My lil' CnC3 Expansion mod
Sgt. Rho
05 Aug 2008

Here's a WIP of the New GDI Carrier...since the whole planet's coasts are contaminated, you'll need something to get your ships over it...Antigravity FTW.
(and Vengence, say what ever you want, I'll NOT drop the idea)
Sgt. Rho
08 Aug 2008
Since I decided to not have a single tank in the GDI Arsenal: Here is the replacement for the Mammoth tank. (No, The MK2 A2 is not a mammoth replacement, but an extra unit).
I present: The Behemoth. A BIG FAT walker with 2 cannons and 2 missile racks.
I present: The Behemoth. A BIG FAT walker with 2 cannons and 2 missile racks.

Camille
09 Aug 2008
model's okay but it lacks some creativity. looks a bit too plain, especially the legs. they look very frail and measly.
Thunderstruck
09 Aug 2008
Kicks my ass. Thats a sexy model. And with a decent skinner, it could really shine.

Mighty BOB!
09 Aug 2008
Sgt. Rho
09 Aug 2008
Thanks. But KA1000 is right, it lacks some details...I just don't know WHAT details XD
Jazzie Spurs
09 Aug 2008
Uhmm.. Then I'll say a more high poly launchers, a Cab like the Juggernaut, Mini Radar dish, also a plasma machine gun below the main chassis
Sgt. Rho
10 Aug 2008
And non of those fits to the GDI...also, this is an assault mech, so such a cab would be plain stupid.
Jazzie Spurs
10 Aug 2008
It would give an awesome view of the field, even, of the sky for incoming boogies.
Also why not more polies in the pods? What about Railguns? :3
Also why not more polies in the pods? What about Railguns? :3
Sgt. Rho
10 Aug 2008
No, no railguns. Only for a few selected unit, and the Railgun for the base tower.
Admiral FCS
10 Aug 2008
Sorry, this is only my first visit (HOW ASHAME I CANT PLAY IT) but HOLY MOTHER, it's, a, freaking, awesome, beautiful, looking-forward-worthy mod!!!!
Sgt. Rho
10 Aug 2008

I'm remaking the tiberium...still verry WIP tho...
Edited by Master_Chief, 10 August 2008 - 10:24.
Stinger
10 Aug 2008
Master_Chief, on 31 Jul 2008, 10:05, said:
It's not the texture, it's the lighting.
Learn to take criticism and you will improve.
The models are fine, but the texture looks dark on the Titan and lacking something - UVW mapping, perhaps?
Also, C&C 3 vehicle models require that you use an abalone texture effect like the one on the bottom, otherwise your models will not appear to reflect light and look dull in the game.

Sgt. Rho
10 Aug 2008
I DO accept criticism , but if it's not the texture, but the shader, what am I supposed to say?
The problem with Normal Maps is, that I need a Specular map too, which I can't do propperly...
The problem with Normal Maps is, that I need a Specular map too, which I can't do propperly...
Mighty BOB!
10 Aug 2008
PurpleScrin
11 Aug 2008
What about the Mammoth Mk. II in 3D, MasterChief? Will you be making one perhaps for this mod?