Battlefield 1943 and Battlefield: Bad Comp...
Kalo
06 Feb 2010


Edited by Kalo, 06 February 2010 - 13:30.
Kalo
08 Feb 2010
/slap to MW2 I imagine. I am also quite happy to see the MEC shotgun since it was my favorite in the first game. Also, where the fuck is the REAL APC for the Russians? Why do they just get a Mobile AA Platform...?
Pav:3d
08 Feb 2010
Kalo, on 8 Feb 2010, 4:19, said:
/slap to MW2 I imagine. I am also quite happy to see the MEC shotgun since it was my favorite in the first game. Also, where the fuck is the REAL APC for the Russians? Why do they just get a Mobile AA Platform...?
Ooo awesome image resource for sig making

BeefJeRKy
08 Feb 2010
Chyros
08 Feb 2010
The first impression is good. The game is good fun, and it could be a lot worse for a beta. Sniping is fun, most things seem relatively balanced, and most importantly, my biggest fear of vehicles dominating personnel is laid to rest.
Since the game is most inevitably compared to MW2 in general that's exactly what I'm going to compare it to. Though the game is heavily superior to MW2 in terms of team-ness and strategic play, it is also heavily inferior in terms of being a shooter much like you can't call TF2 a shooter either. This si because of several design flaws and decisions which seriously detract from its shooter qualities. The following is everything I've found to be wrong with the game so far (I'm going to list every tiny bit for the moment):
-There is no strafe run, nor a crouch hold button, which means that movement is really fiddly. Worse, you can't prone, so if you want to somehow take cover you need to keep the crouch button depressed.
-It's not particularly clear when you kill someone. It displays this tiny text on the bottom of your HUD instead of giving you clear sign you've killed someone. This is made worse by the fact you can't judge very well when you should have killed something.
-The melee delay is rather long before it connects, even without lag.
-The game can't distinguish between mousewheelup and mousewheeldown in the control screen. This is rather annoying because it means you can't bind both melee and weapon switch to it.
-There is no appreciable ADS lookscale variable: when you ADS or zoom in, the relative mouse sensitivity is increased tremendously. This makes using a high mouse sensitivity very irritating and snipers needlessly fiddly (especially since you can't hold your breath). They should input some ADS lookscale to provide the same tangential length regardless of zoom, since the tiniest movement sends a sniper's scope view all across the map.
-Weapons seem to do random damage within certain bounds. I.e. at range l=x a weapon may do any damage in an interval of [a,b]. Random damage is lame.
-You can't reload cancel by sprinting or pressing reload again. You can only do it by knifing, which means there's no quick way to abort a reload.
-The FoV is tiny. Like MW2 this should be increased significantly.
-Heli controls suck absolute donkey balls. Really, couldn't they just implement some system that isn't unnecessarily complicated.
-The announcer speaks somewhat softly, or worse, in a language I don't understand a bloody word of.
-Shooting physics are unnecessarily fiddly. The weapons aren't hitscan and even experience bullet drop, and ADS'ing weapons doesn't make them perfectly accurate. That's complete overkill in terms of limiting accuracy. They should eliminate at least one of those, perferably ADS inaccuracy or bullet drop.
-TransIn animations into scopes still consist of the screen just fading to dark, which looks poor.
-Bolt-action sniper rifles really should be a two-hit-kill regardless of where you hit them.
-I'm not sure if there actually is a killcam but if there is it doesn't really show the kill, it seems. It just shows your killer. The game could benefit from a killcam.
-The map they provided really sucks. The attackers have to make their way through a massive bottleneck which makes attacker gameplay generally speaking slow and stagnant. Unles you snipe from a cliff or get into a vehicle you don't have much of a chance against anything.
-I don't know exactly what happened, but once as an attacker, while parachuting, I fell straight down and got killed, giving me a -10 and a "suicide" note. I hadn't even touched the keyboard though. Whatever happened, it was really lame and shouldn't be possible.
-The screen shakes when explosive ordnance is being fired near you. This is a priority removal, and a major design flaw.
-The game uses DamageViewKick, which makes you flinch away when you're hit. This is a major, almost game-breaking flaw also present in MW2 which is enough to ruin most of the foot-mobile combat system if left untreated.
-You can get shellshocked if things explode near you. Realistic as it might be this is really unnecessary and doesn't really fit in with gameplay - another flaw also present in MW2.
-The game is quite content to switch your team around all the time without giving you a chance to go back. I tended to find myself switching teams every other spawn after a while which really takes away any sense of accomplishment you may get, and seriously detracts from succesful gameplay.
Concluding, I'd say the game is definitely fun but seriously NEEDS a big number of changes to call itself a shooter. A number of critical issues about the game limit the depth of the shooter gameplay which detracts from the fun you can have outside of a vehicle. I'd call it fun but as it is it is in my opinion inferior to MW2 in terms of gameplay.
Edited by Chyros, 08 February 2010 - 19:34.
Kalo
08 Feb 2010

