Jump to content


Red Alert 3 expansion pack announced!


  • You cannot reply to this topic
437 replies to this topic

#51 Rayburn

    People-Hater

  • Gold Member
  • 4802 posts

Posted 09 January 2009 - 07:58

View PostAllStarZ, on 9 Jan 2009, 8:18, said:

Mammoth Tanks: Memorable. Tesla Coils: Memorable. Chronosphere: Memorable. None of the new designs in the current game, nor as it appears, the soon-to-come expansion, reach that kind of iconic status like the ones I've just described. In Red Alert 2, we had the Allies' Prism Towers and Tanks, the Soviet Kirov Airships and Terror Drones, but nothing of RA3 meets that kind of standard either. Everything seems a bit stale for some reason.


Too right. These old units you mention will always be associated with C&C but let me ask, are there any units in RA3 which'll be remembered in the long run? What would they be? Freaking Bullfrogs? Mecha Tengu? Cryo-Copters? These ain't iconic. Even today, people are still familiar with quotes from the TD-Commando or Soviet tanks in RA2. I seriously doubt that anyone will actually remember whatever the hell King Onis used to say in a few years. Perhaps they don't want people to get too attached to the game because they might end up playing it even AFTER the release of their next rushed-in-18-months project or, I dare say, even mod the old game rather than buying the newest one.

Edited by Rayburn, 09 January 2009 - 08:03.


#52 RaiDK

    I have an Energon Axe. Your argument is invalid.

  • Gold Member
  • 4107 posts

Posted 09 January 2009 - 08:04

Not to mention people are still stuck playing Starcraft while Blizzard decides what they're going to do with Starcraft 2, so by now you'd think they'd be a bit familiar with the units :P

I gotta say, giving the desolators petrol-pump-nozzle-weapons is kind of cool :P

View PostMasonicon, on 17 Oct 2009, 13:44, said:

According to Conspiracy theories in internet, sci-fi and fantasy are real!

#53 Red

    Smell No Evil!!

  • Member
  • 581 posts
  • Projects: Nothing but posting...

Posted 09 January 2009 - 08:17

View PostRaiDK, on 9 Jan 2009, 16:04, said:

I gotta say, giving the desolators petrol-pump-nozzle-weapons is kind of cool :P


I wonder If the new desolators have the ability to make tank and vehicle's moves faster? :P
Fav. mod:
-SWR
-Contra
-Tiberium Essence

Got juice!?

#54 CommanderJB

    Grand Admiral, Deimos Fleet, Red Banner

  • Fallen Brother
  • 3736 posts
  • Projects: Rise of the Reds beta testing & publicity officer; military technology consultancy; New World Order

Posted 09 January 2009 - 08:46

View PostAllStarZ, on 9 Jan 2009, 18:18, said:

Mammoth Tanks: Memorable. Tesla Coils: Memorable. Chronosphere: Memorable. None of the new designs in the current game, nor as it appears, the soon-to-come expansion, reach that kind of iconic status like the ones I've just described. In Red Alert 2, we had the Allies' Prism Towers and Tanks, the Soviet Kirov Airships and Terror Drones, but nothing of RA3 meets that kind of standard either. Everything seems a bit stale for some reason.

If someone had told you 'Hey, for our upcoming revolutionary strategy title, we're going to put generic dual-barrelled heavy tank #8345 and a tower and a tank that shoots lasers at people' in 1995 or 1998, would you have been impressed? Probably not. Time has made these units classic and I am personally sure that this will apply to current titles as well. In ten years' time I think that there are designs, such as the Shogun Executioner and Bullfrog, that will be remembered for their sheer nerve and tongue-in-cheek design if nothing else.

View PostMR.Kim, on 9 Jan 2009, 18:29, said:

Posted Image
Maybe possible that giant flying head is mission unit. Just like a Shogun Executioner.
Not only likely, I'd say by far the most probable explanation. Either that or it may not be a unit at all (it's possible, though unlikely, that it's simply a hovering building).

Quote

"Working together, we can build a world in which the rule of law — not the rule of force — governs relations between states. A world in which leaders respect the rights of their people, and nations seek peace, not destruction or domination. And neither we nor anyone else should live in fear ever again." - Wesley Clark

Posted Image
Posted Image

#55 Wizard

    [...beep...]

