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#76 Rayburn

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Posted 14 January 2009 - 08:36

Attention all picture artists: Check out today's update! SDF.com needs YOUR help!

#77 Wizard

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Posted 14 January 2009 - 08:50

I don't mind taking a stab mate. Inbetween working on the new FS skin etc.

#78 Rayburn

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Posted 14 January 2009 - 08:51

All right! As long as there aren't any other entries, you have all the time in the world, mate. The early bird catches the worm.

Edited by Rayburn, 14 January 2009 - 08:52.


#79 Rayburn

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Posted 16 January 2009 - 08:39

Today: belated birthday presents and a BAD game.

Also, for those who are planning on sending me banners:
Please drop me a line in this thread. I don't check my emails that often, so you may want to let me know that you sent something.

#80 TheDR

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Posted 16 January 2009 - 14:58

I will have a go at your banner for you but i don't think it will be better than Wizards 8|

Also i enjoy reading your site, Keep up the good work :lol:
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#81 Rayburn

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Posted 16 January 2009 - 17:05

Very nice, I'm looking forward to seeing your banners, chaps. :D

#82 Rayburn

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Posted 21 January 2009 - 07:53

Today: Aliens in popular culture

#83 TehKiller

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Posted 21 January 2009 - 16:12

I actually loled in real life when reading the ending part xD (it wasnt a xD type of lol but still laughed)
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#84 Rayburn

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Posted 28 January 2009 - 08:04

Today: My latest trip to the city centre

#85 Rayburn

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Posted 03 February 2009 - 06:21

Today: A question that has been preying on my mind for a while

#86 Chyros

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Posted 03 February 2009 - 17:17

IIRC it's indeed 'stay-tham'.
TN



The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm


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#87 Rayburn

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Posted 04 February 2009 - 11:27

Today: Google Earth's new time feature and some news from the army

Edited by Rayburn, 04 February 2009 - 11:27.


#88 Dutchygamer

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Posted 04 February 2009 - 16:30

Germany has conscription?
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#89 Rayburn

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Posted 05 February 2009 - 13:52

Today:
On the subject of fetishes. Kinda similar to the whole furry debate we had some time ago but this time, it's about a fetish you've probably never heard of!

#90 Major Fuckup

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Posted 05 February 2009 - 14:01

lol its pretty funny its got my approval of XD XD XD XD XD thats right 5 XD's :3

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#91 Rayburn

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Posted 10 February 2009 - 13:42

Today: An answer from the army

#92 Rayburn

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Posted 13 February 2009 - 07:06

Today: A concept for a morale system in an action game

#93 Major Fuckup

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Posted 13 February 2009 - 13:39

yer Vegas 2 is bloody hard but i enjoy it though XD

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#94 DerKrieger

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Posted 13 February 2009 - 18:26

View PostRayburn, on 13 Feb 2009, 7:06, said:

Today: A concept for a morale system in an action game

That sir, is one of the most awesome ideas I've ever heard. There was an obscure James-Bond related FPS named Goldeneye: Rogue Agent that had something very similar. The game wasn't very good but it had some interesting gameplay mechanics I had never seen before. It had a similar morale system- if you acted quite brutal and efficient (using enemies as human shields, showing expert marksmanship and reaction time), enemies would be more likely to panic.
"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."-- George S. Patton
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#95 TehKiller

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Posted 13 February 2009 - 23:00

Try playing Punisher...hostiles crap their pants when they see u slaughter their friends
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#96 Rayburn

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Posted 14 February 2009 - 07:33

View PostDerKrieger, on 13 Feb 2009, 19:26, said:

View PostRayburn, on 13 Feb 2009, 7:06, said:

Today: A concept for a morale system in an action game

That sir, is one of the most awesome ideas I've ever heard. There was an obscure James-Bond related FPS named Goldeneye: Rogue Agent that had something very similar. The game wasn't very good but it had some interesting gameplay mechanics I had never seen before. It had a similar morale system- if you acted quite brutal and efficient (using enemies as human shields, showing expert marksmanship and reaction time), enemies would be more likely to panic.


I actually have that game. Basically, the special feature is that you play as a bad guy which allows you to do all sorts of evil things to your enemies. Unfortunately, this doesn't feel as morally questionable as it sounds because your adversaries are working for nasty crime organisations themselves. It was a promising concept which was badly executed.

Also, I added another paragraph to the update, explicitely stating that I was referring to Vegas ONE. I can't comment on the AI in V2.

Edited by Rayburn, 14 February 2009 - 07:34.


#97 RaiDK

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Posted 15 February 2009 - 03:05

The AI in Vegas 2 was schizophrenic. Sometimes you'd be able to walk into a room and gun down like 5 dudes, other times you'd walk into a room and get your head blown to Australia by that one guy who happened to be pointing a shotgun your way.

View PostMasonicon, on 17 Oct 2009, 13:44, said:

According to Conspiracy theories in internet, sci-fi and fantasy are real!

#98 DerKrieger

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Posted 15 February 2009 - 03:58

I thought the AI in Vegas 1 and 2 was generally pretty good. What I was most impressed with was your fireteam's AI...it always bugged me in past R6 games that your teammates were as dumb as bricks.
"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."-- George S. Patton
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#99 Rayburn

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Posted 15 February 2009 - 06:20

Well, that IS true on the other hand. The team mates were definately more useful than those in the older games. Granted, the older games also
allowed you to take direct cntrol of them, though. Also, I'd say that the enemy AI during the regular campaign is not the same as in TH mode.

#100 TehKiller

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Posted 15 February 2009 - 11:17

The thing i really dislike with Vegas is the squad...in old R6 games you would choose multiple squads and play with any char you wanted and it had the Battle plan which was the most interesting aspect of R6
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