No strafe run? Did that even exist in MW2? And how does shellshock not fit in with gameplay? I mean you really don't go as far as to explain why it does not, just that it doesn't. Or at least it doesn't fit with your game play

To me it sounds like you're looking for a game BESIDES Battlefield Bad Company 2, I'm pretty sure they don't consider the whole screenshake a "flaw" but an immersion factor. While it may not be cool for you I know for a fact lots of players love it. Also, maybe you should aim for the head as a sniper rather then being used to Stopping Power?
But being an absolute cockfaggot aside on my part (MY Part I am definitely not calling you that.) Do you have it for PC? and do you have a Microphone and maybe want to play sometime?
Edited by Kalo, 08 February 2010 - 19:55.
Pav:3d
08 Feb 2010
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NO IT REALLY DOESNT. NOT MW2.
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Do you not see the movement of the weapon to the centre of the screen?
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Quite a strong statement there, its better than the arcadey type shooter like MW2 where you feel as though you're just floating through the map shooting with insta-hit teleporting bullets.
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Im sorry but you've got to be blind to not see the text come up at the bottom of the screen, with the sound indicating you've killed someone. Its so much better than having half you're screen taken up (yes, half of it, with the transition fade of the text from the top to the center) by "GOOD GOING, YOU TOTALLY KILLED SOMEONE.
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No it really isnt, its a nice effect and you learn how to compensate for it after a few times.
This is not MW2, its battlefield and as a battlefield game it fits in perfectly, if you cant compensate a few realistic effects like screen shaking when something explodes in your face then this is not the game for you.
All the little "game breaking" parts are not exactly game breaking. This is not MW2 whereby you spawn and the game goes at a million miles an hour with every split second reaction counting and before you know it you're dead.
Camille
08 Feb 2010

