Strategia, on 17 Aug 2007, 6:28, said:
Original or not, my concern is that such a game design doesnt lend itself to a well-structured storyline. Sure, you can draw upon a rich historical background to flavour any game, but the gameplay itself doesn't develop such a storyline well.
The big problem is that with a linear campaign A:mission 1-10, campaign B: mission 1-10 etc.. you can revolve each "mission" around a specific point in time within the story.
With 'worldwide' combat, driven by in essence, the whim of the player, you *can't* timeline any aspect of the storyline without making it vauge and meaningless.