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[2 Players][VZH] Tropical Hell


32 replies to this topic

#26 Crazykenny

    Eternal Glow

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Posted 19 December 2006 - 11:42

I agree, but if this problem continues atlantis, send the maps to me and ill remove any shockwave releated object.
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#27 Lord Atlantis

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Posted 19 December 2006 - 16:24

I believe that this map doesn't use any shockwave objects. You can go ahead and check.

-lord_atlantis
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#28 Crazykenny

    Eternal Glow

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Posted 19 December 2006 - 20:29

It doesnt, good job on the map itself :P
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#29 Lord Atlantis

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Posted 19 December 2006 - 20:33

Thanks.

-lord_atlantis
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#30 Warbz

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Posted 19 December 2006 - 21:31

as far as i know if you open a map with shockwave stuff on it in world builder (normal) shockwave stuff will be removed.
just downloaded the map will play tomoz prob.
ta.
i just started a map which looks like it will be very promising but i dont know if the ai is gonna be able to capture derricks n stuff cos there on an island in the centre with only a garrisonable train to get there(unless u transport troops in chinook etc. any ideas how to get the ai to capture stuff in middle? i dun wanna change the map layout

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#31 Crazykenny

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Posted 19 December 2006 - 22:31

Well you need to make a solid connection/bride in order to make it capturable by the AI
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#32 Sgt. Nuker

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Posted 20 December 2006 - 00:00

This is one very solid map, and it has it all. Weather effects, differences in terrain, tech goodies, good AI. A very well rounded package. Great work Lord Atlantis.


My best,

Nuker
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#33 Lord Atlantis

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Posted 20 December 2006 - 00:18

Thank you.

-lord_atlantis
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