Dawn of War II: Retribution
#101
Posted 30 January 2011 - 12:30
#102
Posted 30 January 2011 - 17:34
#103
Posted 30 January 2011 - 18:30
Yeah
#105
Posted 30 January 2011 - 19:18
Wizard, on 30 Jan 2011, 13:30, said:
You have to register at the forums? I thought that you'd get access to it through Steam when the Beta was launched
Kyle Carter said:
#106
Posted 30 January 2011 - 19:19
Liten, on 30 Jan 2011, 19:18, said:
Wizard, on 30 Jan 2011, 13:30, said:
You have to register at the forums? I thought that you'd get access to it through Steam when the Beta was launched
Ditto!
Not to mention you had to register there before the 25th (apparently. I looked into it earlier).
#107
Posted 30 January 2011 - 19:25
#108
Posted 30 January 2011 - 19:27
Quote
Featuring all six multiplayer races including the new Imperial Guard faction, this beta is expected to run from the end of January throughthe end of February to test the new Steamworks networking and matchmaking features and to help balance the multiplayer mode. All new units for each race will be available in the beta along with the new multiplayer maps which ship with Retribution.
The beta is scheduled to go live on MondayJanuary 31st when global press and key Dawn of War® community members will be given access. It will then broaden to include everyone who has pre-ordered Dawn of War® II – Retribution™ on STEAM to date on February 1st. Finally, anyone who has bought a Dawn of War game through STEAM or has registered a Dawn of War II product on their STEAM account will automatically receive an invite on February 8th. There will be no open registration phase to this beta.
The Dawn of War II - Retribution multiplayer beta is currently planned to run until midnight on February 24th, at which point the developers will take all feedback into account to create a day-zero balancing patch.
Soruce
You had me runing scared there Wiz, don't do that again
Edit: Ninja'd |:
Edited by Liten, 30 January 2011 - 19:27.
Kyle Carter said:
#109
Posted 30 January 2011 - 19:45
Wizard, on 30 Jan 2011, 20:25, said:
Me too, joined there before I joined here actually. Same name and everything. Never posts anymore though. Whole place is made of trolls and idiots.
Quote
Imagine a group of people who are all blind, deaf and slightly demented and suddenly someone in the crowd asks, "What are we to do?"... The only possible answer is, "Look for a cure". Until you are cured, there is nothing you can do.
And since you don't believe you are sick, there can be no cure.
- Vladimir Solovyov
#110
Posted 03 February 2011 - 00:52
And wtf have they done to the SM FC's voice?!?! It's a cross between a pirate and a news reader
If anyone wants some questions answered then lemme know. And yes, despite what has been said by the developers, pathfinding IS a problem for the LR and BB
Edited by Wizard, 03 February 2011 - 00:53.
#111
Posted 03 February 2011 - 07:22
Kyle Carter said:
#113
Posted 06 February 2011 - 04:08
#114
Posted 11 February 2011 - 09:14
Quote
Bug Fixes
Fixed numerous IG abilities that were using other races hotkeys. They have had unique hotkeys created for them.
Fixed an issue that could cause certain maps to have longer than expected loading times
Fixed an issue on 4P & 6P Ashes of Typhon that could prevent some players from building power generators at certain points
Fixed an issue that could cause the Baneblade turret to twitch
Fixed an issue that could cause players who quit to receive a win and their opponent to receive a disconnect
Fixed an issue that prevented the Rank Level up widget from displaying
Added a timestamp to the player stats screen
Fixed an issue that caused the menu to be displayed whenever the user paused a replay
Fixed an issue that caused the Chat Channel User List to scroll to the bottom every time a user joined
Push to Talk for voice chat now defaults to On in the option menu
Fixed an issue that could cause the Force Commander to play his Carnifex sync when killing a Tyrant Guard
Fixed an issue that could cause squads to play their repair animation on destroyed power nodes
Balance changes
Land Raider
The assault cannon and heavy flamers no longer suppress infantry
Multi-melta damage reduced from 100 to 80
Heal aura now increases a units regeneration by 100%, down from 150%
Health reduced from 3500 to 3000
Inquisitor
Cooldown of Judgement increased to 20 seconds
Time between Judgement and Judge increased to 20 seconds
Judge can now target vehicles, carnifexs, tyrant guard, swarmlord etc.
Judgement damage against vehicles, carnifexs, tyrant guard, swarmlord etc reduce by 50%
Catachan Devils
Explosive shot now properly costs 40 energy
Smoke Grenade can no longer be interrupted
Imperial Guard Heavy Weapons Lascannon
Slow effect now applies to the Carnifex, Swarmlord and Tyrant Guard to bring in line with Havoc and Space Marine Devastator Lascannons
Banewolf
Hit point increase per level reduced from 15% to 10%
Baneblade
Left and right lascannon damage reduced from 65 to 55
Health decreased from 4200 to 3750
Termagants
Crippling Poison no longer applies a damage modifier to the affected unit
Warriors
Barbed Strangler damage increased from 25 to 35
Spore Mines
Spore mine speed reduced from 6 to 5
Spore mine damage reduced from 50 to 45
Swarmlord
Speed synapse now increases a unit’s speed by 1.5 rather than multiplying it by 1.5
Speed synapse radius lowered from 32 to 27
Melee resistance damage reduction reduced from 0.45 to 0.6
Aww they nerfed the BANEBEAR and my Landraider, the buggers
#115
Posted 25 February 2011 - 19:42
I came
#116
Posted 25 February 2011 - 22:09
#117
Posted 25 February 2011 - 22:28
Skarbrand
An'ggrath the Unbound
[img]http://wh40k.lexicanum.com/mediawiki/images/8/8|/An[/img]
Both look-likey BT's to me
#118
Posted 25 February 2011 - 22:30
*Ahem*
Cool trailer.
Quote
Imagine a group of people who are all blind, deaf and slightly demented and suddenly someone in the crowd asks, "What are we to do?"... The only possible answer is, "Look for a cure". Until you are cured, there is nothing you can do.
And since you don't believe you are sick, there can be no cure.
- Vladimir Solovyov
#119
Posted 26 February 2011 - 00:01
#120
Posted 26 February 2011 - 01:00
And bloody daemon is back. I can't wait playing campaign mode.
#121
Posted 26 February 2011 - 02:06
#122
Posted 26 February 2011 - 09:34
I really need to upgrade my PC now.
Wizard, on 26 Feb 2011, 7:01, said:
NProject Mod -- Recolonize -- Tidal Wars
#123
Posted 27 February 2011 - 07:53
Wizard, on 26 Feb 2011, 2:01, said:
Where you think Duke was all those 12 years?
And just for notice if someone hasn't notice yet who preordered it: You can preload it now from steam.
________________________________________________________________________________
Everyone needs believe in something. I believe I'll have another beer.
________________________________________________________________________________
My greatest weapon is my knowledge.... And laser beam eyes.
#124
Posted 27 February 2011 - 11:05
IGN review is up as well btw
(Yes, I've just added IGN vids to the bbcode list as well)
Edited by Wizard, 27 February 2011 - 11:07.
#125
Posted 27 February 2011 - 13:34
Quote
Awwww. :(
Quote
Imagine a group of people who are all blind, deaf and slightly demented and suddenly someone in the crowd asks, "What are we to do?"... The only possible answer is, "Look for a cure". Until you are cured, there is nothing you can do.
And since you don't believe you are sick, there can be no cure.
- Vladimir Solovyov
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