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Generals II speculation/discussion


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#101 BeefJeRKy

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Posted 16 April 2009 - 18:14

View PostStinger, on 16 Apr 2009, 11:57, said:

Why do you want a multiplayer expansion pack that will divide the online community? :sly:

A multiplayer pack may divide the community as it did with C&C3 but given enough time, everyone might get it just as YR and ZH did too their communities.
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#102 Golan

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Posted 16 April 2009 - 18:36

View PostStinger, on 16 Apr 2009, 15:57, said:

Why do you want a multiplayer expansion pack that will divide the online community? :sly:

Seeing how poor the SAGE AI still is, omitting the option to play against remotely intelligent humans should be punished as a capital offense.
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#103 Jester

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Posted 17 April 2009 - 00:44

I really hope they dont make it into some futuristic bullshit like they did with RA3 and japan and cram it full of mechs weres the stratergy in that???.
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#104 TheDR

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Posted 17 April 2009 - 00:48

View PostJester, on 17 Apr 2009, 1:44, said:

I really hope they dont make it into some futuristic bullshit like they did with RA3 and japan and cram it full of mechs weres the stratergy in that???.

I really doubt they will, the only reason RA3 was silly is because RA2 was silly, i would imagine Generals 2 to have more of a serious story.
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#105 Rich19

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Posted 17 April 2009 - 00:54

View PostJester, on 17 Apr 2009, 1:44, said:

I really hope they dont make it into some futuristic bullshit like they did with RA3 and japan and cram it full of mechs weres the stratergy in that???.


I dunno, they aimed to have it all crazy. And they pulled that part off rather well, if you ask me. As has been said, they wouldn't aim to have it like that in Generals 2.

I think Generals 2 would end up similar to Mid East Crisis 2 if they make it (especially MEC2's UN faction).

#106 Overdose

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Posted 17 April 2009 - 03:01

I hope Generals 2 hasn't real life based factions.
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#107 Shirou

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Posted 17 April 2009 - 17:01

View PostStinger, on 16 Apr 2009, 17:57, said:

Why do you want a multiplayer expansion pack that will divide the online community? :sly:

Because I am somewhere eager to play RA3 online and do it occasionally but 50% of those times I quit after a few games, being bored and returning to Zero Hour online because it has more variety.

I can't specifically state a reason, but if EA actually took the time to have their games sink in before creating a new one it shoudn't be a problem that the community gets divided at first. If the expansion is good, most people serious about playing online will get it, it just takes time.

O, and referring to CnC3 Spam Wars, well that expansion KW is an abominable piece of crap in my views. Of all the euros I've spent on CnC games those 30 were the most sad.

I wish EA actually takes the time to make a good expansion :P Anway, this is about Generals II...

Edited by Aftershock, 17 April 2009 - 17:05.

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#108 FiReFTW

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Posted 18 April 2009 - 23:01

View PostOverdose, on 17 Apr 2009, 3:01, said:

I hope Generals 2 hasn't real life based factions.



Why not? There are no good RTS that have real factions , generals is one that has some of it , of course general 2 will continue this..
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#109 Sgt. Rho

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Posted 19 April 2009 - 00:57

-Mod SDK ON RELEASE of the game, not 1234567 milenia later.

-new engine.

#110 CommanderJB

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Posted 19 April 2009 - 08:46

View PostSgt. Rho, on 19 Apr 2009, 10:57, said:

-Mod SDK ON RELEASE of the game, not 1234567 milenia later.
Why does this actually matter, out of interest? The RA3 modding community doesn't seem to have been seriously adversely affected by a few months' delay in getting the SDK out there; there've been plenty of projects spring up in the mean time, and most of the art design can be done without needing access to it. So long as it arrives within a time span of months, is it really that much of an issue?

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#111 Stinger

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Posted 19 April 2009 - 11:13

A few months' delay? It took almost half a year and they had stated prior to this that they would endeavour to have the SDK ready for the release of Red Alert 3.

I believe it is an issue because EA is already developing the new Command & Conquer. When the new Command & Conquer is released, everyone plays that for a while. Then Red Alert 3 becomes obsolete as people wait on the SDK for the new game.

Aside from the accessibility of the .ini file system, when there was none of this encryption bollocks, another reason why Zero Hour modding was so popular was the delay between it and the previous title. There was no new game to amuse people. At the current rate EA is churning out Command & Conquer titles, the modding community cannot thrive.

The modding community thrives when EA is not developing a new C&C.

I sincerely hope by the time Generals II comes around we will have access to the required files from day one. :unsure:

Edited by Stinger, 19 April 2009 - 11:13.


#112 Kichō

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Posted 19 April 2009 - 11:59

Quote

I sincerely hope by the time Generals II comes around we will have access to the required files from day one. th_duh.gif


Wouldn't that mean a downgrade in the engine? Unless they decide to use a new one...
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#113 Golan

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Posted 19 April 2009 - 17:49

View PostCommanderJB, on 19 Apr 2009, 8:46, said:

View PostSgt. Rho, on 19 Apr 2009, 10:57, said:

-Mod SDK ON RELEASE of the game, not 1234567 milenia later.
Why does this actually matter, out of interest? The RA3 modding community doesn't seem to have been seriously adversely affected by a few months' delay in getting the SDK out there; there've been plenty of projects spring up in the mean time, and most of the art design can be done without needing access to it. So long as it arrives within a time span of months, is it really that much of an issue?

