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My particle gallery :3


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#176 Pav:3d

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Posted 08 March 2010 - 15:57

View PostIon Cannon!, on 7 Mar 2010, 12:40, said:

Try reducing the size of the initial explosion glare a bit, it overpowers everything else.

Agreed, plus it looks a little strange since its so big and "flat"

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#177 Failure

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Posted 08 March 2010 - 21:54

Eh, how many times will I have to remind that it's intended to be big? No one says I was going for hardcore realistic feel.
Actually it has height of china nuke.

#178 Ion Cannon!

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Posted 09 March 2010 - 09:55

View PostFailure, on 8 Mar 2010, 21:54, said:

Eh, how many times will I have to remind that it's intended to be big? No one says I was going for hardcore realistic feel.
Actually it has height of china nuke.


If thats your intention, then fine. It is just my opinion that it would look better if the flare didn't overpower everything.

One more suggestion, when you make your FX vids, don't blow up alot of stuff in the process. It can make it hard to tell what is from your FX and what is from the vehicles / buildings being blown up.
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#179 Failure

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Posted 09 March 2010 - 10:31

Allright thanks :rolleyes:

#180 Failure

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Posted 25 June 2010 - 13:05


I'm not dead yet.

Edited by Failure, 25 June 2010 - 15:23.


#181 Zhao

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Posted 26 June 2010 - 01:20

Oh yes you are.

#182 R3ven

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Posted 26 June 2010 - 04:58

You should have had the heat effect keep going until the shockwave died out imo :P

Looks nice

#183 Dutchygamer

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Posted 26 June 2010 - 09:09

Small question while we are at that heatwave: am I correct when I say that only the texture the Microwave tank uses for his heat-field will result in the heatwave effect (distortion)? Or is there some kind of secret setting that I'm unaware of?
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#184 JJ

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Posted 26 June 2010 - 09:34

View PostDutchygamer, on 26 Jun 2010, 17:09, said:

Small question while we are at that heatwave: am I correct when I say that only the texture the Microwave tank uses for his heat-field will result in the heatwave effect (distortion)? Or is there some kind of secret setting that I'm unaware of?

You are right, though it's not really a texture, since there's no texture called smudge in the game files, it's a shader. I have no idea though what file is it and if it's possible to add/edit shaders.

As for the particle, pretty neat. :3

Edited by JJ_, 26 June 2010 - 09:35.


#185 Su8perkillr

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Posted 26 June 2010 - 10:04

Nice one. One question: What unit launched it? As seen from the balistic pattern it should have stood somewhere just out of the screen.
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#186 Destiny

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Posted 26 June 2010 - 11:09

If you watch it in HD, you'll see it came from that Nuke Cannon.

Edited by Destiny, 26 June 2010 - 11:11.

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#187 Failure

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Posted 26 June 2010 - 14:01

Yes, that's a nuke cannon. However this one has got bigger range as you see, I have also slapped edited missile defender trail to make the shell look like rocket powered.
And the heatwave is tricky. I have taken the particle code from microwave tank. There is some texture but it looks odd. Additionaly it is additive, and yet it uses 1.0 alpha transparency.
The most strange thing is the colours.
The ammount of specified colours in particle file is very big. I haven't found a way to make the particle fade out slowly, it just goes POP and that looks bad.

#188 Failure

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Posted 26 June 2010 - 17:21

Sorry for bump but I don't give a damn.


Edited by Failure, 26 June 2010 - 21:25.


#189 Su8perkillr

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Posted 26 June 2010 - 17:24

*applause*
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#190 Failure

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Posted 26 June 2010 - 17:35

Yays thanks!

#191 R3ven

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Posted 26 June 2010 - 20:19

It looks good, but I couldn't see it in the thread so I had to quote your post and find the src="" link to it to watch, can anyone else see it? I tried in Chrome and Firefox btw(no luck in either).

#192 Libains

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Posted 26 June 2010 - 20:39

Fixd the YouTube link, you only need the YouTube video ID Failure, nothing more (eg all the HTML nonsense)
For there can be no death without life.

#193 Failure

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Posted 26 June 2010 - 21:24

Thanks AJ

Edited by Failure, 26 June 2010 - 21:26.


#194 Failure

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Posted 26 June 2010 - 22:35



#195 Su8perkillr

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Posted 26 June 2010 - 22:37

*huge yawdrop* Whats with the healing burning soldiers?

It looks so omgwtf nice... Yet again, *applause*
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#196 JJ

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Posted 27 June 2010 - 03:25

Oooo, pretty lights. :P

#197 Alias

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Posted 27 June 2010 - 03:31

Looks very odd when the explosion happens while the missile is still in flight.

Edited by Alias, 27 June 2010 - 03:32.


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#198 n5p29

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Posted 27 June 2010 - 05:43

agreed with TPAM.
otherwise, nice explosion. it's so... bright.

View PostSu8perkillr, on 27 Jun 2010, 5:37, said:

Whats with the healing burning soldiers?

that happen if you have a tech hospital. they're attackable too. blame EA coder.

#199 Rai

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Posted 27 June 2010 - 07:15

Your explosions simple amazes me, but I do request that your earlier experimental explosions be brought back again, since there are problems loading the videos and your Aurora bomb explosion, do have a late sound reaction. :P
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#200 Failure

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Posted 27 June 2010 - 08:47

Well as you can see on the slowmo it's an airburst. However when the missile is killed the trail lives for a second for no reason.
There are problems because I had to delete that profile and it's videos. The old files are lost as well.
Which one would you like to see?

Also the delayed sound is intentional to make it sound like the game has got sound traveling technique, but I'm leaning to replacing the sound with normal one.



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