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#51 JJ

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Posted 11 December 2008 - 07:02

Very good, but the skin feels lacking to me. The top seems bland.

Edited by JJ, 11 December 2008 - 07:02.


#52 Sgt. Rho

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Posted 11 December 2008 - 16:14

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#53 BeefJeRKy

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Posted 11 December 2008 - 17:30

Umm, laser?
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#54 ribot1980

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Posted 11 December 2008 - 18:02

no , it looks to powerfull for alaser beam , i think it is a particelcannon or ionblaster...

greetz RIB :P
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#55 Sgt. Rho

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Posted 11 December 2008 - 18:12

It's supposed to be a railgun, where the FX went wrong :P

Tho, it could pass by as Pulse cannon :D

Edited by Sgt. Rho, 11 December 2008 - 18:20.


#56 Red

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Posted 22 December 2008 - 10:49

So are you going to changes GDI's War factory to Mech factory? Just to make it look better then the Titan looking being squash in the WF before exist :P
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#57 Sgt. Rho

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Posted 22 December 2008 - 12:02

I've posted a GDI Warfactory render some time ago :P

#58 Red

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Posted 25 December 2008 - 13:28

Really? didn't see it anywhere.
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#59 Sgt. Rho

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Posted 02 January 2009 - 02:23

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Oldschool: Nod and GDI Refinery.

#60 Sgt. Rho

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Posted 05 January 2009 - 02:01

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#61 Sgt. Rho

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Posted 05 January 2009 - 20:28



And yes, I've found a way to prevent the nasty "forcefire" bug.

EDIT: This is NOT the final model!

Edited by Sgt. Rho, 05 January 2009 - 20:36.


#62 Alias

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Posted 06 January 2009 - 01:34

Looks overly crippled.

I suggest you make it walk more like an AT-AT.

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#63 Kichō

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Posted 06 January 2009 - 02:02

Can't wait to see it Skinned.

Btw the forcefire "bug" is not a bug, it's a feature.
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#64 Sgt. Rho

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Posted 06 January 2009 - 10:55

It's not a feature, it's a bug. It happens every once in a while.

#65 Wizard

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Posted 06 January 2009 - 11:13

View PostAlias, on 6 Jan 2009, 1:34, said:

Looks overly crippled.

I suggest you make it walk more like an AT-AT.

Agreed. There is no way that would not topple over atm.

#66 Sgt. Rho

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Posted 06 January 2009 - 11:28

By that logic, ATAT, ATST, Mammoth MK2 and Titan wouldn't work either 8|

#67 Dutchygamer

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Posted 06 January 2009 - 11:55

View PostSgt. Rho, on 6 Jan 2009, 11:55, said:

It's not a feature, it's a bug. It happens every once in a while.

Are you going to tell the fix too, or are you keeping it exclusive for your mod 8|
Anyways, the Refinery looks good, but can be a bit longer :cool:
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#68 Sgt. Rho

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Posted 06 January 2009 - 12:10

TBH; I don't know how I've fixed it 8|

I've just fooled arround with weapon behaviors, etc.

#69 Sgt. Rho

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Posted 10 January 2009 - 01:57

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Three Titan configs, no, they are not upgraded from a base model, they are bough each as a different unit.

Right to Left: Anti Air (FLAK cannon/SAM), Anti Vehicle (Heavy Railcannon), Assault (Quad Vulcan cannon).

Edited by Sgt. Rho, 10 January 2009 - 01:58.


#70 Pav:3d

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Posted 10 January 2009 - 02:05

Great lookin quad vulcan cannon titan model ya got there

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#71 Alias

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Posted 10 January 2009 - 02:09

View PostSgt. Rho, on 6 Jan 2009, 22:28, said:

By that logic, ATAT, ATST, Mammoth MK2 and Titan wouldn't work either :P
Uh, no.
Youtube some videos of people animating AT-ATs and you'll find they walk nothing like your animation.

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#72 Sgt. Rho

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Posted 10 January 2009 - 02:10

You are forgetting the factor of inertia. An AT AT would break by the high inertia.

#73 Chronosheep

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Posted 11 January 2009 - 11:51

View PostSgt. Rho, on 10 Jan 2009, 3:10, said:

You are forgetting the factor of inertia. An AT AT would break by the high inertia.

umm... I don't see any reason why the inertia would make them break... sure, their legs are thin, so they would have to move very slowly and carefully, but I don't see why the inertia would be a devastating factor.

That said, I think what the others mean is that it looks a bit odd when it lifts both feet on one side simultaneously (at least I think it does). Well, elephants some time walk with both feet on one side in the air at one time, but they don't lift both feet at once... they lift the second one only shortly before they put the first one down.

Edited by Chronosheep, 11 January 2009 - 11:52.

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#74 Sgt. Rho

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Posted 13 January 2009 - 04:56

The Inertia would destroy an ATAT, and most other walkers too, because they are so massive.


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And here is Nod's new SW, the Blue Tiberium missile.

#75 Chronosheep

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Posted 13 January 2009 - 15:13

View PostSgt. Rho, on 13 Jan 2009, 5:56, said:

The Inertia would destroy an ATAT, and most other walkers too, because they are so massive.

I might have misunderstood what you meant, so I just want to clear things up... people use the word inertia both in the sense of momentum and inertial mass.
I thought you meant momentum, which is why I said it didn't make sense (why would momentum destroy a walker anyway?).

Assuming you're refering to the mass, you should really use the word mass instead of inertia... inertial mass (the object's resistance to change in velocity) and gravitational mass (um... basicly the weight of the object) are not nesecarilly (but assumed to be) the same thing.
I can't see how the resistance to acceleration would destroy a walker, so it all comes down to gravitational mass, which I would agree could destroy a walker (too heavy for it's legs)...
but gravitational mass is not directly connected to inertia.

Anyway, sorry for going offtopic.
The blue tiberium missile looks quite nice, but unless you're going to make an extremely good texture, I'd say it needs a some more detail.
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