I'M OFF
Rayburn
14 Jan 2009
Attention all picture artists: Check out today's update! SDF.com needs YOUR help!
Rayburn
14 Jan 2009
All right! As long as there aren't any other entries, you have all the time in the world, mate. The early bird catches the worm.
Edited by Rayburn, 14 January 2009 - 08:52.
Edited by Rayburn, 14 January 2009 - 08:52.
Rayburn
16 Jan 2009
Today: belated birthday presents and a BAD game.
Also, for those who are planning on sending me banners:
Please drop me a line in this thread. I don't check my emails that often, so you may want to let me know that you sent something.
Also, for those who are planning on sending me banners:
Please drop me a line in this thread. I don't check my emails that often, so you may want to let me know that you sent something.
TheDR
16 Jan 2009
I will have a go at your banner for you but i don't think it will be better than Wizards 
Also i enjoy reading your site, Keep up the good work

Also i enjoy reading your site, Keep up the good work

TehKiller
21 Jan 2009
I actually loled in real life when reading the ending part xD (it wasnt a xD type of lol but still laughed)
Rayburn
04 Feb 2009
Today: Google Earth's new time feature and some news from the army
Edited by Rayburn, 04 February 2009 - 11:27.
Edited by Rayburn, 04 February 2009 - 11:27.
Rayburn
05 Feb 2009
Today:
On the subject of fetishes. Kinda similar to the whole furry debate we had some time ago but this time, it's about a fetish you've probably never heard of!
On the subject of fetishes. Kinda similar to the whole furry debate we had some time ago but this time, it's about a fetish you've probably never heard of!
Major Fuckup
05 Feb 2009
lol its pretty funny its got my approval of XD XD XD XD XD thats right 5 XD's :3
DerKrieger
13 Feb 2009
Rayburn, on 13 Feb 2009, 7:06, said:
Today: A concept for a morale system in an action game
That sir, is one of the most awesome ideas I've ever heard. There was an obscure James-Bond related FPS named Goldeneye: Rogue Agent that had something very similar. The game wasn't very good but it had some interesting gameplay mechanics I had never seen before. It had a similar morale system- if you acted quite brutal and efficient (using enemies as human shields, showing expert marksmanship and reaction time), enemies would be more likely to panic.
TehKiller
13 Feb 2009
Try playing Punisher...hostiles crap their pants when they see u slaughter their friends
Rayburn
14 Feb 2009
DerKrieger, on 13 Feb 2009, 19:26, said:
Rayburn, on 13 Feb 2009, 7:06, said:
Today: A concept for a morale system in an action game
That sir, is one of the most awesome ideas I've ever heard. There was an obscure James-Bond related FPS named Goldeneye: Rogue Agent that had something very similar. The game wasn't very good but it had some interesting gameplay mechanics I had never seen before. It had a similar morale system- if you acted quite brutal and efficient (using enemies as human shields, showing expert marksmanship and reaction time), enemies would be more likely to panic.
I actually have that game. Basically, the special feature is that you play as a bad guy which allows you to do all sorts of evil things to your enemies. Unfortunately, this doesn't feel as morally questionable as it sounds because your adversaries are working for nasty crime organisations themselves. It was a promising concept which was badly executed.
Also, I added another paragraph to the update, explicitely stating that I was referring to Vegas ONE. I can't comment on the AI in V2.
Edited by Rayburn, 14 February 2009 - 07:34.
RaiDK
15 Feb 2009
The AI in Vegas 2 was schizophrenic. Sometimes you'd be able to walk into a room and gun down like 5 dudes, other times you'd walk into a room and get your head blown to Australia by that one guy who happened to be pointing a shotgun your way.
DerKrieger
15 Feb 2009
I thought the AI in Vegas 1 and 2 was generally pretty good. What I was most impressed with was your fireteam's AI...it always bugged me in past R6 games that your teammates were as dumb as bricks.
Rayburn
15 Feb 2009
Well, that IS true on the other hand. The team mates were definately more useful than those in the older games. Granted, the older games also
allowed you to take direct cntrol of them, though. Also, I'd say that the enemy AI during the regular campaign is not the same as in TH mode.
allowed you to take direct cntrol of them, though. Also, I'd say that the enemy AI during the regular campaign is not the same as in TH mode.
TehKiller
15 Feb 2009
The thing i really dislike with Vegas is the squad...in old R6 games you would choose multiple squads and play with any char you wanted and it had the Battle plan which was the most interesting aspect of R6