

I'M OFF
#76
Posted 14 January 2009 - 08:36
#77
Posted 14 January 2009 - 08:50
#78
Posted 14 January 2009 - 08:51
Edited by Rayburn, 14 January 2009 - 08:52.
#79
Posted 16 January 2009 - 08:39
Also, for those who are planning on sending me banners:
Please drop me a line in this thread. I don't check my emails that often, so you may want to let me know that you sent something.
#80
Posted 16 January 2009 - 14:58

Also i enjoy reading your site, Keep up the good work


F O R T H E N S

#81
Posted 16 January 2009 - 17:05

#82
Posted 21 January 2009 - 07:53
#83
Posted 21 January 2009 - 16:12

#84
Posted 28 January 2009 - 08:04
#85
Posted 03 February 2009 - 06:21
#86
Posted 03 February 2009 - 17:17
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm


#87
Posted 04 February 2009 - 11:27
Edited by Rayburn, 04 February 2009 - 11:27.
#88
Posted 04 February 2009 - 16:30

#89
Posted 05 February 2009 - 13:52
On the subject of fetishes. Kinda similar to the whole furry debate we had some time ago but this time, it's about a fetish you've probably never heard of!
#90
Posted 05 February 2009 - 14:01
I question the general assumption that i am inherently deficient in the area of grammar and sentence structure
#91
Posted 10 February 2009 - 13:42
#92
Posted 13 February 2009 - 07:06
#93
Posted 13 February 2009 - 13:39
I question the general assumption that i am inherently deficient in the area of grammar and sentence structure
#94
Posted 13 February 2009 - 18:26
Rayburn, on 13 Feb 2009, 7:06, said:
That sir, is one of the most awesome ideas I've ever heard. There was an obscure James-Bond related FPS named Goldeneye: Rogue Agent that had something very similar. The game wasn't very good but it had some interesting gameplay mechanics I had never seen before. It had a similar morale system- if you acted quite brutal and efficient (using enemies as human shields, showing expert marksmanship and reaction time), enemies would be more likely to panic.




#95
Posted 13 February 2009 - 23:00

#96
Posted 14 February 2009 - 07:33
DerKrieger, on 13 Feb 2009, 19:26, said:
Rayburn, on 13 Feb 2009, 7:06, said:
That sir, is one of the most awesome ideas I've ever heard. There was an obscure James-Bond related FPS named Goldeneye: Rogue Agent that had something very similar. The game wasn't very good but it had some interesting gameplay mechanics I had never seen before. It had a similar morale system- if you acted quite brutal and efficient (using enemies as human shields, showing expert marksmanship and reaction time), enemies would be more likely to panic.
I actually have that game. Basically, the special feature is that you play as a bad guy which allows you to do all sorts of evil things to your enemies. Unfortunately, this doesn't feel as morally questionable as it sounds because your adversaries are working for nasty crime organisations themselves. It was a promising concept which was badly executed.
Also, I added another paragraph to the update, explicitely stating that I was referring to Vegas ONE. I can't comment on the AI in V2.
Edited by Rayburn, 14 February 2009 - 07:34.
#97
Posted 15 February 2009 - 03:05
Masonicon, on 17 Oct 2009, 13:44, said:
#98
Posted 15 February 2009 - 03:58




#99
Posted 15 February 2009 - 06:20
allowed you to take direct cntrol of them, though. Also, I'd say that the enemy AI during the regular campaign is not the same as in TH mode.
#100
Posted 15 February 2009 - 11:17

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