

Patch 1.05 Full Notes Revealed!
#51
Posted 15 May 2007 - 15:37
Also, now the infantry has been buffed so greatly, I might think that a fast attack with Zone Troopers, just like Scrin Players can go for Shock Troopers, wil be more effective now. If the enemy has no air units, ofcourse.

#53
Posted 15 May 2007 - 18:18
#56
Posted 16 May 2007 - 00:48
Now costing half as much for twice as much effectiveness, I think thry shall be my favorite. Sniper +rocket team foxholes everywhere... Hehehe.
Edited by Dr HaxX, 16 May 2007 - 00:49.
#57
Posted 16 May 2007 - 21:03

#58
Posted 16 May 2007 - 23:57
#59
Posted 18 May 2007 - 11:29

#60
Posted 19 May 2007 - 02:35
And not to say I wouldn't build other units and defensive structures... I just foresee a larger use of foxholes in my strategies. I mean, think about it. A two person garissonable structure able to be built anywhere on the map in less than 30 seconds for only $100 AND it doesn't eject infantry until the building collapses. Very very useful.
#62
Posted 19 May 2007 - 07:20
#63
Posted 19 May 2007 - 16:07

#64
Posted 19 May 2007 - 19:24
Large clusters of rocket holes > tanks.
Large clusters of sniper holes > infantry.
Large clusters of rocket/sniper holes > tanks&infantry simultaneously.
Plus you'd be an idiot to not back them up with our own vehicles and aircraft... Artillery isn't a new concept. I am very apt at countering them.
#65
Posted 21 May 2007 - 07:05

#66
Posted 21 May 2007 - 13:30
Plus, I'd like to see you construct that many foxholes against an experienced player who is going to be attacking you in the first few minutes. Harrassment is going to prevent you from doing what you want.
Theorycraft.
Edit: Spelling error.
Edited by Stinger, 24 May 2007 - 14:00.
#67
Posted 22 May 2007 - 19:19

#68
Posted 24 May 2007 - 04:32
#69
Posted 24 May 2007 - 13:29
Did i read right that they'll get a speed boost?



ailestrike said:
#70
Posted 24 May 2007 - 17:48
#71
Posted 24 May 2007 - 18:09
i'am trying to be optomistic but ie disintigrators seem to be shafted as all other anti armor infentry got more HP and range O.o but distengrator have horrible range to begin with and often time get ran over yes i know they damage untis that run over them but the damage isn't very much
Edited by cryptkeeper, 24 May 2007 - 18:11.
#73
Posted 24 May 2007 - 22:47
that the ground units are basicly weak pawns who do nothign but sacrifice the selves XD except tripod
doesn't seem very fun to me i love scrin but i was hoping they would up there ground force more then this alot the units are redundent too

i love scrin but these changes don't make sence balance wise sence all they do is up other factions more then one wich isn't realy that overpowered in the first place altho there airforce do rock there not so powerful as to make all there other units suck.
i just don't think there going about the right way of balancing it

#74
Posted 24 May 2007 - 23:52
Their best ability is at destroying buildings. For what they cost, they do alot of damage very quickly.
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