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Red alert 3 is coming !!!!


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#301 Judgement

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Posted 17 February 2008 - 02:36

Dont know if anyone announced it here yet, but... Japan is gonna be the third faction to this.
From what I read, the storyline is gonna be based on the idea that the Soviets screwed up the timeline this time, and prevented there loss of the cold war.
Its gonna be very interesting to see where they take this.
Especially how the third faction will play out(Empire of the Rising Sun, Rising Sun Empire something like that).
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#302 Jok3r

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Posted 17 February 2008 - 02:39

Can I ask- did you read any of this thread? we've been debating about japan for ages
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#303 Nem

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Posted 17 February 2008 - 03:53

View Postswim-listen-game, on 16 Feb 2008, 21:39, said:

Can I ask- did you read any of this thread? we've been debating about japan for ages
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Can I ask- Why you felt it was necessary to point that out?

#304 Jok3r

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Posted 17 February 2008 - 03:55

Sorry. Didn't mean to snap at you. I've had a bit of a headache all day, and I was tired (day outside in very cold temperatures, walking around with... someone, then going and supposedly playing airsoft) so, I'm sorry about that... but honestly, did you read that?
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#305 Rayburn

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Posted 17 February 2008 - 06:56

Mate, we have over 300 posts in this one and the bigger part of this thread isn't exactly spam-free. It's not the end of the world if he hasn't read it all. :P

#306 Red

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Posted 17 February 2008 - 10:14

You know I was browsing on cncnz and I found this.
The interview covers Frank's most recent work, side projects and tackles the question about Frank Klepacki creating the music for the recently announced Red Alert 3. :P

Quote

Chris: Command and Conquer Red Alert 3 has just been announced and I have already seen numerous fans clamouring for you to do the soundtrack, can you comment on this?

Frank: The flood gates opened up on my fan mail right after that announcement.
Regarding RA3, I've heard about it just as you have, so I've not been contacted. Ultimately EA would have to ask Petroglyph to use me on it, and then it would be up to Petroglyph to allow it. If those things align, you better believe I would score that game, no question!


YEAH!!! BRING ON THE HELL MARCH!!!!! :dj:

Edit : Here's the full interview.

Edited by Devastator, 17 February 2008 - 10:19.

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#307 General Kirkov

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Posted 17 February 2008 - 15:57

yay hell march MP3!

RA3 had better use it
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#308 Whitey

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Posted 17 February 2008 - 17:17

Glad to hear it. I hope EA goes about giving him the position, he ought to have it.

#309 Jok3r

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Posted 17 February 2008 - 18:02

Hells march better be in Ra3!
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#310 Whitey

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Posted 17 February 2008 - 18:08

I'd like a touched up original, too, not some 3rd edition supermarch.

#311 Jok3r

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Posted 17 February 2008 - 18:12

Exactly. It was a great song. You can add a little to it, but you don't have to do it. Then again, if Frank Klepacki is doing it, it's probably going to be great anyway its done.
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#312 AllStarZ

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Posted 18 February 2008 - 02:11

BLASPHEMIES! THEY ARE PUTTING IT ON CONSOLES!

#313 General Kirkov

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Posted 18 February 2008 - 02:37

View PostAllStarZ, on 17 Feb 2008, 21:11, said:

BLASPHEMIES! THEY ARE PUTTING IT ON CONSOLES!



What? No not even EA would stoop this low, well maybe they would, but it will be released on PC as well so I don't care either way.
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#314 RaiDK

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Posted 18 February 2008 - 04:44

EVERYTHING gets put on consoles these days :loels:

View PostMasonicon, on 17 Oct 2009, 13:44, said:

According to Conspiracy theories in internet, sci-fi and fantasy are real!

#315 Lord Atlantis

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Posted 18 February 2008 - 05:07

EA has already made a sucessful interface for the console (Xbox 360), so why stop with CnC 3 and Kane's Wrath? They'll make changes to it to stream line it and make it even easier to use.
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#316 JJ

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Posted 18 February 2008 - 10:06

And I think TD and RA1 is in consoles too.

#317 KiraSama

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Posted 18 February 2008 - 10:16

View PostJJ_, on 18 Feb 2008, 11:06, said:

And I think TD and RA1 is in consoles too.


IIRC
TD was release for the nintendo 64 in 3D
RA1 in PS1

Edited by KiraSama, 18 February 2008 - 10:16.

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#318 Jazzie Spurs

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Posted 18 February 2008 - 11:53

View PostKiraSama, on 18 Feb 2008, 11:16, said:

View PostJJ_, on 18 Feb 2008, 11:06, said:

And I think TD and RA1 is in consoles too.


IIRC
TD was release for the nintendo 64 in 3D
RA1 in PS1

I have TD for PSX

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#319 E.V.E.

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Posted 18 February 2008 - 12:28

Doesn't realy suprise me.

The Nuke in Red Alert 1 for the PSX looked way better though.

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#320 smooder

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Posted 18 February 2008 - 14:06

Me wants HM3. I liked HM2 better than the origional anyway.

#321 Sic

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Posted 18 February 2008 - 16:35

I liked both the same and I hope there will be an evenly good march on RA3.
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#322 smooder

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Posted 18 February 2008 - 23:10

Quote

So i bought the mag finally to complete the translation ive translated (And Gorays posted) the last time with the info from net's missing pages. Scans follow. Enjoy and comment!

Story

After the Allied drove the Soviets back to Moscow, and their defeat is nigh, they decide to send back several hitmen in time to kill Einstein, the single person they see responsible for the Allied superiority. Although the act is successful, and Europe seems is in peace (With the second war never happening) in this altered timeline, a third party comes into play with the Empire of the rising sun (Japan), which gives birth to plans of world domination they, given their technological advancements, are set to realize and achieve, throwing you into this ménage á trois.