  • Administrator
  • 9627 posts

Posted 09 January 2009 - 09:04

View PostCommanderJB, on 9 Jan 2009, 8:46, said:

View PostAllStarZ, on 9 Jan 2009, 18:18, said:

Mammoth Tanks: Memorable. Tesla Coils: Memorable. Chronosphere: Memorable. None of the new designs in the current game, nor as it appears, the soon-to-come expansion, reach that kind of iconic status like the ones I've just described. In Red Alert 2, we had the Allies' Prism Towers and Tanks, the Soviet Kirov Airships and Terror Drones, but nothing of RA3 meets that kind of standard either. Everything seems a bit stale for some reason.

If someone had told you 'Hey, for our upcoming revolutionary strategy title, we're going to put generic dual-barrelled heavy tank #8345 and a tower and a tank that shoots lasers at people' in 1995 or 1998, would you have been impressed? Probably not. Time has made these units classic and I am personally sure that this will apply to current titles as well. In ten years' time I think that there are designs, such as the Shogun Executioner and Bullfrog, that will be remembered for their sheer nerve and tongue-in-cheek design if nothing else.

Totally agree. Something is rarely classic or iconic overnight. I doubt there are many people here that had access to a CnC forum during the days of RA1 to be able to openly discuss the status of these units and if they did, they didn't have the wealth of knowledge that we all do now on RTS game design etc to criticise it.

View PostCommanderJB, on 9 Jan 2009, 8:46, said:

View PostMR.Kim, on 9 Jan 2009, 18:29, said:

Maybe possible that giant flying head is mission unit. Just like a Shogun Executioner.
Not only likely, I'd say by far the most probable explanation. Either that or it may not be a unit at all (it's possible, though unlikely, that it's simply a hovering building).

I think it maybe the Steel Ronin production building. The artwork in the BCP vid shows a floating head, strangely similar to the Steel Ronin chasis. Logic says this is where they'll be built.

Edited by Wizard, 09 January 2009 - 09:04.


#56 Stinger

    .

  • Gold Member
  • 8156 posts

Posted 09 January 2009 - 09:51

View PostAllStarZ, on 9 Jan 2009, 7:18, said:

Mammoth Tanks: Memorable. Tesla Coils: Memorable. Chronosphere: Memorable. None of the new designs in the current game, nor as it appears, the soon-to-come expansion, reach that kind of iconic status like the ones I've just described. In Red Alert 2, we had the Allies' Prism Towers and Tanks, the Soviet Kirov Airships and Terror Drones, but nothing of RA3 meets that kind of standard either. Everything seems a bit stale for some reason.

The great thing about Starcraft is that a lot of the units in it have become iconic, if not by virtue of the designs themselves, then the game.


All of those units you've mentioned only became iconic after a period of time... years, even.

Back in the day when I was playing what is now referred to as Tiberium Dawn the thought did not occur to me that "unit x is iconic".

To support this claim, it is evident now after a few years that units from Generals are becoming iconic. These things take time.

Edit: Ninjaed. Twice.

Edited by Stinger, 09 January 2009 - 09:52.


#57 Rayburn

    People-Hater

  • Gold Member
  • 4802 posts

Posted 09 January 2009 - 09:54

The difference is, it seems, that the older units were actually given TIME to become iconic. How many years have passed between Generals and Tiberium Wars, three, four? Now it's just new game - x pack - new game - x pack - new game - x pack with merely a YEAR between each release. The majority of players will usually move on to the next game as soon as it comes out which is why today's units might have a hard time becoming iconic because we're barely given a chance to get fully accustomed to the game because it won't take long before we're being pushed to buy a new one, a temptation which succeeds in most cases.

Edited by Rayburn, 09 January 2009 - 09:56.


