Chyros, on 11 December 2011 - 15:35, said:
To be bluntly honest, those screenshots almost look like CNC3. There's very little colour and the units all look unnecessarily futuristic IMO. What are the weird arches on the tanks doing there, why are the helicopters straight from the Tiberian universe? The pallette also looks really bland IMO. So far, to be bluntly honest, I'd take the current Generals over this in terms of visuals - Gens just has much more colour. looks more vivid so far, doesn't look like one giant concrete jungle etc.
I'm probably just spoiled by shw though. I've found that since having played shw, all other RTS games have lost their shine to me.
Got to admit I think we're all rather spoiler by ShW, that was time that a game studio would never, ever put into a game. The screen shots do make me wonder how much of an influence C&C3 and RA3 are going to bring to it, neither of which I hugely appreciated. At the end of the day, there are places from Generals that look like war-torn wastelands, but the majority are untouched until your war arrives, and therefore are lush, fertile, and have all sorts of things going on. I'd love to see THAT recreated, rather than the latest in the long line of 'OMFG it's a devastated city'. Fortunately, I do think Rho is correct in that those civilian buildings etc all come from BF3, so they are probably placeholders rather than finished objects.
Raven, on 11 December 2011 - 12:47, said:
btw the system requirements floating around seems to be that of BF3 because its using the same engine. The ones that were in the origin cache may have been place holders.
Tbh they're not quite the same, the recommended GFX card has been pushed up a bit further. That said I'd take it all with a pinch of salt, there's a lot of optimisation of the game to be done yet.