I agree, but if this problem continues atlantis, send the maps to me and ill remove any shockwave releated object.


[2 Players][VZH] Tropical Hell
Started By Lord Atlantis, Dec 03 2006 18:27
32 replies to this topic
#26
Posted 19 December 2006 - 11:42

#28
Posted 19 December 2006 - 20:29
It doesnt, good job on the map itself


#30
Posted 19 December 2006 - 21:31
as far as i know if you open a map with shockwave stuff on it in world builder (normal) shockwave stuff will be removed.
just downloaded the map will play tomoz prob.
ta.
i just started a map which looks like it will be very promising but i dont know if the ai is gonna be able to capture derricks n stuff cos there on an island in the centre with only a garrisonable train to get there(unless u transport troops in chinook etc. any ideas how to get the ai to capture stuff in middle? i dun wanna change the map layout
just downloaded the map will play tomoz prob.
ta.
i just started a map which looks like it will be very promising but i dont know if the ai is gonna be able to capture derricks n stuff cos there on an island in the centre with only a garrisonable train to get there(unless u transport troops in chinook etc. any ideas how to get the ai to capture stuff in middle? i dun wanna change the map layout

#31
Posted 19 December 2006 - 22:31
Well you need to make a solid connection/bride in order to make it capturable by the AI

#32
Posted 20 December 2006 - 00:00
This is one very solid map, and it has it all. Weather effects, differences in terrain, tech goodies, good AI. A very well rounded package. Great work Lord Atlantis.
My best,
Nuker
My best,
Nuker

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