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Gens 2 Wishlist

Rayburn's Photo Rayburn 20 Dec 2008

View Postdeltaepsilon, on 19 Dec 2008, 23:42, said:

Cartoony graphics.


DENIED!

It's okay if people like this kind of style, but it should be limited to ONE of the THREE C&C franchises. There's the Tiberium series for those who like things grim and gritty, RA has been established as the light-hearted candy-colour series and Generals, well, let's say Generals is the most 'realistic' and down-to-earth series. That's all fine and dandy so there's absolutely bugger all reason to cartoonify yet ANOTHER series. No, thanks.
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CommanderJB's Photo CommanderJB 20 Dec 2008

Correct me if I'm wrong but I think that may have been sarcasm. Which is of course a pain to pick up through text.
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Erik's Photo Erik 20 Dec 2008

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I am sure i'm not the only one out there who likes missions with a sertain rpg-feel to it where you have only one or few units and have to use some well thought tactic and strategy to complete the mission.


I love those missions, even if i dont play games where you cannot build, but i like this mission type for Single player. Compare the awesome commando missions from CnC1 with the spammy campaigns of RA3...
These Missions train your tactics and you micro (Cold war crisis mod had some nice of them).
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Rayburn's Photo Rayburn 20 Dec 2008

View PostCommanderJB, on 20 Dec 2008, 10:15, said:

Correct me if I'm wrong but I think that may have been sarcasm. Which is of course a pain to pick up through text.


Possibly but then again, it was the only bit of information in that post...

View PostDon (Erik), on 20 Dec 2008, 10:35, said:

I love those missions, even if i dont play games where you cannot build, but i like this mission type for Single player. Compare the awesome commando missions from CnC1 with the spammy campaigns of RA3...
These Missions train your tactics and you micro (Cold war crisis mod had some nice of them).


Granted but from what I remember, most of these missions still walked awkwardly on the
thin line between tactically challenging and irritatingly frustrating. Anyway, to each his own...
Edited by Rayburn, 20 December 2008 - 10:22.
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Pav:3d's Photo Pav:3d 20 Dec 2008

-No GLA
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Kichō's Photo Kichō 20 Dec 2008

View PostPav3d, on 20 Dec 2008, 13:11, said:

-No GLA



wat? Seriously what? D:
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JJ's Photo JJ 20 Dec 2008

View PostPav3d, on 20 Dec 2008, 21:11, said:

-No GLA, to make room for more China

I think this is what he meant.
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Rayburn's Photo Rayburn 20 Dec 2008

As little as I care about the GLA, scrapping them still seems like a bad idea to me. I'm no expert but it seems like
these guys have quite a lot of tactical depth to them. Whoever replaces them would have to fill in a great gap.
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Waris's Photo Waris 20 Dec 2008

What will replace GLA then? Another terrerrrrrrrist faction?
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Sharpnessism's Photo Sharpnessism 20 Dec 2008

^Pretty much yea. The way I see it, GLA is replaceable by another terrorist faction, China is replaceable by Russia, USA is replaceable by a European country (or E.U.) But I'd like to see the return of the exact same sides.

Also keep as many GLA mechanics as possible. Tunnel networks means you have a decentralized army, scrap rewards fighting, many support/tactical powers and few pure offensive powers :P
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AllStarZ's Photo AllStarZ 20 Dec 2008

Multiple sub-nations in addition to the primary nations. Distinct tactical doctrines per generals or nation that don't severe weaknesses like "no tanks". That's just stupid. Better balance, less buggy, better collision detection, but not so that pathing is awful (like in RA3 and to a lesser extent, CnC 3). Better formation tactics. Extensive testing and development period (Don't RUSH IT). Extensive scenario and modification support and capabilities. If generally the maximum number of transport slots for a unit in the game is 5 make it so that modders can set it to 15. PROPER CINEMATIC CUT SCENES. PROPER PLOT DEVELOPMENT.

If they do this properly and spend enough time on this, they will see returns instead of people jacking it all over the place.

