact the first FPS where I felt it was actually cinematic to a considerable degree was FEAR.

Just sayin'. It was pretty damn ahead of its time, I think I'll go replay it actually. Such a good game. :/

View PostChyros, on 4 Mar 2011, 1:00, said:

View PostAlias, on 3 Mar 2011, 12:39, said:

Since when is Call of Duty the be all and end all of FPS?
It never was and never will be.

Call of Duty is probably one of the least innovative game series as a whole.
It's not very complicated, but I'd hardly call it uninnovative. For example, perks and hardpoints are CoD ideas.
Merely ideas taken from RPGs. Look back at shooter/RPG hybrids like Deus Ex and System Shock and you have a pretty close thing to what I'd call 'perks'.

Edited by Alias, 03 March 2011 - 14:06.


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#190 Raven

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Posted 03 March 2011 - 14:34

Quote

FEAR had 'being blown back by explosions' too. In fact the first FPS where I felt it was actually cinematic to a considerable degree was FEAR.

Just sayin'. It was pretty damn ahead of its time, I think I'll go replay it actually. Such a good game. 8I.gif


QFT

On the other hand, we all should innovation, but the FPS has very limited options. MW set the bar pretty high when it came out. After that its pretty unfair to expect a similar change in every game. That's why its a classic in my book when its successors are not. They are merely carrying the MW flag. It might be sometime before we see a major change in FPSs. I thought motion control would at least bring something awesome, but its no good compared to mouse and a kb. All we can expect is a more polished game with existing features rather than new ones when every company is spamming new titles every year. Sadly it is not the case with some titles. So my expectation is more about polish rather than innovation. So far, I am very impressed with what i've seen of BF3

#191 Alias

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Posted 03 March 2011 - 14:38

View PostRaven, on 4 Mar 2011, 1:34, said:

Quote

FEAR had 'being blown back by explosions' too. In fact the first FPS where I felt it was actually cinematic to a considerable degree was FEAR.

Just sayin'. It was pretty damn ahead of its time, I think I'll go replay it actually. Such a good game. 8I.gif


QFT

On the other hand, we all should innovation, but the FPS has very limited options. MW set the bar pretty high when it came out. After that its pretty unfair to expect a similar change in every game. That's why its a classic in my book when its successors are not. They are merely carrying the MW flag. It might be sometime before we see a major change in FPSs. I thought motion control would at least bring something awesome, but its no good compared to mouse and a kb. All we can expect is a more polished game with existing features rather than new ones when every company is spamming new titles every year. Sadly it is not the case with some titles. So my expectation is more about polish rather than innovation. So far, I am very impressed with what i've seen of BF3
Definitely. I'm not deriding Battlefield 3 (or Call of Duty for that matter), but people should be a little informed before they try to make claims about things being so 'new' or 'innovative' when they were done well 5 years before with both engines and hardware that had a lot lower potential than they do today.

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#192 Chyros

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Posted 03 March 2011 - 15:01

Quote

View PostAlias, on 3 Mar 2011, 16:03, said:

View PostAlias, on 3 Mar 2011, 12:39, said:

Since when is Call of Duty the be all and end all of FPS?
It never was and never will be.

Call of Duty is probably one of the least innovative game series as a whole.
It's not very complicated, but I'd hardly call it uninnovative. For example, perks and hardpoints are CoD ideas.
Merely ideas taken from RPGs. Look back at shooter/RPG hybrids like Deus Ex and System Shock and you have a pretty close thing to what I'd call 'perks'.
None of them were fast-paced FPS multiplayer shooter games though which is a major difference, let alone the hardpoints. If you go back far enough you could relate pretty much everything to ancient things you wouldn't think of.


I really don't see the point of full-body awareness though. I really couldn't give a damn about it if I tried :/ .
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#193 Alias

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Posted 03 March 2011 - 15:19

View PostChyros, on 4 Mar 2011, 2:01, said:

Quote

View PostAlias, on 3 Mar 2011, 16:03, said:

View PostAlias, on 3 Mar 2011, 12:39, said:

Since when is Call of Duty the be all and end all of FPS?
It never was and never will be.

Call of Duty is probably one of the least innovative game series as a whole.
It's not very complicated, but I'd hardly call it uninnovative. For example, perks and hardpoints are CoD ideas.
Merely ideas taken from RPGs. Look back at shooter/RPG hybrids like Deus Ex and System Shock and you have a pretty close thing to what I'd call 'perks'.
None of them were fast-paced FPS multiplayer shooter games though which is a major difference, let alone the hardpoints. If you go back far enough you could relate pretty much everything to ancient things you wouldn't think of.
Fine then, besides perks and hardpoints what has the seven games of the Call of Duty franchise contributed to PC gaming? The innovative ones are the ones that in a single title did what Call of Duty did in 7 games. I would be partially inclined to say popularising iron sights, but they were around in stuff like Delta Force 5 or 6 years before Call of Duty so they can hardly lay claim to adding them to games.

View PostChyros, on 4 Mar 2011, 2:01, said:

I really don't see the point of full-body awareness though. I really couldn't give a damn about it if I tried :/ .
For someone so strung up about immersion I'm surprised to hear that. :/

To me, full body awareness and good environmental interaction is far more immersive than a good reload. 8|

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#194 Destiny

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Posted 03 March 2011 - 15:29

They should make use of more belt-fed/infinite ammo weapons just to piss off Chyros :/
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#195 Stalker

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Posted 03 March 2011 - 16:09

View PostAlias, on 3 Mar 2011, 16:19, said:

Fine then, besides perks and hardpoints what has the seven games of the Call of Duty franchise contributed to PC gaming? The innovative ones are the ones that in a single title did what Call of Duty did in 7 games. I would be partially inclined to say popularising iron sights, but they were around in stuff like Delta Force 5 or 6 years before Call of Duty so they can hardly lay claim to adding them to games.


