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my corner of stuff
#227
Posted 19 November 2008 - 23:52
but how does the bullets cone into the barrel?
-{Aston Martin 4ever}-
![Posted Image](http://i191.photobucket.com/albums/z179/IPDis/Secret/signature2.jpg)
"the earth does not deserve to touch my feet"
......... -.___.--"------ ................./ /
........ / ]: [][ I ]..........=======/
....... (-,____==o___.´ ..............` --
--`-------`---..........
#228
Posted 22 November 2008 - 04:33
![:P](http://forum.falloutstudios.org/public/style_emoticons/default/tounge.gif)
But why don't you soften the edges on you're models?
I think they would look much better that way.
Sanctify the early light just like the old man can, boy!
Change the world? You'd better change yourself, man/ boy/ man
Challenge the mind to be more like the rolling ocean, man!
#229
Posted 23 November 2008 - 14:46
![:P](http://forum.falloutstudios.org/public/style_emoticons/default/smile.png)
#230
Posted 06 December 2008 - 18:32
enjoy. although the turrets are way too detailed compared to the chassis.
![Posted Image](http://i240.photobucket.com/albums/ff157/ka10000/ABOAT.png)
![Posted Image](http://i240.photobucket.com/albums/ff157/ka10000/ABOAT2.png)
#231
Posted 08 December 2008 - 23:27
#232
Posted 08 December 2008 - 23:30
![:D](http://forum.falloutstudios.org/public/style_emoticons/default/smile.png)
Edited by ka1000., 08 December 2008 - 23:30.
#233
Posted 09 December 2008 - 17:19
I'd say the design need some work and ideas, to make it cool
![:P](http://forum.falloutstudios.org/public/style_emoticons/default/wink.png)
-{Aston Martin 4ever}-
![Posted Image](http://i191.photobucket.com/albums/z179/IPDis/Secret/signature2.jpg)
"the earth does not deserve to touch my feet"
......... -.___.--"------ ................./ /
........ / ]: [][ I ]..........=======/
....... (-,____==o___.´ ..............` --
--`-------`---..........
#234
Posted 03 January 2009 - 16:31
*these models are free*
two sniper cannon-y things
![:D](http://forum.falloutstudios.org/public/style_emoticons/default/smile.png)
![Posted Image](http://i240.photobucket.com/albums/ff157/ka10000/snipercannon.png)
![Posted Image](http://i240.photobucket.com/albums/ff157/ka10000/snipercannon2.png)
![Posted Image](http://i240.photobucket.com/albums/ff157/ka10000/snipercannon3.png)
![Posted Image](http://i240.photobucket.com/albums/ff157/ka10000/snipertillery.png)
![Posted Image](http://i240.photobucket.com/albums/ff157/ka10000/snipertillery2.png)
![Posted Image](http://i240.photobucket.com/albums/ff157/ka10000/snipertillery4.png)
![Posted Image](http://i240.photobucket.com/albums/ff157/ka10000/snipertillery3.png)
contact me when interested!
#235
Posted 11 February 2009 - 10:10
![Posted Image](http://i240.photobucket.com/albums/ff157/ka10000/walkernicerender2.png)
![Posted Image](http://i240.photobucket.com/albums/ff157/ka10000/walkernicerender.png)
#236
Posted 11 February 2009 - 10:16
How many polys?
#237
Posted 11 February 2009 - 11:22
![:sly:](http://forum.falloutstudios.org/public/style_emoticons/default/smile.png)
If memory serves me correctly this puts a spin on the original because it didn't have treads.
I'd really like to see this one animated - switching between the state of an articulated walker to a treaded behemoth.
#238
Posted 11 February 2009 - 13:09
Wizard, on 11 Feb 2009, 11:16, said:
How many polys?
far, far too many. 5000 to be precise.
Stinger, on 11 Feb 2009, 12:22, said:
![:sly:](http://forum.falloutstudios.org/public/style_emoticons/default/smile.png)
If memory serves me correctly this puts a spin on the original because it didn't have treads.
I'd really like to see this one animated - switching between the state of an articulated walker to a treaded behemoth.
i honestly have no idea of what it's based, it's just a collection of what i've seen on the net for quite a while.
#239
Posted 30 April 2009 - 15:21
![;)](http://forum.falloutstudios.org/public/style_emoticons/default/smile.png)
had to still my hunger for shotgun so here's one. first renders are somewhat sparfed but hey, there's a first time for everything =]
![Posted Image](http://i240.photobucket.com/albums/ff157/ka10000/fubar.png)
![Posted Image](http://i240.photobucket.com/albums/ff157/ka10000/fubar2.png)
![Posted Image](http://i240.photobucket.com/albums/ff157/ka10000/fubar3.png)
![Posted Image](http://i240.photobucket.com/albums/ff157/ka10000/fubar4.png)
#241
Posted 02 May 2009 - 08:53
![:P](http://forum.falloutstudios.org/public/style_emoticons/default/smile.png)
#242
Posted 02 May 2009 - 10:08
#243
Posted 02 May 2009 - 11:59
![|8](http://forum.falloutstudios.org/public/style_emoticons/default/smile.png)
#245
Posted 04 May 2009 - 14:22
![Posted Image](http://i240.photobucket.com/albums/ff157/ka10000/plucker.png)
![Posted Image](http://i240.photobucket.com/albums/ff157/ka10000/plucker2.png)
![Posted Image](http://i240.photobucket.com/albums/ff157/ka10000/plucker3.png)
whilst undeployed it's harmless but once deployed and powered up this thing can take out any target in a matter of seconds with flawless accuracy. the energy gun needs to recharge after each shot, making it a good defensive unit but a pretty terrible assault unit (unless properly coordinated).
cc welcome
![8|](http://forum.falloutstudios.org/public/style_emoticons/default/smile.png)
#246
Posted 04 May 2009 - 14:51
Fantastic job.
#247
Posted 04 May 2009 - 18:35
-{Aston Martin 4ever}-
![Posted Image](http://i191.photobucket.com/albums/z179/IPDis/Secret/signature2.jpg)
"the earth does not deserve to touch my feet"
......... -.___.--"------ ................./ /
........ / ]: [][ I ]..........=======/
....... (-,____==o___.´ ..............` --
--`-------`---..........
#249
Posted 04 May 2009 - 20:42
Mr. Mylo, on 4 May 2009, 19:45, said:
Mr. Mylo
you could ask nicely, works just as well
![8|](http://forum.falloutstudios.org/public/style_emoticons/default/tounge.gif)
and no, it's supposed to deploy in various ways; hover mode, deployed mode and normal mode.
#250
Posted 05 May 2009 - 19:28
![:P](http://forum.falloutstudios.org/public/style_emoticons/default/tounge.gif)
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