C&C3 EXPANSION OFFICIAL!
#27
Posted 14 August 2007 - 21:50
Edited by nova, 14 August 2007 - 22:01.
#29
Posted 14 August 2007 - 21:55
#30
#32
Posted 14 August 2007 - 23:06
I'll try to get a screenshot of the Scrin 'Priest' later.
#33
Posted 14 August 2007 - 23:31
LOL.
This is awesome. Im watching in progress.
RaiDK, your not alone. I love CNC3 regardless of if I have played it or not. The demo, got me.
#34
Posted 15 August 2007 - 01:16
#35
Posted 15 August 2007 - 02:15
#36
Posted 15 August 2007 - 02:42
I'm willing to bet the expansion will add a fourth new side.
#37
Posted 15 August 2007 - 04:25
Prophet of the Pimps, on 14 Aug 2007, 11:22, said:
I'll take you up on that.
I agree, this is kick ass news and much needed propoganda to once again breathe some life into this game.
#38
Posted 15 August 2007 - 05:05
If they go with the sub factions, they need to put the time and care into them and make them play differently and not expect a mod to do it.
Also, there is nothing that says there cant be sub factions.
-RA2 had Countries
-Generals had... well... Generals
-CNC3 will have subfactions. THis makes sense since in the NoD side some units were Cyborgs which were excluded from the game itself so as the subfaction for the Cyborgs comes into play. Just like how the mechs for the GDI were removed so that the (possible) mech sub faction comes into play.
Personally it sounds like a good idea. It allows for alot more content as well as more options for players to choose what best suits them. Isnt that what each RTS wants, for players to be able to choose a side that best suits them in terms of style of play?
PS. With there only being 3 universes in CNC, you cant say which one should have one thing over the other if 2 of the 3 universes has it. If its limited to one universe than it should stick to the one. But since the other two have it, it makes more sense. O and also, RA2's countries did NOT impact gameplay to the point of changing strategies as to how each faction would work. Each country only added a unit or two and a MINOR boost to something.
CNC3 will introduce more dramatic changes to change the style alot more.
Edited by Judgement, 15 August 2007 - 05:07.
#40
Posted 15 August 2007 - 05:58
People's Liberation Army, on 15 Aug 2007, 0:01, said:
It's called Predator, not Wraith
As long as this expansion does the same thing to CNC3 as Zh did to Generals, I'll be happy.
#41
Posted 15 August 2007 - 05:58
Edit: Oh thank God! Stinger you saved me from burning down EA's headquarters, which could have been good or bad .
Edited by MentalAss, 15 August 2007 - 06:17.
#42
Posted 15 August 2007 - 06:06
#43
Posted 15 August 2007 - 07:16
[url="http://www.gamespot.com/news/6176636.html"]http://www.gamespot....ws/6176636.html[/url]
[url="http://www.shacknews.com/onearticle.x/48444"]http://www.shacknews...article.x/48444[/url]
[url="http://www.computerandvideogames.com/article.php?id=170071"]http://www.computera...e.php?id=170071[/url]
So far 2 new sub factions for each side confirmed, New domination mode confirmed, Kane kicking more ass confirmed and the Xbox 360 version getting a sweet ass radial interface confirmed.
#44
Posted 15 August 2007 - 07:21
#47
Posted 15 August 2007 - 08:44
Oh well, I think this Sub-Factions thing will be really good for the community. Everyone likes to express themselves, and having more factions means people will be able to do so in C&C3. Plus it'll also set the stage for Shockwave 2 to come in and tune-up, add and generally improve these Gener-, I mean, Sub-Factions.
#48
Posted 15 August 2007 - 10:40
Edited by Golan, 15 August 2007 - 10:41.
#49
Posted 15 August 2007 - 11:36
Nexolate, on 15 Aug 2007, 14:14, said:
Chah Ching $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
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