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My lil' CnC3 Expansion mod

Sgt. Rho's Photo Sgt. Rho 05 Aug 2008

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Here's a WIP of the New GDI Carrier...since the whole planet's coasts are contaminated, you'll need something to get your ships over it...Antigravity FTW.

(and Vengence, say what ever you want, I'll NOT drop the idea)
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Sgt. Rho's Photo Sgt. Rho 08 Aug 2008

Since I decided to not have a single tank in the GDI Arsenal: Here is the replacement for the Mammoth tank. (No, The MK2 A2 is not a mammoth replacement, but an extra unit).

I present: The Behemoth. A BIG FAT walker with 2 cannons and 2 missile racks.

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JJ's Photo JJ 08 Aug 2008

How big is it compared to the Titan?
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Sgt. Rho's Photo Sgt. Rho 08 Aug 2008

about equal, but in that state a bit lower than the titan.
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Mighty BOB!'s Photo Mighty BOB! 08 Aug 2008

Dude that's hawt.
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Camille's Photo Camille 09 Aug 2008

model's okay but it lacks some creativity. looks a bit too plain, especially the legs. they look very frail and measly.
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Thunderstruck's Photo Thunderstruck 09 Aug 2008

Kicks my ass. Thats a sexy model. And with a decent skinner, it could really shine. :)
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Mighty BOB!'s Photo Mighty BOB! 09 Aug 2008

View Postka1000, on 9 Aug 2008, 9:26, said:

lacks some creativity

My arse it does. Master_Chief has come up with some of the absolute best unit designs I have seen on this forum. (And in fact in the entire community.)
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Sgt. Rho's Photo Sgt. Rho 09 Aug 2008

Thanks. But KA1000 is right, it lacks some details...I just don't know WHAT details XD
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Jazzie Spurs's Photo Jazzie Spurs 09 Aug 2008

A proper skin will do the work.
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Sgt. Rho's Photo Sgt. Rho 09 Aug 2008

No, it will not. It lacks real details.
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Jazzie Spurs's Photo Jazzie Spurs 09 Aug 2008

Uhmm.. Then I'll say a more high poly launchers, a Cab like the Juggernaut, Mini Radar dish, also a plasma machine gun below the main chassis
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Sgt. Rho's Photo Sgt. Rho 10 Aug 2008

And non of those fits to the GDI...also, this is an assault mech, so such a cab would be plain stupid.
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Jazzie Spurs's Photo Jazzie Spurs 10 Aug 2008

It would give an awesome view of the field, even, of the sky for incoming boogies.
Also why not more polies in the pods? What about Railguns? :3
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Sgt. Rho's Photo Sgt. Rho 10 Aug 2008

No, no railguns. Only for a few selected unit, and the Railgun for the base tower.
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Admiral FCS's Photo Admiral FCS 10 Aug 2008

Sorry, this is only my first visit (HOW ASHAME I CANT PLAY IT) but HOLY MOTHER, it's, a, freaking, awesome, beautiful, looking-forward-worthy mod!!!!
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Sgt. Rho's Photo Sgt. Rho 10 Aug 2008

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I'm remaking the tiberium...still verry WIP tho...
Edited by Master_Chief, 10 August 2008 - 10:24.
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Stinger's Photo Stinger 10 Aug 2008

View PostMaster_Chief, on 31 Jul 2008, 10:05, said:

It's not the texture, it's the lighting.


Learn to take criticism and you will improve.

The models are fine, but the texture looks dark on the Titan and lacking something - UVW mapping, perhaps?

Also, C&C 3 vehicle models require that you use an abalone texture effect like the one on the bottom, otherwise your models will not appear to reflect light and look dull in the game.

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Sgt. Rho's Photo Sgt. Rho 10 Aug 2008

I DO accept criticism , but if it's not the texture, but the shader, what am I supposed to say?

The problem with Normal Maps is, that I need a Specular map too, which I can't do propperly...
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Mighty BOB!'s Photo Mighty BOB! 10 Aug 2008

View PostMaster_Chief, on 10 Aug 2008, 9:49, said:

which I can't do propperly...

Why not? (Out of curiosity.)
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Sgt. Rho's Photo Sgt. Rho 10 Aug 2008

The surface turns out to be like a mirror...no, a moving flashbang.
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PurpleScrin's Photo PurpleScrin 11 Aug 2008

What about the Mammoth Mk. II in 3D, MasterChief? Will you be making one perhaps for this mod?
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Sgt. Rho's Photo Sgt. Rho 11 Aug 2008

As Slye said:
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Sgt. Rho's Photo Sgt. Rho 11 Aug 2008

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Re-Exported, with Normal and Specular map...
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