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My lil' CnC3 Expansion mod


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#426 Sgt. Rho

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Posted 05 August 2008 - 01:56

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Here's a WIP of the New GDI Carrier...since the whole planet's coasts are contaminated, you'll need something to get your ships over it...Antigravity FTW.

(and Vengence, say what ever you want, I'll NOT drop the idea)

#427 Sgt. Rho

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Posted 08 August 2008 - 04:12

Since I decided to not have a single tank in the GDI Arsenal: Here is the replacement for the Mammoth tank. (No, The MK2 A2 is not a mammoth replacement, but an extra unit).

I present: The Behemoth. A BIG FAT walker with 2 cannons and 2 missile racks.

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#428 JJ

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Posted 08 August 2008 - 07:34

How big is it compared to the Titan?

#429 Sgt. Rho

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Posted 08 August 2008 - 13:41

about equal, but in that state a bit lower than the titan.

#430 Mighty BOB!

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Posted 08 August 2008 - 18:01

Dude that's hawt.
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Wesforce said:

We are living in a post-common sense society.

#431 Camille

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Posted 09 August 2008 - 16:26

model's okay but it lacks some creativity. looks a bit too plain, especially the legs. they look very frail and measly.
it's time to wake up

#432 Thunderstruck

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Posted 09 August 2008 - 16:44

Kicks my ass. Thats a sexy model. And with a decent skinner, it could really shine. :)
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My personal sig. More to come. :D

#433 Mighty BOB!

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Posted 09 August 2008 - 19:37

 ka1000, on 9 Aug 2008, 9:26, said:

lacks some creativity

My arse it does. Master_Chief has come up with some of the absolute best unit designs I have seen on this forum. (And in fact in the entire community.)
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Wesforce said:

We are living in a post-common sense society.

#434 Sgt. Rho

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Posted 09 August 2008 - 19:42

Thanks. But KA1000 is right, it lacks some details...I just don't know WHAT details XD

#435 Jazzie Spurs

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Posted 09 August 2008 - 22:57

A proper skin will do the work.

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#436 Sgt. Rho

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Posted 09 August 2008 - 23:48

No, it will not. It lacks real details.

#437 Jazzie Spurs

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Posted 09 August 2008 - 23:56

Uhmm.. Then I'll say a more high poly launchers, a Cab like the Juggernaut, Mini Radar dish, also a plasma machine gun below the main chassis

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#438 Sgt. Rho

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Posted 10 August 2008 - 00:25

And non of those fits to the GDI...also, this is an assault mech, so such a cab would be plain stupid.

#439 Jazzie Spurs

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Posted 10 August 2008 - 00:35

It would give an awesome view of the field, even, of the sky for incoming boogies.
Also why not more polies in the pods? What about Railguns? :3

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#440 Sgt. Rho

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Posted 10 August 2008 - 01:39

No, no railguns. Only for a few selected unit, and the Railgun for the base tower.

#441 Admiral FCS

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Posted 10 August 2008 - 02:37

Sorry, this is only my first visit (HOW ASHAME I CANT PLAY IT) but HOLY MOTHER, it's, a, freaking, awesome, beautiful, looking-forward-worthy mod!!!!

#442 Sgt. Rho

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Posted 10 August 2008 - 10:00

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I'm remaking the tiberium...still verry WIP tho...

Edited by Master_Chief, 10 August 2008 - 10:24.


#443 Stinger

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Posted 10 August 2008 - 10:41

 Master_Chief, on 31 Jul 2008, 10:05, said:

It's not the texture, it's the lighting.


Learn to take criticism and you will improve.

The models are fine, but the texture looks dark on the Titan and lacking something - UVW mapping, perhaps?

Also, C&C 3 vehicle models require that you use an abalone texture effect like the one on the bottom, otherwise your models will not appear to reflect light and look dull in the game.

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#444 Sgt. Rho

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Posted 10 August 2008 - 16:49

I DO accept criticism , but if it's not the texture, but the shader, what am I supposed to say?

The problem with Normal Maps is, that I need a Specular map too, which I can't do propperly...

#445 Mighty BOB!

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Posted 10 August 2008 - 18:25

 Master_Chief, on 10 Aug 2008, 9:49, said:

which I can't do propperly...

Why not? (Out of curiosity.)
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Wesforce said:

We are living in a post-common sense society.

#446 Sgt. Rho

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Posted 10 August 2008 - 18:58

The surface turns out to be like a mirror...no, a moving flashbang.

#447 PurpleScrin

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Posted 11 August 2008 - 00:53

What about the Mammoth Mk. II in 3D, MasterChief? Will you be making one perhaps for this mod?

#448 Slye_Fox

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Posted 11 August 2008 - 01:16

http://forum.cncreneclips.com/index.php?sh...st&p=507395
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#449 Sgt. Rho

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Posted 11 August 2008 - 01:18

As Slye said:
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#450 Sgt. Rho

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Posted 11 August 2008 - 20:27

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Re-Exported, with Normal and Specular map...



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