#58 Zeke

    The X General

  • Project Team
  • 3504 posts
  • Projects: Deep Impact (formerly EC)

Posted 09 January 2009 - 09:56

The new allied gunship is definitely my favorite

Is it me or does that gunship look like it has a giant version of Ironman's arc reactor :P

#59 CommanderJB

    Grand Admiral, Deimos Fleet, Red Banner

  • Fallen Brother
  • 3736 posts
  • Projects: Rise of the Reds beta testing & publicity officer; military technology consultancy; New World Order

Posted 09 January 2009 - 09:57

View PostWizard, on 9 Jan 2009, 20:04, said:

View PostCommanderJB, on 9 Jan 2009, 8:46, said:

View PostMR.Kim, on 9 Jan 2009, 18:29, said:

Maybe possible that giant flying head is mission unit. Just like a Shogun Executioner.
Not only likely, I'd say by far the most probable explanation. Either that or it may not be a unit at all (it's possible, though unlikely, that it's simply a hovering building).

I think it maybe the Steel Ronin production building. The artwork in the BCP vid shows a floating head, strangely similar to the Steel Ronin chasis. Logic says this is where they'll be built.
Hmm, perhaps so. Though it'd have to be quite some unit to require a dedicated production building.

View PostRayburn, on 9 Jan 2009, 20:54, said:

The difference is, it seems, that the older units were actually given TIME to become iconic. How many years have passed between Generals and Tiberium Wars, three, four? Now it's just new game - x pack - new game - x pack - new game - x pack with merely a YEAR between each release. The majority of players will usually move on to the next game as soon as it comes out which is why today's units might have a hard time becoming iconic because we're barely given a chance to get fully accustomed to the game because it won't take long before we're being pushed to buy a new one, a temptation which succeeds in most cases.

Not really. With Red Alert 1, they released not one but two expansion packs in 1997, and a third one after that. Admittedly there was some lag time between the initial release and the expansion but that's really the exception and not the rule.

Edited by CommanderJB, 09 January 2009 - 10:00.

Quote

"Working together, we can build a world in which the rule of law — not the rule of force — governs relations between states. A world in which leaders respect the rights of their people, and nations seek peace, not destruction or domination. And neither we nor anyone else should live in fear ever again." - Wesley Clark

Posted Image
Posted Image

#60 Rayburn

    People-Hater

  • Gold Member
  • 4802 posts

Posted 09 January 2009 - 10:10

I think it's still a different story with expansion packs. As the name suggests, these merely serve to expand the original game with additional content. Not counting expansion packs, there are about two years between entirely new games which still isn't much. Just see how long it takes to make a mod. If the bigger part of the game's community just moves on as soon as there's a new title, the mods of the older game lose a lot of attention which means less interest which then means less progress, followed by stagnation which eventually leads to a cancellation of the project because there are only a few people left who would actually play the mod. As for the thing about iconicity, I think this is just a bit of restrospective nostalgia. When you first play TD, you'll say 'Wow, those Mammoth tanks are cool'. A few years/games later, you'll look back at say 'Wow, those Mammoth tanks were iconic'. To me, iconicity is just a nostalgic addition to what you'd call 'cool' when it's still new although I'm well aware that these definitions may vary depending on who you ask.

#61 Dutchygamer

    Shyborg Commander

  • Member Test
  • 1899 posts
  • Projects: Frontline Chaos creator and leader, Invasion Confirmed co-leader

Posted 09 January 2009 - 10:19

Ehmm, you guys speak of the Desolator every time... Where did you get that info from? I do so want to see the Desolator :P
Posted Image

#62 Kichō

    文昭皇后

  • Tester
  • 2140 posts
  • Projects: NLS + Situation Zero

Posted 09 January 2009 - 10:25

View PostDutchygamer, on 9 Jan 2009, 10:19, said:

Ehmm, you guys speak of the Desolator every time... Where did you get that info from? I do so want to see the Desolator :P



http://i146.photobucket.com/albums/r257/Pi...mica/RA3Up3.jpg

(Looks like hes gonna fill a car up with fuel xD)

Apparently a few other classics return too.
Posted Image

#63 Dutchygamer

    Shyborg Commander

  • Member Test
  • 1899 posts
  • Projects: Frontline Chaos creator and leader, Invasion Confirmed co-leader

Posted 09 January 2009 - 10:36

I spy Chrono Legionnaire rippoff (the way the gun looks), but the Desolator looks cool. I do hope they change the weapon nozzle...
Posted Image

#64 CommanderJB

    Grand Admiral, Deimos Fleet, Red Banner

  • Fallen Brother
  • 3736 posts
  • Projects: Rise of the Reds beta testing & publicity officer; military technology consultancy; New World Order

Posted 09 January 2009 - 10:40

View PostZeke, on 9 Jan 2009, 20:56, said:

Is it me or does that gunship look like it has a giant version of Ironman's arc reactor :P
The resemblance is indeed uncanny, and being the self-professed geeks that the team are, I wouldn't be at all surprised if it was intentional.
The rest of the Harbinger does not, however, look as if it was built in a cave from a box of scraps.