Wizard
08 Feb 2010
Well I've just had the first playable and enjoyable game with Kalo. However, I am still not sold on this. I get the gritty realism and it has it's place, but there is something about the mechanic of movement and offense I just either don't like or haven't come to terms with yet. And yes I do understand what Chyros means on some points.
Jok3r
08 Feb 2010
Pav3d, on 8 Feb 2010, 14:50, said:
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NO IT REALLY DOESNT. NOT MW2.
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Do you not see the movement of the weapon to the centre of the screen?
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Quite a strong statement there, its better than the arcadey type shooter like MW2 where you feel as though you're just floating through the map shooting with insta-hit teleporting bullets.
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Im sorry but you've got to be blind to not see the text come up at the bottom of the screen, with the sound indicating you've killed someone. Its so much better than having half you're screen taken up (yes, half of it, with the transition fade of the text from the top to the center) by "GOOD GOING, YOU TOTALLY KILLED SOMEONE.
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No it really isnt, its a nice effect and you learn how to compensate for it after a few times.
This is not MW2, its battlefield and as a battlefield game it fits in perfectly, if you cant compensate a few realistic effects like screen shaking when something explodes in your face then this is not the game for you.
All the little "game breaking" parts are not exactly game breaking. This is not MW2 whereby you spawn and the game goes at a million miles an hour with every split second reaction counting and before you know it you're dead.
1. Dude, that's flat out ignorant. Saying it's bad because it was in CoD is just wrong. I have to say, I actually really like the idea of a killcam, it can help new and even experienced players a lot, and if you're going to "follow" your killer for four or five seconds anyway, I think a killcam would be better.
2. Not really to be honest. If it's there, it's a very minimal effect, and being a little more obvious would probably be an improvement.
3. The first thing you're saying is an opinion, and you're using that to counter his argument, which was comparing it to other games... so in other words, you really didn't have a point there.
4. Meh, I kinda agree with Pav here, it's not a big deal, though it can be extremely irritating when you're playing as a sniper.
Kalo
08 Feb 2010
Wizard, on 8 Feb 2010, 23:02, said:
Well I've just had the first playable and enjoyable game with Kalo. However, I am still not sold on this. I get the gritty realism and it has it's place, but there is something about the mechanic of movement and offense I just either don't like or haven't come to terms with yet. And yes I do understand what Chyros means on some points.
Wizard is my good luck charm. I managed to Lase two Apaches in a round.
Pav:3d
08 Feb 2010
Jok3r, on 8 Feb 2010, 23:24, said:
Pav3d, on 8 Feb 2010, 14:50, said:
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NO IT REALLY DOESNT. NOT MW2.
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Do you not see the movement of the weapon to the centre of the screen?
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Quite a strong statement there, its better than the arcadey type shooter like MW2 where you feel as though you're just floating through the map shooting with insta-hit teleporting bullets.
Quote
Im sorry but you've got to be blind to not see the text come up at the bottom of the screen, with the sound indicating you've killed someone. Its so much better than having half you're screen taken up (yes, half of it, with the transition fade of the text from the top to the center) by "GOOD GOING, YOU TOTALLY KILLED SOMEONE.
Quote
No it really isnt, its a nice effect and you learn how to compensate for it after a few times.
This is not MW2, its battlefield and as a battlefield game it fits in perfectly, if you cant compensate a few realistic effects like screen shaking when something explodes in your face then this is not the game for you.
All the little "game breaking" parts are not exactly game breaking. This is not MW2 whereby you spawn and the game goes at a million miles an hour with every split second reaction counting and before you know it you're dead.
1. Dude, that's flat out ignorant. Saying it's bad because it was in CoD is just wrong. I have to say, I actually really like the idea of a killcam, it can help new and even experienced players a lot, and if you're going to "follow" your killer for four or five seconds anyway, I think a killcam would be better.
2. Not really to be honest. If it's there, it's a very minimal effect, and being a little more obvious would probably be an improvement.
3. The first thing you're saying is an opinion, and you're using that to counter his argument, which was comparing it to other games... so in other words, you really didn't have a point there.
4. Meh, I kinda agree with Pav here, it's not a big deal, though it can be extremely irritating when you're playing as a sniper.
1. Flat our ignorant? Read what I said again. Im not saying its bad because its in CoD, what im saying is is that it doesnt fit with Battlefield games. You shouldnt know where the sniper is at all (Since it can take a while to find a good sniping spot since the maps are huge, and it generally benefits the stealthness of snipers in battlefield, who dont just go running around quick/no scoping people 2 feet away from them in hope of a lucky kill) or who killed you, imo it detracts from the battlefield experience.
2. Its fine, I really dont see why this is such an issue.
3. Please dont talk to me like I have no idea what Im talking about. Im not 5 fucking years old here.
Jok3r
08 Feb 2010
2. Fair enough, it's a relatively small point.
3. I'm aware, I was just pointing out that you had no argument whatsoever, just opinion, which you're entitled to.
Pav:3d
08 Feb 2010
Jok3r, on 8 Feb 2010, 23:41, said:
2. Fair enough, it's a relatively small point.
3. I'm aware, I was just pointing out that you had no argument whatsoever, just opinion, which you're entitled to.
1. Im saying that little thing that hovers over is a bad thing, the BC2 version of the kill cam is unnecessary too.
Wizard
09 Feb 2010