That is all for now.
Edited by AllStarZ, 20 December 2008 - 22:16.
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Ion Cannon!'s Photo Ion Cannon! 21 Dec 2008

As well as smaller tactical symmetrical maps I would love to see huge, dynamic realistic beautiful maps. Sup Com style, but more detailed.
Second that reverse shockwave, I always wanted to do that as well.
Make it as moddable as ZH.
Get rid of the hard-coded elements - the silly ones anyway.
Terrain deformation.
Epic long storylines.
Make it feel like I am fighting a war, not a little skirmish.
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Jester's Photo Jester 17 Apr 2009

HEAP loads of aircraft
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Overdose's Photo Overdose 17 Apr 2009

I want tons of missions. I also want CG movies and live action footage. I want to see entirely new factions and I want the tanks to be very satisfying, fun and cool to use like in World of Conflict.
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Jazzie Spurs's Photo Jazzie Spurs 17 Apr 2009

I want that the team from Generals Alpha, the one from Westwood, do the game. Heck, I want a proper Command and Conquer.
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NergiZed's Photo NergiZed 17 Apr 2009

I want 15 balanced and varied factions and I DON'T want cartoony RA3 looking units.
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Wizard's Photo Wizard 17 Apr 2009

View PostNergiZed, on 17 Apr 2009, 15:20, said:

I DON'T want cartoony RA3 looking units.

^ This EPICALLY supported
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Kichō's Photo Kichō 17 Apr 2009

View PostHeartBreak1, on 17 Apr 2009, 15:11, said:

I want that the team from Generals Alpha, the one from Westwood, do the game. Heck, I want a proper Command and Conquer.


So you want India, (Or some African country) Nod, Soviets, and War Elephants/Camels? I say no. Anyway Westwood is gone they can't do nothing with C&C apart from some ex-westwood employees that now work for EA.

Also why do people bash RA3 for it's cartoonyness? It's meant to be silly (okay RA1 wasn't really but RA2 was) but if you mean the graphics in general I agree.
Edited by Zhen, 17 April 2009 - 15:55.
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Chyros's Photo Chyros 17 Apr 2009

View PostNergiZed, on 17 Apr 2009, 16:20, said:

I want 15 balanced and varied factions and I DON'T want cartoony RA3 looking units.
Most especially I do not want armoured bears and dolphins and squids and other bullshit.
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Camille's Photo Camille 17 Apr 2009

I HOPE THEY DONT DO ANY CREATIVE SHIT CAUSE THAT'D REALLY SUCK
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DerKrieger's Photo DerKrieger 17 Apr 2009

I think, ideally, Shockwave, ROTR, and Mideast Crisis 2 are what I'd expect from Generals 2.
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Ion Cannon!'s Photo Ion Cannon! 17 Apr 2009

View Postka1000., on 17 Apr 2009, 17:50, said:

I HOPE THEY DONT DO ANY CREATIVE SHIT CAUSE THAT'D REALLY SUCK


CAPS MAKES ME FEEL BIG AND GROWN UP.

You had a good point, although you didn't really explain it. Why ruin it by capslocking.
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SorataZ's Photo SorataZ 17 Apr 2009

View PostDerKrieger, on 17 Apr 2009, 18:50, said:

I think, ideally, Shockwave, ROTR, and Mideast Crisis 2 are what I'd expect from Generals 2.

Could not have said it better. :sly:
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Camille's Photo Camille 17 Apr 2009

View PostIon Cannon!, on 17 Apr 2009, 16:52, said:

View Postka1000., on 17 Apr 2009, 17:50, said:

I HOPE THEY DONT DO ANY CREATIVE SHIT CAUSE THAT'D REALLY SUCK


CAPS MAKES ME FEEL BIG AND GROWN UP.

You had a good point, although you didn't really explain it. Why ruin it by capslocking.


i was obviously not being serious.

i was pointing out the guys who keep saying that they don't want any armoured bears and shit cause... i dont know actually. too creative?...
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Rayburn's Photo Rayburn 17 Apr 2009

Not liking armoured bears has nothing to do with not liking creativity. The problem is that there aren't many scenarios out there in which armoured bears are anything other than abso-bloody-lutely daft. I can accept them in RA3 but Generals has an entirely different mood and setting. If they also decide to sillify (=to render sth. silly) Generals, the only 'serious' C&C universe left will be Tiberium which, on the other hand, has been too heavy on the whole brown dystopia side lately.
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