Quote

"Working together, we can build a world in which the rule of law — not the rule of force — governs relations between states. A world in which leaders respect the rights of their people, and nations seek peace, not destruction or domination. And neither we nor anyone else should live in fear ever again." - Wesley Clark

Posted Image
Posted Image

#65 Slye_Fox

    FOXTec Leader

  • Project Leader
  • 2351 posts
  • Projects: CnC: Condition Red, Sigma Invasion, Armoured Sky: Ethereal Dawn

Posted 09 January 2009 - 11:13

Am I the only one that's reminded of Unicron when they look at the big robo head?
Posted Image

#66 Wizard

    [...beep...]

  • Administrator
  • 9627 posts

Posted 09 January 2009 - 11:17

View PostSlye_Fox, on 9 Jan 2009, 11:13, said:

Am I the only one that's reminded of Unicron when they look at the big robo head?


Now you come to mention, no you're not the only one who thinks that.

#67 Red

    Smell No Evil!!

  • Member
  • 581 posts
  • Projects: Nothing but posting...

Posted 09 January 2009 - 11:23

View PostDutchygamer, on 9 Jan 2009, 18:36, said:

I spy Chrono Legionnaire rippoff (the way the gun looks),


The first image that you post with that unit makes me think of Rocketeers... But when you say it that way, I felt like this unit will be Rocketeers+Chrono Legionnaire or Rocketeers with Cyro gun.. Who knows?...

Quote

Am I the only one that's reminded of Unicron when they look at the big robo head?


Unicron? That planet size golden robot from Transformer the movie?
Fav. mod:
-SWR
-Contra
-Tiberium Essence

Got juice!?

#68 KiraSama

    Vago Profesional

  • Member
  • 2145 posts

Posted 09 January 2009 - 11:41

View PostRed, on 9 Jan 2009, 12:23, said:

Cyro gun


its cryo, greek for ice :P

Quote

Quote

Am I the only one that's reminded of Unicron when they look at the big robo head?


Unicron? That planet size golden robot from Transformer the movie?


after his destruction in the movie his head was flotating like a moon around cibertron, but it remeber more of the lagann

for other part it could be a flying mobile factory
Posted Image

#69 Red

    Smell No Evil!!

  • Member
  • 581 posts
  • Projects: Nothing but posting...

Posted 09 January 2009 - 11:47

View PostKiraSama, on 9 Jan 2009, 19:41, said:

View PostRed, on 9 Jan 2009, 12:23, said:

Cyro gun


its cryo, greek for ice :P



Lol really? I forgot cause I never played RA3 in a month... :P
Fav. mod:
-SWR
-Contra
-Tiberium Essence

Got juice!?

#70 Kaido

    The one who screams.

  • Member Test
  • 898 posts
  • Projects: Nothin'

Posted 09 January 2009 - 12:24

Quote

Electronic Arts announced today that the third iteration of the Red Alert series is returning with Command & Conquer Red Alert 3: Uprising exclusively for the PC.

An epic single-player campaign expansion, the standalone title catapults players deeper into the Red Alert universe, giving them more action-packed gameplay while offering a gauntlet of new and compelling challenges with the new Commander's Challenge mode. Command & Conquer Red Alert 3: Uprising will be available for digital download this March.

"Uprising is a game that in many ways reflects the feedback we have gotten from the Command & Conquer community," said Amer Ajami, Senior Producer at EA Los Angeles. "We're giving gamers more of what they want – more of the fast, fluid and fun gameplay, more of the story we began to tell in Red Alert 3 and more cutscenes featuring top-notch Hollywood talent. At the same time, we're excited we're going to be able to bring new things to the mix, including new units and the Commander's Challenge, which is a great way for players to hone their skills and get deeper into the combat."