Chyros, on 8 Feb 2010, 19:31, said:
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This game is something I want to enjoy but I am having to invest a lot of mental and asophegus restricting muscle energy to even play. I can't work out how to hit something and when I do I usually miss anyway. This annoys the fuck outta me and I only got anywhere by following someone around who knew what they were doing. With MW2 I could pick it up, point and shoot and shout hell yeah inside of 5 minutes. It has it's faults but it's easily the more playable.
Foxhound
09 Feb 2010
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There has never been a strafe run in the Battlefield series. As well, the crouch hold should not be that big of a deal. Awkward? Yes. Game-changing? No.
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Once again, this is another Battlefield thing. Instead of just knowing instantly, like CoD4/MW2's rather arcade-y experience, you actually have to make sure you got a guy.
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I'll rag on CoD here because the melee in that is practically instant, like you've got the blade already at the guy's face rather than unsheathing it and striking.
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This one I'll give to you, but I have no idea WHY you would have two different functions to up and down.
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No real comment here because I don't have a high-sensitivity mouse.
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Random damage may be lame, but then, if you shot 5 different guys in the same spot in real life, would they all necessarily be in the exact same condition? BF's more towards the center on the scale of realism vs. arcade.
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That's because reloading while sprinting is a feature.
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I personally see no problem with it.
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Heli controls are the same as always, though the sensitivity does leave something to be desired.
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I believe there is an option to make the announcer speak in only English. Otherwise it's unchanged from how it is in the BF series.
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Again, BF weapons have never been hitscan; there has always been drop and always been a certain degree of inaccuracy. If you pick up a gun in real life and aim down the sight, is it always going to hit exactly what you were pointing it at? No. Another case of CoD arcade-ism vs. BF's semi-realism.
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This is one I'll give to you.
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Even in the head? I'm not really sure what you're getting at with this one.
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From my experience, more people prefer to NOT have the killcam. It allows someone to be able to not get discovered the instant they kill anyone stealthily.
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Vehicles are not the only way to win on it, as I've seen infantry attacks work. Vehicles are also not the end-all-be-all of the game. In addition it might be the teams you play with. As for the map, part of the reason people might think it sucks is simply because it's the only one they've played.
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That's a known bug in the beta on the Russian paradrop spawn. Just open your damn parachute. Also, your parachute CAN get caught on things like trees, and even the UAV.
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Um.....so?
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And what would you do if you were hit with an actual bullet? Keep up your aim like nothing happened?
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Again, so? Lots of games have shellshock these days. BF's had it since '42, CoD's had it in every single installment, hell, even Medal of Honor's had it.
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All I can say for that is overzealous autobalance.
As well, I'd like you to reconsider your problems with vehicles since vehicles have been a major part of the games all along.
Kalo
09 Feb 2010
Chyros
09 Feb 2010
Kalo, on 8 Feb 2010, 21:49, said:

No strafe run? Did that even exist in MW2? And how does shellshock not fit in with gameplay? I mean you really don't go as far as to explain why it does not, just that it doesn't. Or at least it doesn't fit with your game play

To me it sounds like you're looking for a game BESIDES Battlefield Bad Company 2, I'm pretty sure they don't consider the whole screenshake a "flaw" but an immersion factor. While it may not be cool for you I know for a fact lots of players love it. Also, maybe you should aim for the head as a sniper rather then being used to Stopping Power?
But being an absolute cockfaggot aside on my part (MY Part I am definitely not calling you that.) Do you have it for PC? and do you have a Microphone and maybe want to play sometime?
2. Why would I want to reload cancel? Let's see, because an opponent shows himself and I can't defend myself because my character is too limited to be able to grasp I want him to stop reloading? Seriously, you never wanted to reload cancel at all? I don't believe that

3. It may be best for them, but not for me, and that's enough reason for me to hate those controls.
4. Of all weapons snipers have easily the closest to hitscan weaponry, and besides, you can just as easily not make snipers hitscan but you can make it the rest, for example.
5. It happens, okay, whatever. But if I get two respawn timers at once plus a -10 against something I can't even defend myself against, that's just crap design. Give me one good reason why something I can't counter while I'm not doing anything wrong, costing me experience and double spawn time is a GOOD idea and why it should be in the game

