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C&C's Top 10 flawed units

Destrukto's Photo Destrukto 30 Sep 2008

Okay, Ill stop acting stupid now...

But what about Action Movie Heroes?
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Uber Daisy's Photo Uber Daisy 30 Sep 2008

View PostDestrukto, on 30 Sep 2008, 11:14, said:

Okay, Ill stop acting stupid now...

But what about Action Movie Heroes?


Assuming you're talking about the YR civ infantry units, same applies to them as with any other unit. They didn't break anything and for their one appearance they only served to spice the game up.

Assuming you meant action movie heroes in general, their flaws are what makes the movie dramatic. :P
Edited by Daishi, 30 September 2008 - 15:38.
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TehKiller's Photo TehKiller 30 Sep 2008

Action Movie Hero....as in the fake Rambo that could blow up any building with a single attack?
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Dutchygamer's Photo Dutchygamer 30 Sep 2008

With a bow and arrow to be exact :P
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Destrukto's Photo Destrukto 02 Oct 2008

Just play as Yuri on any map that has them(user made) and its the end for all except you.
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Uber Daisy's Photo Uber Daisy 02 Oct 2008

View PostDestrukto, on 2 Oct 2008, 9:03, said:

Just play as Yuri on any map that has them(user made) and its the end for all except you.

OMG NO SRSLY? :P

WE MUST NERF THEM. CLEARLY THIS BREAKS THE GAME
Edited by Daishi, 02 October 2008 - 21:44.
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Destrukto's Photo Destrukto 03 Oct 2008

AWWW!!! COME ON!
Tesla Technical wasnt more ridiculous than Flynt Westwood?
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Zancloufer's Photo Zancloufer 04 Oct 2008

Mammoth MKII from TS should be added. It's slow, expensive, and has very awkward targeting. Railguns while powerful, have short range, and are easily stopped by terrain. A Disruptor/Hover MRLS could do more for less cost.
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RaiDK's Photo RaiDK 05 Oct 2008

Not to mention when controlled by the computer they were somehow able to survive falling under cracked ice and would appear on your doorstop a second later O_o

I'd personally say Discruptors are the most broken units in C&C history. They had heaps of armour, and while slow could basically kill any other ground unit in 2 hits.
Edited by RaiDK, 05 October 2008 - 03:30.
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