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Battlefield 1943 and Battlefield: Bad Company 2 news


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#501 Kalo

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Posted 14 February 2010 - 02:46

View PostFoxhound, on 14 Feb 2010, 1:45, said:

Does anyone know how to get the RPG and Gustav to actually lock on to tracers?


Center the crosshair on it until the box changes appearance. Then fire at will. If you're behind an object it doesn't even matter =D.
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[ER-Dev] Kalo Shin [USA]: The only thing I could do in safe mode
[ER-Dev] Kalo Shin [USA]: Is browse my porn photos
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#502 Foxhound

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Posted 14 February 2010 - 03:53

SO if you point straight at a target but are behind a building it'll still fly over the building?
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#503 Destiny

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Posted 14 February 2010 - 03:56

No, no. There is no such thing as a smart weapon that actively avoids obstacles in this case 8| It's like...locking onto a target, then you fire it up at the sky and it'll go javelin-style on them.
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#504 Kalo

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Posted 16 February 2010 - 23:48

http://www.totalgamingnetwork.com/showthre...-War-II-Mission

For those that didn't see it.
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[ER-Dev] Kalo Shin [USA]: The only thing I could do in safe mode
[ER-Dev] Kalo Shin [USA]: Is browse my porn photos
[ER-Dev] Kalo Shin [USA]: GUESS WHAT I'VE BEEN DOING ALL DAY
[ER-Dev] Kalo Shin [USA]: GIGGITY.

#505 Pav:3d

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Posted 16 February 2010 - 23:55

Im guessing this is some sort of prelude to the main campaign, or DICE have been cooped up so long in their offices theyve lost track of events in the last century completely.

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#506 Wizard

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Posted 16 February 2010 - 23:57

I didn't get that either :xD:

#507 Kalo

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Posted 17 February 2010 - 00:22

Twas confirmed that a 1943 Level will be IN BC2 if you were lost on that video :xD:.
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[ER-Dev] Kalo Shin [USA]: The only thing I could do in safe mode
[ER-Dev] Kalo Shin [USA]: Is browse my porn photos
[ER-Dev] Kalo Shin [USA]: GUESS WHAT I'VE BEEN DOING ALL DAY
[ER-Dev] Kalo Shin [USA]: GIGGITY.

#508 deltaepsilon

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Posted 17 February 2010 - 03:16

View PostPav3d, on 17 Feb 2010, 0:55, said:

Im guessing this is some sort of prelude to the main campaign


Yeah, probably set about 60 years prior or so.
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#509 Foxhound

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Posted 17 February 2010 - 04:04

Maybe it sets up some element of the main campaign? Like some stuff that the Bad Company boys go after? Like an old fortune or some shit like that?
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#510 deltaepsilon

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Posted 17 February 2010 - 10:16

Yeah maybe, it's like some dynasty or something.

Edited by deltaepsilon, 17 February 2010 - 10:17.

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#511 amazin

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Posted 17 February 2010 - 22:55

got removed before i could watch it =/

#512 deltaepsilon

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Posted 18 February 2010 - 05:19



Yeah mainly intended for console players, but still a good and relevant video.
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#513 Destiny

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Posted 18 February 2010 - 06:51

I learned quite some things from that video, very useful. I like their sarcasm too.
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#514 Chyros

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Posted 18 February 2010 - 08:33

Heh, it's a fun vid. But it's obvious you need a bunch of people you know, to play with, then.
TN



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#515 Wizard

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Posted 18 February 2010 - 08:58

Very good vid. More useful than the nonsense, ZOMGLOOKATMYKILLSTREAK ones you see from MW2 :P

Edit: although he does talk about gravity being realistic and then tells everyone to get over the fact they can't go prone as it's a game it's supposed to be fun :P :duh:

Edited by Wizard, 18 February 2010 - 08:59.


#516 deltaepsilon

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Posted 18 February 2010 - 10:37

Apart from that self-serving contradiction, it was pretty good, especially with that slight bias against MW2 :P
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#517 Wizard

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Posted 18 February 2010 - 10:58

View Postdeltaepsilon, on 18 Feb 2010, 10:37, said:

especially with that slight bias against MW2 :P

I did lol at those bits.