6. Yup, strafe run has existed in all CoD games and in fact I can't remember any shooter ever which didn't feature it.
7. Shellshock and explosion disorientation and damageviewkick all detract from the actual shooting. It doesn't reward players who are good at aiming, it's just an irritating side effect you can't really evade. You can even get shellshock from simple bullets ffs. All it does is help noobs get kills more easily, because the first shot counts more than the last.
8. If I aim for the head, it'd miss and you know it. The game uses not only projectile bullets but doesn't feature lag compensation as far as I know, you can't control the weapon's idle and while zoomed in the mouse sensitivity goes bananas. The bullet drop makes you kind of guess where you actually hit someone as well, and honestly when I make three headshots in a row I could have sworn I hit them in the stomach or something instead. The game features unnecessary complications for weapons, all based on realism, and sacrifices gameplay for it in my opinion. what works best for a game is rarely that which is most realistic.
9. Yes, I do have it for PC. Yes, I have a mic. Yes, I look forward to a game

Pav3d, on 8 Feb 2010, 21:50, said:
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NO IT REALLY DOESNT. NOT MW2.
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Do you not see the movement of the weapon to the centre of the screen?
Quote
Quite a strong statement there, its better than the arcadey type shooter like MW2 where you feel as though you're just floating through the map shooting with insta-hit teleporting bullets.
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Im sorry but you've got to be blind to not see the text come up at the bottom of the screen, with the sound indicating you've killed someone. Its so much better than having half you're screen taken up (yes, half of it, with the transition fade of the text from the top to the center) by "GOOD GOING, YOU TOTALLY KILLED SOMEONE.
Quote
No it really isnt, its a nice effect and you learn how to compensate for it after a few times.
This is not MW2, its battlefield and as a battlefield game it fits in perfectly, if you cant compensate a few realistic effects like screen shaking when something explodes in your face then this is not the game for you.
All the little "game breaking" parts are not exactly game breaking. This is not MW2 whereby you spawn and the game goes at a million miles an hour with every split second reaction counting and before you know it you're dead.
2. I'd like to stress I'm praising the game for its more tactical gameplay and teamwork in which aspect it's obviously superior to MW2. If that's your thing I can see why you like BC2 but not MW2. MW2 was built in such a way that it conveniently disregards everything that hampers the backbone of the shooter gameplay, making it more arcadey and less realistic but a better, more playable shooter in my opinion. BC2 seems hellbent on keeping in as much realism as possible and therefore features things like ADS inaccuracy (which is random and therefore almost unforgiveable by itself IMO), projectile bullets and bullet drop, which interferes too heavily with gameplay for me to call it a real shooter. These variables dominate the game so much that it distracts you from the shooting. It's more of an issue how much you need to miss to land your bullets into someone instead of actually aiming for what you want to hit. Saying that that makes the game balanced is a moot point, I'd like to add, since there is ALWAYS a way to balance around that. That's what variables are for, after all.
3. At low resolution the font size it no bigger than these letters here. And they are displayed in a not particularly visible colour against the background (light cyan on a light blue background) at the bottom of the screen. I have to actively look at the bottom of the screen to see if I killed someone, isn't that enough? And if there's a sound I haven't heard it yet, probably from all the gunfire around (for example, my own, when I kill someone

4. Well, perhaps the fact not every split second counts is what it makes such a non-shooter. Almost all original major online shooters required divine reflexes, sharp senses, quick thinking and a steady hand to kill the opposition. Here you just get stunned, can't hear or see a thing because of shell shock, your weapon idles like mad when you get hit, you can't turn fast enough when anything happens near to to you and your weapons don't hit where they say they are going to hit. If one shooter game I've played in the last ten years encouraged spray-and-pray, this is it