Right, " the RA3 modding doesn't seem to have been seriously adversely affected by a few months", let's see...
PPM RA3 section - almost dead.
C&C Society RA3 section - inexistent.
CNCMods.net RA3 Section - inexistent.
CNC-Source SAGE Editing Section - no RA3 topics.
Revora RA3 Editing section - dead.
Derelict Studios RA3 section - dead.
RADen RA3 Editing section - mapping only.
EA RA3 Editing section - 75% mappers, 22,5% n00bs, 2,5% competent modders that are busy figuring out why RA3 fucks up even basic TW elements.
Fallout Studios RA3 Editing section - populated by the same people that abandoned TW modding.

So yeah, RA3 modding is doing fine. :unsure:

Most of the projects that got started while the SDK was in developement actually stopped development two months ago because EA was too thick to even give away any useful information about the SDK. The SAGE engine is very limited in its capabilities (even with workarounds), so simply modding ahead without knowing what there is to come is often a waste of time.
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#114 Pav:3d

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Posted 23 April 2009 - 14:07

Holy shit, I love that GLA theme. Certainly very true to the old ambient GLA themes

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#115 n5p29

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Posted 24 April 2009 - 08:39

View PostSgt. Rho, on 19 Apr 2009, 7:57, said:

Mod SDK ON RELEASE of the game, not 1234567 milenia later.


How if make generals 2 moddable without SDK? So modding is 100x easier.

Edited by n5p29, 24 April 2009 - 08:40.


#116 Rayburn

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Posted 24 April 2009 - 08:45

Nice thought; that might even get me into modding the game. Too bad it's only wishful thinking. EA doesn't seem to be interested in supporting mods
and communities because they increase the lifetime of an old game which, apparently, is not as good as releasing an entirely new game a year later.

Edited by Rayburn, 24 April 2009 - 08:45.


#117 RaiDK

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Posted 24 April 2009 - 08:54

How about EA just release the "Super Special Awesome Advanced Open Source SAGE remake: Bugless edition" for $20 apiece and call it a day?

View PostMasonicon, on 17 Oct 2009, 13:44, said:

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#118 Dutchygamer

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Posted 24 April 2009 - 14:35

View Postn5p29, on 24 Apr 2009, 9:39, said:

View PostSgt. Rho, on 19 Apr 2009, 7:57, said:

Mod SDK ON RELEASE of the game, not 1234567 milenia later.


How if make generals 2 moddable without SDK? So modding is 100x easier.

That, or give us the tools to rip all the files directly from the big/mix/whatever it's called files.
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#119 Golan

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Posted 24 April 2009 - 16:49

View Postn5p29, on 24 Apr 2009, 9:39, said:

View PostSgt. Rho, on 19 Apr 2009, 7:57, said:

Mod SDK ON RELEASE of the game, not 1234567 milenia later.


How if make generals 2 moddable without SDK? So modding is 100x easier.

So you want a game that reads two completely different data types? Some Ketchup too?
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#120 Soldier Gruber - Air Force

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Posted 25 April 2009 - 03:22

So,read this articles.
http://softwarengameslinkshere.blogspot.co...-2-details.html
http://boards.ign.co...4/178497048/p1/

Summary: Could EALA be gearing up to launch a sequel to Command & Conquer Generals? According to an interview on the PS3-centric episode of Battlecast Primetime (which can be found on the Command & Conquer: Red Alert 3 Ultimate Edition disc), it could indeed be coming soon. In an interview with David Silverman, Mike Verdu, the new General Manager of EA Los Angeles responded to a question about the future of the Command & Conquer franchise. Silverman mentioned that with new Tiberian Sun and Red Alert games recently being produced, fans would obviously wonder if a new Generals game would be on the way. Verdu stated that he was a big fan of the Generals universe, as it got him into real time strategy games. "Don't be surprised to see another installment of Generals 2 at some point in the future, but certainly," Verdu mentioned.

looking, I think, will it launch yet this year?
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#121 JJ

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Posted 25 April 2009 - 12:58

This topic was started in the first place from the "hot news" you just provided...

#122 n5p29

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Posted 25 April 2009 - 16:10

View PostGolan, on 24 Apr 2009, 23:49, said:

View Postn5p29, on 24 Apr 2009, 9:39, said:

View PostSgt. Rho, on 19 Apr 2009, 7:57, said:

Mod SDK ON RELEASE of the game, not 1234567 milenia later.


How if make generals 2 moddable without SDK? So modding is 100x easier.

So you want a game that reads two completely different data types? Some Ketchup too?

I just like the way of modding of Generals 1. Rather than SDK with many limitation.
You can mod Generals 1 only with notepad right?

Edited by n5p29, 25 April 2009 - 16:11.


#123 Sgt. Rho

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Posted 25 April 2009 - 16:15

I actually hope that Gens2 will have an SDK, or at least, compiled mods, because it shortens loading times a lot. And keeps 11-year-old-purple-scrin-like noobs from stealing things.

Edited by Sgt. Rho, 25 April 2009 - 16:22.


#124 JJ

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Posted 25 April 2009 - 16:23

Compiled isn't simultaneous with short loading. Short loading can be done with many other methods.

#125 Sgt. Rho

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Posted 25 April 2009 - 16:32

I know, but the compiled files are easier to load than a bazillion XMLs or INIs alone.



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