#518 Pav:3d

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Posted 18 February 2010 - 15:14

Great vid, man speaks the truth :P

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#519 Kalo

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Posted 18 February 2010 - 19:22

View PostChyros, on 18 Feb 2010, 9:33, said:

Heh, it's a fun vid. But it's obvious you need a bunch of people you know, to play with, then.



I suppose it's a good thing everyone in this thread probably already pre ordered the game then. That way we can light up some douchebags sometime :P.
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[ER-Dev] Kalo Shin [USA]: The only thing I could do in safe mode
[ER-Dev] Kalo Shin [USA]: Is browse my porn photos
[ER-Dev] Kalo Shin [USA]: GUESS WHAT I'VE BEEN DOING ALL DAY
[ER-Dev] Kalo Shin [USA]: GIGGITY.

#520 Wizard

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Posted 18 February 2010 - 19:27

View PostKalo, on 18 Feb 2010, 19:22, said:

That way we can light up some douchebags sometime :P.

Sometime, I was hoping for something a little more permanent for FS if you get me :P

#521 Failure

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Posted 18 February 2010 - 19:40

I have preordered this at steam.
Beta is awesome. Everything is awesome.
But there is almost 25% chance to get a real team work.
Most times it's just snipers @ hill and assault's rushing the Mcom's.
No engineer's to repeair the tank, the assaults don't give a crap about giving ammo.

Are you guys up for doing a parties at BC2?

How about getting a list of steam nickname's and try working in our FS elite? :P

Also yay, I'm 11 level.

#522 Wizard

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Posted 18 February 2010 - 20:27

View PostFailure, on 18 Feb 2010, 19:40, said:

Are you guys up for doing a parties at BC2?

What we will do on release will depend on how many people actually have this game :P

#523 BeefJeRKy

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Posted 18 February 2010 - 21:06

Is server GET a possibility?
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#524 Wizard

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Posted 18 February 2010 - 21:22

Yes :P

http://forum.fallout...showtopic=35145

#525 Kalo

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Posted 19 February 2010 - 00:06

DICE said:

This update is about performance and stability again. We are not doing any changes to the game's datafiles.

* Reduced input "lag"
On machines where the CPU would out-run the GPU, sometimes the GPU would queue up several frames' worth of rendering commands.
This could lead to the game having a high framerate, but input still feeling very sluggish.

Now there's a limiter on how many frames the CPU is allowed to be "ahead" of the GPU.
Control this setting via Settings.ini. Default setting: RenderAheadLimit=2

* Performance optimizations with biggest improvements on dual-core machines
* Fixed black "masks"
o The soot on buildings with holes in them had a bugged renderpath. We switched that over to a more well-tested renderpath.
* Improved hit-detection
o We've gone through the hit detection logic, and client+server will now give more consistent results.
* Fix for some "rubberbanding" issues
o C4 should stay attached to vehicles and not rubberband around
* Reduced spikes/dips in framerate
* Various fixes for alt+tab related CTD on Dx9
* More fixes for random CTD on Dx9
* Fix for crash when you're in a vehicle that gets destroyed

There was a race condition in the code;
System 1 thought "oh hey, you're leaving vehicle X"
System 2 thought "the vehicle got destroyed, let's remove it"

If system 2 ran before system 1, chaos would ensue.
This was actually fixed in the retail version since a month, but it was only when we got detailed crash reports from the community that we understood *why* the Beta was crashing.

Likely bugs in this build
I wouldn't be surprised if it (still) has trouble remembering your settings between rounds. It would be nice to have that fixed too, but it's better to get a patch out now, and look at the settings issues afterward.

-Mikael Kalms


http://www.totalgamingnetwork.com/showthre...t-Updated-to-R3

I really do notice a different with the hit reg and Framerates. But I am still suffering from the "Colt" effect. If I am up close to a target the "first" shot from the colt halts my FPS. And I'm not the only one either. No other pistol does this to me.

Edited by Kalo, 19 February 2010 - 00:08.

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[ER-Dev] Kalo Shin [USA]: The only thing I could do in safe mode
[ER-Dev] Kalo Shin [USA]: Is browse my porn photos
[ER-Dev] Kalo Shin [USA]: GUESS WHAT I'VE BEEN DOING ALL DAY
[ER-Dev] Kalo Shin [USA]: GIGGITY.



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