- Stick to the mood of the original games i.e. don't make it a blooming rainbow lollipop like RA3 or a depressing, brown dystopia like C&C3.
- Come up with an actual storyline and a few characters instead of giving us just a bunch of uninspired scenarios ripped from the headlines.
- Longer, more diverse campaigns for all factions.
- Have some sort of world domination mode but don't make it as dry and clumsy as it was in C&C3
- No super units, epic units, or whatever you want to call these silly things
- Use the original in-game general selection system and implement generals from the start instead of releasing them in an expansion;
also, these generals should have more differences than just bonuses and half a handful of tacky special units. Make their themes more distinctive.
- What JB said about destructible terrain.
- If you can't finish the game on schedule, delay it instead of knowingly releasing
some half-arsed piece of software that needs like three patches within the first week.
- No navies/swimming bases; if you want to do something with ships, limit their role to support powers and map objects.
Amphibious units are okay as well, just don't make them as predominant as they were in RA3 though.
- Keep the original factions and add one, maybe two new ones.
- Stop constantly re-updating SAGE and finally come up with a NEW engine
- No DRM; if you can't work your way around that, at least cut the bullshit about limited installs FROM THE BEGINNING.
- Do not make an entirely new C&C like 2 years after the release of this one;
allow the game to establish itself in order for a proper modding community to form
- Support said community by releasing decent tools and updating the game
regularly instead of just ceasing patch support once you want to sell your next game
- A built-in mod selector
Edited by Rayburn, 18 December 2008 - 14:04.