Command & Conquer Red Alert 3: Uprising takes players into the aftermath of the epic battles in Red Alert 3, with the Soviets still reeling from a crushing defeat, the Empire of the Rising Sun desperately trying to regain both honor and identity and the seemingly victorious Allies finding themselves in the midst of corruption and deceit within their own ranks. In addition to four mini-campaigns, one for each faction and one bonus campaign centered on the origins of the Empire of the Rising Sun's commando Yuriko, Command & Conquer Red Alert 3: Uprising will also introduce the new Commander's Challenge, enabling the players to test their skills against a set of nine commanders from different territories and difficulty levels in 50 unique challenges with their own special rules and unique conditions.

Command & Conquer Red Alert 3: Uprising is a standalone game and does not require Command & Conquer Red Alert 3 to play. This product has not yet been rated by the ESRB, PEGI or USK.

Edited by Drag#!, 09 January 2009 - 12:24.


Posted Image


Posted Image

#71 CommanderJB

    Grand Admiral, Deimos Fleet, Red Banner

  • Fallen Brother
  • 3736 posts
  • Projects: Rise of the Reds beta testing & publicity officer; military technology consultancy; New World Order

Posted 09 January 2009 - 12:25

View PostRed, on 9 Jan 2009, 22:47, said:

View PostKiraSama, on 9 Jan 2009, 19:41, said:

View PostRed, on 9 Jan 2009, 12:23, said:

Cyro gun


its cryo, greek for ice :P



Lol really? I forgot cause I never played RA3 in a month... :P

I think it's gyrolegionary (gyro as in gyroscope, suggesting a gyro-stabilised flying system, or a fancy word for Rocketeer). Having another hovering cryo unit would be kinda redundant even if it could land.

Edited by CommanderJB, 09 January 2009 - 12:33.

Quote

"Working together, we can build a world in which the rule of law — not the rule of force — governs relations between states. A world in which leaders respect the rights of their people, and nations seek peace, not destruction or domination. And neither we nor anyone else should live in fear ever again." - Wesley Clark

Posted Image
Posted Image

#72 AZZKIKR

    I am sarcastic and evil

  • Project Leader
  • 2215 posts
  • Projects: beta tester of world at war cnc and situation zero concept art

Posted 09 January 2009 - 12:33

now i'm confused, is it downloadable as an add-on, or a complete expansion
Posted Image
Posted Image
RIP CommanderJB

#73 CommanderJB

    Grand Admiral, Deimos Fleet, Red Banner

  • Fallen Brother
  • 3736 posts
  • Projects: Rise of the Reds beta testing & publicity officer; military technology consultancy; New World Order

Posted 09 January 2009 - 12:34

It's a complete stand-alone game. You download it instead of buying a disk. This may change.

Quote

"Working together, we can build a world in which the rule of law — not the rule of force — governs relations between states. A world in which leaders respect the rights of their people, and nations seek peace, not destruction or domination. And neither we nor anyone else should live in fear ever again." - Wesley Clark

Posted Image
Posted Image

#74 Slye_Fox

    FOXTec Leader

  • Project Leader
  • 2351 posts
  • Projects: CnC: Condition Red, Sigma Invasion, Armoured Sky: Ethereal Dawn

Posted 09 January 2009 - 12:37

It's stand alone

I hope they make an expansion pack version.

Haveing to install the engine twice is redundent and wastes HDD space.

Edited by Slye_Fox, 09 January 2009 - 12:38.

Posted Image

#75 KiraSama

    Vago Profesional

  • Member
  • 2145 posts

Posted 09 January 2009 - 12:41

View PostCommanderJB, on 9 Jan 2009, 13:25, said:

View PostRed, on 9 Jan 2009, 22:47, said:

View PostKiraSama, on 9 Jan 2009, 19:41, said:

View PostRed, on 9 Jan 2009, 12:23, said:

Cyro gun


its cryo, greek for ice :P



Lol really? I forgot cause I never played RA3 in a month... :D

I think it's gyrolegionary (gyro as in gyroscope, suggesting a gyro-stabilised flying system, or a fancy word for Rocketeer). Having another hovering cryo unit would be kinda redundant even if it could land.



its confirmed as cryolegionary in EA store :P but maybe this unit has a different use for cryotech, who knows
Posted Image



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users