


Time of War
#26
Posted 02 September 2007 - 16:17



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Pagan Metal War
#28
Posted 02 September 2007 - 17:38
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Current European Union is political and economical organization, not military. More correctly call european military power as NATO...
Right, ok... Can you call any mod with noramal realistic Russia with prototype equipment? This leaves some piece of originality for my mod



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Pagan Metal War
#29
Posted 02 September 2007 - 17:40
#31
Posted 02 September 2007 - 17:58


#32
Posted 02 September 2007 - 18:18
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Thank you

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How much i must repeat that here will be real combat systems, but which are currently in development (T-95, FCS program, Black Widow etc). :minigunner: So experimental tech, like Russian combat lasers and plasma anti-missile defense (it is true, it is REAL projects of Russian Army), American Hafnium bombs... No one mod there you can find this... A little piece of originality, as i say. A little, but enough to be allocated from another.
Sorry again because of my bad english :(


Watch the falcon fly
In the endless sky
Hail the sign of fight
Pagan Metal War
#33
Posted 02 September 2007 - 18:21
Edited by Vengence, 02 September 2007 - 18:22.
#34
Posted 03 September 2007 - 01:53
#35
Posted 03 September 2007 - 03:12
One reason why original mods are highly rare is because they require good artists, good imagination, and hard work and time. Though you may not know it, I have been working on my mod since 2004. That is a long time. I have developed each faction to almost every little detail I can think of besides what they eat: Personalities, politics, ideals, and psychology. And the thriving motive behind my project is utter and complete originality in almost everything. I avoided stereotypical factions as much as I could and developed a completely unique story by myself and a few close friends. It isn't made any easier considering I have done a complete reworking of everything the mod once was.
Basically being original can have its benefits as long as you strive for it.
Edited by Vengence, 03 September 2007 - 03:35.
#36
Posted 06 September 2007 - 13:54
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Sorry, I can't find anything interesting in Korean War...
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Actually, 'fantasy', unrealistic vehicles are much easier to modelling and skinning (because you mustn't repeat any part of real prototype using blueprints etc).
P.S. A little update (FCS programm) :



Yes I know that NLOS-C looks undetalized, but I don't know what is need to add... Really, nothing if believe to official U.S. Army pics



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Hail the sign of fight
Pagan Metal War
#37
Posted 06 September 2007 - 14:16

#38
Posted 06 September 2007 - 14:34

Of course, real FCS vehicles don't use such armor, but i think that it looks better and... more futuristic, maybe.


Watch the falcon fly
In the endless sky
Hail the sign of fight
Pagan Metal War
#39
Posted 06 September 2007 - 14:38
Rot Front, on 6 Sep 2007, 9:54, said:
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Actually, 'fantasy', unrealistic vehicles are much easier to modelling and skinning (because you mustn't repeat any part of real prototype using blueprints etc).
uh you never had to draw dozens of concept art for your new vehicle, toss them all away, redraw redraw, rethink, reimagine, redesign, and finalize the design. You never had to find references to real stuff to draw inspiration and mix and match, you never had to find concepts or ideas since they already exist. Modeling is another matter and technically using already existing blueprints is easier since they are already put in orthographic style. I cannot draw accurate orthographic views so I have to model using images from the drawings I make and a 3d image in my head. You have it easy.
Btw, you may want to give the NLOS cannon the Excalibur experimental shell. It can home into targets.
Excalibur
Edited by Vengence, 06 September 2007 - 14:46.
#40
Posted 06 September 2007 - 14:48



#41
Posted 06 September 2007 - 15:05
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No, i did this. Of course, not dozens of concept-arts, for me usually 3-4 is enough to find optimal (in my opinion) design.
As for me, modelling with concept-arts is easier because mistakes isn't so important. If I model using the blueprints, i try to do vehicle so authentic as it is possible to low-poly. For example, look at my BMP-3 or Black Eagle (but really, for Black Eagle i haven't blueprints, just a few photos :( )
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Good idea, but now I'm trying to decide - give 'Krosnopol-M' guided shells to Russian 'Koalitziya-SV' howitzer or 'Excalibur' for NLOS-C. I want make even similar class units so different as it is possible.
But... Yes, really, let NLOS-C launches guided shells, 'Koalitziaya' is already too strong - it is double-barreled, so it have very fast fire rate (~16-20 shots per minute) it have superiority in range (~60 km) etc...

This is a prototype. Serial vehicle will be based on T-95 chassis (it will gain it's speed up to 100 km per hour!)


Watch the falcon fly
In the endless sky
Hail the sign of fight
Pagan Metal War
#43
Posted 06 September 2007 - 15:15


Insomniac!, on 16 Sep 2008, 20:12, said:
I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.
#45
Posted 06 September 2007 - 16:49
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Well, tank have the strict defenition as 'multipurpose tracked combat vehicle'...
By the way, this is the first double-barreled SPA.
Single double-barreled tank what was exist was 'Hunter', developed in 60s but it was only a prototype [unfortunately, no photo aviliable]


Watch the falcon fly
In the endless sky
Hail the sign of fight
Pagan Metal War
#47
Posted 06 September 2007 - 17:19

#48
Posted 06 September 2007 - 18:00
P.s. If talk abot double-cannon MBT, I can say that in this category gets German WWII-time Maus ultra heavy tank (128 and 75 mm cannon), French AMX-30 (105 and co-axial 30-mm autocannon), Soviet OT-55 (100-mm cannon and co-axial flamethrower) etc...
In 30s in USSR was muti-turreted tanks (2 turrets on T-100, 3 turrets on T-28, 5 turrets on T-35 and even 7 (!) turrets on T-39). In 1935 year B-1 French tank was 75-mm cannon in chassis and 47-mm in turret... I can continue. But wasn't anyone tank where was 2 guns with same calibre (Mammoth-looking



Watch the falcon fly
In the endless sky
Hail the sign of fight
Pagan Metal War
#49
Posted 06 September 2007 - 20:33
But personally the USA, Russia and EU feel is getting old. Not to say that this mod will be the same but games might be discouraged just because you are using those sides, and many people have already used them.
Ill wait a bit and see how progress goes before I judge it completly.
Good so far

O and believe it or not but it is alot harder to make a vehicle that isnt based on real world.
I know since I have been doing it for a while. And everytime I make one, I try and make it not relate to anything in the real world.
It gives me a greater sense of satisfaction since I know its not based on anything and that I came up with it.
plus overall, you have more freedom as to how you want it to look and act.
Edited by Judgement, 06 September 2007 - 20:35.


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