

Battleships Forever
#126
Posted 24 November 2007 - 21:09

Ask me questions about audio technical matters or DAWs!
#127
Posted 24 November 2007 - 21:11


#128
Posted 24 November 2007 - 21:11
Zancloufer, on 24 Nov 2007, 18:42, said:
Strategia, on 24 Nov 2007, 10:19, said:
Zancloufer, on 24 Nov 2007, 16:15, said:
My ships may look powerful, but often suffer from poor turret coverage and, most of all, excruciating maneuverability. So with good micro, smaller ships can defeat them quite easily. And if the maneuverability is actually somewhat good, like the Schwalbe, the ship is a fighter and hence has very poor armour protection.
NOTE: All direct support ships, like their WWII counterparts, have only forward-facing weapons (with the exception of the occasional flak turret in the lighter variants), so attacking from the sides or rear is imperative to bring these monsters down.
Yeah. but even if they have no weapons from the behind, their forward weapons will rape most ship before they can flank them

Oh, don't be so sure, Mr. President..... *ahem* The maneuverability is so atrocious that a pair of Hestias can pretty much pwn the crap out of most of these things. The guns fire, one of 'em is damaged/destroyed, the other ducks to the flank/rear and has plenty of time to pour fire into the exposed, weaponless sections while the Panzer is straining to turn and get the Hestia in its sights again.
Plus, I only use stock weaponry. No modifications.
Edited by Strategia, 24 November 2007 - 21:15.
#129
Posted 24 November 2007 - 21:22


#130
Posted 24 November 2007 - 21:24
let's see how it fares against my J890 :nod:

#131
Posted 24 November 2007 - 21:24


#132
Posted 24 November 2007 - 21:41
Those lasers are WAYYY to powerful to be anything legal even in custom ships, in relaistic effect that should destroy half of your ship too, and with 3 of them, the firing rate is too much, not even kenny went that far with his SHEL lasers...
I doubt anybody would take that on and call it a fair fight :wahhhhhaa:
Apart from maybe lizzie, she's insane, yet brilliant enough to create something to absorb the shock of that thing... tenfold...
Edit;
In review of the stats of those lasers, damage of 50 is the highest you should really go, before it laggs the crap out of people's computers. 100 is just insane... but with that kind of damage pumping out of them I'd say your ship is the most uber I've come across yet.
I'll upload a video of your ship eating through my Mauler when I pit them against each other...
Edited by nidmeister, 24 November 2007 - 21:49.

#133
Posted 24 November 2007 - 21:48
BTW:upload that uber ship of your, I want to fight it.
BTW:All of my ships as of now copyrighted by the BLAND corporation.
EDIT: Have you seen the HMS Edward Teller, at 10,000 damage, it wipes away everything on the map!
Edited by Dr. Strangelove, 24 November 2007 - 21:52.


#134
Posted 24 November 2007 - 21:59
I won't back off from a challenge, though. This is the lamest ship ever and it beat both of your überships at the same time in an AI fight. Enjoy.

Ask me questions about audio technical matters or DAWs!
#135
Posted 24 November 2007 - 22:12


#136
Posted 24 November 2007 - 22:12
I'll make a serious ubership by next sunday:Space Cruiser Yamato
Edited by Dr. Strangelove, 24 November 2007 - 22:14.


#137
Posted 24 November 2007 - 22:30


#138
Posted 24 November 2007 - 22:37
Mathias, on 25 Nov 2007, 7:32, said:

Your ship beats my fully aegised one on a frontal assault, but if I manage to direct my first shot properly, your Odin goes down. Because of my ships low health, I don't exactly know what the effect is, but when all your beamers concentrate on it, it rapidly depletes and explodes from the centre.

#140
Posted 24 November 2007 - 22:40
Quote
Aegis deflectors can be overwhelmed by very high damage if the section HP is low, because all shieldlike modules work by rapidly replenishing HP.
Edited by Mathias, 24 November 2007 - 22:41.

Ask me questions about audio technical matters or DAWs!
#142
Posted 24 November 2007 - 22:50
Space Cruiser Yamato!



#144
Posted 24 November 2007 - 23:22
i set this one against my last battle crusier ship i made and the carrier won after a while but it was a close fight

btw im tottally going to make that space cruiser Yamato thing lol
Edited by Rumpullpus, 24 November 2007 - 23:24.


92% of people play as USA or China. If you are part of the 8% that plays as the GLA then put this in your signature.
you cant kill what you cant see :p
#145
Posted 24 November 2007 - 23:51


Regards,
Nuker

#146
Posted 24 November 2007 - 23:57
Rules: Each ship must be within certain boundaries. A few ground rules:
Weapons must have very few, if any mods.
Rules for fighter:
Max 200 Health
Fast, around 3-5 speed.
Very Few weapons/segments. Like 4 Max Segments, and max 2 weapons per sgegment.
I'll make more later. IMO, a good exapmle of a modest Flagship:

#147
Posted 25 November 2007 - 00:07
-Panzerjäger I
-Hetzer
-Marder I
-Marder II
-Marder III
-Nashorn
-Jagpanzer IV
-Jagpanther
-Jagdtiger
-Elefant
Direct support, anti-small-craft:
-Möbelwagen
-Wirbelwind
We need a new subforum for this game

Edited by Strategia, 25 November 2007 - 00:07.
#148
Posted 25 November 2007 - 00:16

#149
Posted 25 November 2007 - 00:28
Quote
no you can't:
Quote
I've alreay started working on it, for the GLORY OF JAPAN!


#150
Posted 25 November 2007 - 00:37

Ask me questions about audio technical matters or DAWs!
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users