CoD4 set the standard for Multiplayer shooter. Basically every MP shooter since CoD4 used the exact same system. I agree that they didn't do anything new in CoD5-7, but CoD4 contributed a lot to MP-FPS-gaming.
Although I have no Idea why every damn game developer thinks this system is the best... I'd really like to see some Counterstrike-like MP again.

And sadly none of the innovative games have really made an impact either.

What game in the last 5-10 years really changed FPS-MP gaming?
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#196 Chyros

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Posted 03 March 2011 - 17:48

View PostAlias, on 3 Mar 2011, 17:19, said:

View PostChyros, on 4 Mar 2011, 2:01, said:

Quote

View PostAlias, on 3 Mar 2011, 16:03, said:

View PostAlias, on 3 Mar 2011, 12:39, said:

Since when is Call of Duty the be all and end all of FPS?
It never was and never will be.

Call of Duty is probably one of the least innovative game series as a whole.
It's not very complicated, but I'd hardly call it uninnovative. For example, perks and hardpoints are CoD ideas.
Merely ideas taken from RPGs. Look back at shooter/RPG hybrids like Deus Ex and System Shock and you have a pretty close thing to what I'd call 'perks'.
None of them were fast-paced FPS multiplayer shooter games though which is a major difference, let alone the hardpoints. If you go back far enough you could relate pretty much everything to ancient things you wouldn't think of.
Fine then, besides perks and hardpoints what has the seven games of the Call of Duty franchise contributed to PC gaming? The innovative ones are the ones that in a single title did what Call of Duty did in 7 games. I would be partially inclined to say popularising iron sights, but they were around in stuff like Delta Force 5 or 6 years before Call of Duty so they can hardly lay claim to adding them to games.
Cod 4 was one of such games. It's not reaaly fair to demand of all titles in the series to be a giant breakthrough before the series can be considered a benchmark.

Quote

View PostChyros, on 4 Mar 2011, 2:01, said:

I really don't see the point of full-body awareness though. I really couldn't give a damn about it if I tried :/ .
For someone so strung up about immersion I'm surprised to hear that. :/

To me, full body awareness and good environmental interaction is far more immersive than a good reload. 8|
I'd appreciate them if full-body awareness would be realistically enough to increase immersion. This is very rarely the case though - the usually bad representation actually helps you out of it IMO. Just adding an element doesn't necessarily help, I'd say - only if it was done well enough. Besides, how often do you look at your own feet?
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The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
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#197 SquigPie

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Posted 03 March 2011 - 17:56

Still remember the opening scene in CoD 4, Is riding in car through chaotic middle-eastern streets, really immersive and awesome. Then I look down....

I am sitting in a car.

I can't see my body on the seat.

I AM A GHOST!

Scariest video-game moment ever!

/funoff

Anyway, that really ruined the immersion for me.

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Imagine a group of people who are all blind, deaf and slightly demented and suddenly someone in the crowd asks, "What are we to do?"... The only possible answer is, "Look for a cure". Until you are cured, there is nothing you can do.
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#198 Alias

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Posted 03 March 2011 - 20:20

View PostChyros, on 4 Mar 2011, 4:48, said:

Cod 4 was one of such games. It's not reaaly fair to demand of all titles in the series to be a giant breakthrough before the series can be considered a benchmark.
To an extent, I guess. But if a game isn't different to its predecessor is it really fair to call it anything more than an expansion pack?

View PostChyros, on 4 Mar 2011, 4:48, said:

I'd appreciate them if full-body awareness would be realistically enough to increase immersion. This is very rarely the case though - the usually bad representation actually helps you out of it IMO. Just adding an element doesn't necessarily help, I'd say - only if it was done well enough. Besides, how often do you look at your own feet?
It's not just your own feet though. Remember it is full body awareness. In FEAR you could see everything, which at its time, was pretty revolutionary. Similar with Crysis.

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#199 TehKiller

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Posted 03 March 2011 - 21:00

Whoever said CoD is innovative because of "Perks" and "Classes" is pretty much uneducated in terms of gaming history. Perks were featured in FPS mods way before CoD4.

CoD doesnt have anything innovative or original in its entire series (unless you count invincible characters and the worlds most retarded customization features)...75% of their shit is based off of movies and TV series ffs.

And the destructible enviroments existed long ago in BF2. Its just DICE showing off while everyone else forgot about Crysis.

Innovations in mods basically are the highest seller at this point (from CS to Killing Floor and Red Orchestra). Its only a matter of which company is going to capitalize the most out of indie developed mods (for example Valve, DICE, IW etc...)

Edited by TehKiller, 03 March 2011 - 21:01.

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#200 BeefJeRKy

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Posted 04 March 2011 - 22:06

View PostCJ, on 3 Mar 2011, 6:34, said:

Well on the hotel they've written Qa Da Né Fé. 4 unattached letters without any meaning (even if they were attached)
In CoD and CS there were various inscriptions in Arabic which are just like Easter eggs for us, there are even jokes sometimes 8| (For example de_dust2 has an inscription which means "CS Source sucks")

They wrote "fondoq" from left to right...

But yeah it should look like this
فندق
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