Campaign

-Can be played co- operatively either with a friend via Multiplayer, or with the aid of an AI ally. The main goal of the AI players is to capture and defend the most significant points of a given map, and you can use their structures for producing units. You cannot control the units of your team-mate however, for the developers deemed it very chaotic after a test run.
Needless to say that you see the map-revealing progress of your ally. Both points count for AI-driven or human Co-op.

-For each side (Allied, Soviets, Empire of the rising sun) there are three commanders to choose from before every mission, each with at least three special abilities. The one they showed the magazine was an allied commander from whom you could ask for an air strike in pre-set periods of time. This commander is played by Peter Weller (aka RoboCop)

-While Yuri doesn’t play a role in the main game, the game’s writer mentioned the possibility of his return in an already planned expansion pack

Maps

-Altough not visible on the screens, there’s going to be massive damaging in RA3, with weapons carving colossal craters into the ground

-Amphibious ships/tanks can only “land”/leave shore on sandy beaches, so its crucial to capture and defend these areas

-Since the maps have to provide enough room for at least three participants, they’re naturally much bigger than they were in Tiberium Wars

Gameplay

-Slower pace to prevent rushing and base crawling
-Most buildings can be placed on water for extra cost (Confirmed: Power plant, construction yard, airfield, war factory)
-Most units have a secondary function
-Economy remains unchanged (Two resources: Ore and power)
-Naval combat is crucial in the game, with most units being amphibious
-All units have their place in the combat chain. For example, air units are preferable against well defended positions


Demo level

The mission involved a cloaking allied tank with which aid you had to get into the city centre unseen, where all of a sudden the city’s stadium opened and launched a nuclear missile, while the Soviet dictator appeared in the edge of the screen and raved on about his plans of world domination with a broad smile on his face. Later on it was revealed that not one, but three such rockets were launched, and the objectives were to destroy the silos and stop the missiles. For the already launched one, the writer used Robocop’s special ability to call an airstrike, which destroyed one of the stadiums as well. The other two posed an increased difficulty, given the well-defended bases of the Soviets. He chose to capture an enemy conyard to set up a base in the water and escape the massive defence, and after setting up a defensive perimeter at the shore, he produced aircraft, infantry and bullfrogs, and finished off one stadium with bombers launched from the airfield placed in water. He couldn’t apply this strategy to the other stadium however, given the numerous air defences. Therefore, he cut off the second base’s power, captured a war factory near some Tesla towers and purged the Soviets from the face of the earth with a tank force, completing the mission.

Units

Allied:

- Tanya
-Apollo: A lighting-fast jet best used against bombers
-Century: Carpet bombing aircraft, quite ineffective in air-to-air combat
-Cyrocopter: A propelled scouting/spying unit. Its ability to spot cloaked enemies is currently under discussion
-Mirage tank: Now with a wider array of holographs, making it more useful outside forests
-Unnamed light tank as seen in screenshots: Is able to concentrate its radar-beams to be used as a scouting unit
-Unnamed heavy cruiser: Amphibious
-Trained dogs, which stun enemies with their barking
-Shotgunner. Slow, but with a shielding ability

Soviet:

-Commando (Supposedly armed with a tesla-gun)
- The Akula, a submarine which isn’t merely deadly against ships, but is able to train divers as well
-The Bullfrog transport ship doesn’t have to set shore, its able to “shoot” out the units it’s carrying
- Mobile V4, with the new ability to swim, but its main draw point is the precise and area-effective attack. Very slow unit.
-Stingray Nasad, a small and fast tesla-launching boat
-Kirov
-Tesla walker
-Armored bear (Made out to be a polar bear in the article, which is doubtful in my opinion)
- Apocalypse tank
-Machinegunner, fast and lightly armoured.

Empire of the rising sun:

-Commando
-The Seawing bomber is able to transform into a submarine simply by falling into the water
- Tsunami, a water-affin tank which is both heavily armoured and powerful, although slower on land than in water

FMVs

-Seen scenes: Marching allied soldiers, a Russian general shouting, a cold, calculating Japanese general giving orders
-Stylised and humorous
-Allegedly not as overacted as in Tiberium Wars

Graphics

-Nearly 60% of the Sage engine’s code was rewritten for Red Alert 3, and the screenshots don’t represent the visual quality well, as they are from an alpha-build of the game and still worked on. Most attention went to the water (Now with splash animation! :P), demolition, animations, respectively to keep RA3 true to RA2s light-hearted style. This goes for the Japanese faction too.

Misc

-Game menu is cartoonish and quite moody, with a great soundtrack to boot
-Neil Young, head of the studio, mentioned that an SC2 designer worked on RA3 before he left for Blizzard. Now who’s right, Mr. Young or Apoc, who denied this bit?
-2 super weapons per faction are planned

Kane’s Wrath info:

Henstridge plays the leader of the Marked of Kane


Second smooder exclusive :P
I think theres too much amphibious shit nd not enough naval stuff.

#323 KiraSama

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Posted 18 February 2008 - 23:28

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-For each side (Allied, Soviets, Empire of the rising sun) there are three commanders to choose from before every mission, each with at least three special abilities.


should be countries, not commanders

Quote

-Naval combat is crucial in the game, with most units being amphibious


seeying about Japan and the work in water i asume great part of the story will be in the pacific
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#324 Jazzie Spurs

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Posted 18 February 2008 - 23:52

Ok If you kill Einsten, NO TIME MACHINE NO TIME MACHINE NO EINSTEIN KILL = PARADOX!

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#325 MR.Kim

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Posted 18 February 2008 - 23:58

I hopely sub-factions are comming. :P



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