Edited by Wizard, 16 December 2007 - 22:13.
Wizard's Signatures
#101
Posted 16 December 2007 - 22:12
#102
Posted 16 December 2007 - 22:36
Wizard, on 16 Dec 2007, 11:16, said:
What an update it is. The second would have to be my favorite of the two, simply because you added more than just water/blue effects. Variable sized circles and faded dashed lines. They may not sound like much, but arranged the way you have them, and with the right frequency, they give the sig a bit of pop. Wizard, you've developed your own unique way of developing sigs in just a short time.
My best,
Nuker
P.S. Your Ultraviolet signature looks kind of like a dream scene from a movie.
#103
Posted 17 December 2007 - 00:02
This one:
Is actually WAY more complicated then you'd realise. It has at least 40 plus layers all coming together to make that sig. I know it doesn't look like it but it is packed with stuff. It's also the first in what I hope will be a new style for me. There are lots of GFX sites out there that I am trawling through and picking bits up. This style is very hard to recreate and takes a lot of time. I hope the next one will be considerably better.
Anyone got any C&C for me?
- W
#104
Posted 17 December 2007 - 00:08
#105
Posted 17 December 2007 - 01:37
#106
Posted 17 December 2007 - 01:46
But having said that I have something on the drawing board at this very moment that is considerably better than the above and am looking forward to showing it off soon.
Thanks for you crits guys!
#107
Posted 17 December 2007 - 21:20
Again, a progression in this style of work. No where near what I am after but I think more accomplished that the one above. There are some points I have taken on board from some good artists and will make some changes soon enough.
In the mean time what do you think?
#108
Posted 17 December 2007 - 21:31
#110
Posted 18 December 2007 - 08:40
Lord Atlantis, on 18 Dec 2007, 0:02, said:
*wants to know how you do it*
Thanks Atlantis. Well if you have PS, a couple of hours and a hell of a lot of patience....... That sig took a very long time to make. There are, as with the previous one, about 40 layers all told, each with some serious effects. I am still building up my style and technique on this type of sig but maybe if I have a few hours to spare I might tut it.
@ Warbz, thanks mate I am working on the placement etc. Abourrar suggested to use a render/stock and include the body. Might give that a go. However if you check about for this sorta style, it's not uncommon.
#113
Posted 19 December 2007 - 08:36
#114
Posted 19 December 2007 - 20:32
#115
Posted 20 December 2007 - 14:34
#116
Posted 20 December 2007 - 18:03
one, but that's probably 'cos it's the most recent one!
Edited by AJPOD, 20 December 2007 - 18:04.
#117
Posted 20 December 2007 - 22:48
Edited by Wizard, 20 December 2007 - 22:49.
#119
Posted 21 December 2007 - 08:23
#120
Posted 21 December 2007 - 08:49
#121
Posted 21 December 2007 - 10:22
Edited by Wizard, 21 December 2007 - 13:37.
#122
Posted 21 December 2007 - 14:46
Edit: old sig taken out and replaced with second SOTW entry.
- W
Edited by Wizard, 21 December 2007 - 14:53.
#123
Posted 21 December 2007 - 15:38
No criticisms on them.
-On the Prince of Persia one, the C4D distracts from the render too much.
-Chrismas one is good also, but again a bit of C4D overuse.
-The only thing I can see that's wrong with the Spawn one is it needs something to fill the void at the top left.
#124
Posted 21 December 2007 - 15:58
But great job nonetheless!
#125
Posted 21 December 2007 - 18:30
I completely agree that the Spawn sig is pants
The Xmas one was done inabout 3 minutes so I am not to unhappy with the way it turned out and really couldn'tbe bothered to tone it down tbh.
As the Spawn sig was crap I have come up with a rework plus a couple of others:
I really like the Dead Rising sig. Think the colours are cool!
If anyone wants any of the sigs I make in here then you are more than welcome to them. So long as I haven't got them in my sig right now you can let me know and I can change the nik.
- W
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