All in all:
Perhaps I'm comparing the game too closely too MW2 since the amount of flaws these games share is staggering - every single gameplay flaw present in MW2 is present in this game as well. However on top of that BC2 has a whole bunch of physics and rules that completely distract you from the actual shooting and I really don't like that. I'd sooner class this as a sim than a shooter. If I wanted realism I'd go play some America's Army title, but that fails as well because the game sacrifices everything that makes a good shooter just to be realistic. The game is fun, true - but not as a shooter, and that's exactly why right now I prefer MW2 over this - because I like shooters.
Wizard
09 Feb 2010

And kill cams are fine. Especially in BF games. On that map I'd never find the bugger that shot me again, with MW2 it's more of a giveaway as the maps are smaller and it's far easier to find someone. And tbh the kill cam there is actually shows the location after the kill and in 3rd person, how the hell does that not give away their position. A 1st person kill cam of the actual death wouldn't give away the position and the respawn delay only serves to allow your killer to move on. If he's camping he deserves to be found and die anyway.
Kalo
09 Feb 2010

Addendum : If you can't turn properly you need to turn your sensitivity up

Chyros
09 Feb 2010
Foxhound, on 9 Feb 2010, 2:34, said:
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There has never been a strafe run in the Battlefield series. As well, the crouch hold should not be that big of a deal. Awkward? Yes. Game-changing? No.
Foxhound, on 9 Feb 2010, 2:34, said:
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Once again, this is another Battlefield thing. Instead of just knowing instantly, like CoD4/MW2's rather arcade-y experience, you actually have to make sure you got a guy.
Foxhound, on 9 Feb 2010, 2:34, said:
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I'll rag on CoD here because the melee in that is practically instant, like you've got the blade already at the guy's face rather than unsheathing it and striking.
Foxhound, on 9 Feb 2010, 2:34, said:
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This one I'll give to you, but I have no idea WHY you would have two different functions to up and down.
Foxhound, on 9 Feb 2010, 2:34, said:
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No real comment here because I don't have a high-sensitivity mouse.
Foxhound, on 9 Feb 2010, 2:34, said:
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Random damage may be lame, but then, if you shot 5 different guys in the same spot in real life, would they all necessarily be in the exact same condition? BF's more towards the center on the scale of realism vs. arcade.
Foxhound, on 9 Feb 2010, 2:34, said:
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That's because reloading while sprinting is a feature.
Foxhound, on 9 Feb 2010, 2:34, said:
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I personally see no problem with it.
Foxhound, on 9 Feb 2010, 2:34, said:
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Heli controls are the same as always, though the sensitivity does leave something to be desired.

Foxhound, on 9 Feb 2010, 2:34, said:
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Again, BF weapons have never been hitscan; there has always been drop and always been a certain degree of inaccuracy. If you pick up a gun in real life and aim down the sight, is it always going to hit exactly what you were pointing it at? No. Another case of CoD arcade-ism vs. BF's semi-realism.
Foxhound, on 9 Feb 2010, 2:34, said:
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Even in the head? I'm not really sure what you're getting at with this one.
Foxhound, on 9 Feb 2010, 2:34, said:
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Vehicles are not the only way to win on it, as I've seen infantry attacks work. Vehicles are also not the end-all-be-all of the game. In addition it might be the teams you play with. As for the map, part of the reason people might think it sucks is simply because it's the only one they've played.
Foxhound, on 9 Feb 2010, 2:34, said:
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Um.....so?
Foxhound, on 9 Feb 2010, 2:34, said:
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And what would you do if you were hit with an actual bullet? Keep up your aim like nothing happened?
Foxhound, on 9 Feb 2010, 2:34, said:
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Again, so? Lots of games have shellshock these days. BF's had it since '42, CoD's had it in every single installment, hell, even Medal of Honor's had it.
Foxhound, on 9 Feb 2010, 2:34, said:
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All I can say for that is overzealous autobalance.
Foxhound, on 9 Feb 2010, 2:34, said:


Kalo, on 9 Feb 2010, 2:51, said:

Foxhound, on 9 Feb 2010, 2:34, said:
